Search found 11 matches
- Wed Dec 30, 2015 1:56 pm
- Forum: Mapping and Modding
- Topic: Re-using production icon widgets for other purposes
- Replies: 4
- Views: 4399
Best thing you could do for such (assuming no capability to do a C# hack for your mod) is to use individual (TD-mod style) build queues then add your RPG elements as dummy actor build options but it'll look messy in a way. I do have a little bit of experience with the engine code, so I'm going to t...
- Tue Dec 29, 2015 10:15 pm
- Forum: Mapping and Modding
- Topic: Re-using production icon widgets for other purposes
- Replies: 4
- Views: 4399
I would like to use it for skill bars for example (RPG mechanics), but I do have more experience now so I might be able to figure it out when I get back to this.Graion Dilach wrote: ↑What is your intention here?
- Tue Dec 29, 2015 2:20 am
- Forum: Mapping and Modding
- Topic: Using weapons from another mod
- Replies: 2
- Views: 3062
Exception of type `System.InvalidOperationException`: /home/exe/src/openra/mods/ts/sequences/misc.yaml:66: Sequence rank.rank uses frames [7..8], but only 0..5 actually exist I get error messages like these, and it might be because something is being overridden when I add "./mods/cnc/bits" to "Fold...
- Mon Dec 28, 2015 10:54 pm
- Forum: Mapping and Modding
- Topic: Using weapons from another mod
- Replies: 2
- Views: 3062
Using weapons from another mod
How would one replace TS's E3 weapon with the bazooka in RA for example?
- Mon Dec 28, 2015 5:04 pm
- Forum: Mapping and Modding
- Topic: Getting the teams designated to the players in the lobby
- Replies: 3
- Views: 3539
- Mon Dec 28, 2015 3:29 pm
- Forum: Mapping and Modding
- Topic: A question regarding damage modifiers (TS)
- Replies: 2
- Views: 3274
I can't test it atm but I'd assume the main problem comes from small falloff + missile's proximity behaviour (CloseEnough) and building foundation vs building health radius resulting with a too small percentage for Bazooka converging the end result to 0. Enable the Combat Debug Overlay - if you mod...
- Mon Dec 28, 2015 8:12 am
- Forum: Mapping and Modding
- Topic: Getting the teams designated to the players in the lobby
- Replies: 3
- Views: 3539
Getting the teams designated to the players in the lobby
Player.PlayerReference.Team appears to be set to 0 for everyone. I've tested this in a game with me and a bot; each of whom is designated a separate team.
- Sat Dec 26, 2015 4:13 pm
- Forum: Mapping and Modding
- Topic: A question regarding damage modifiers (TS)
- Replies: 2
- Views: 3274
A question regarding damage modifiers (TS)
I have a damage modifier with a huge value (1 million), and it does cause my Bazooka unit to kill infantry in one hit, but it seems as though the modifier is being ignored when the target is a building. why is that? However, if I increase the damage of the Bazooka from 25 to 2500, then that causes b...
- Thu Dec 24, 2015 12:30 am
- Forum: Mapping and Modding
- Topic: Load times when testing changes
- Replies: 1
- Views: 2581
Load times when testing changes
What does the engine spend the most time on when loading any of the official mods? Can the load time be reduced?
- Thu Dec 24, 2015 12:16 am
- Forum: Mapping and Modding
- Topic: Re-using production icon widgets for other purposes
- Replies: 4
- Views: 4399
Re-using production icon widgets for other purposes
How would I do that? It does seem tricky.
Maybe it's best to define a new widget and then re-use the animation. How do I reference the clock animation for TS?
Maybe it's best to define a new widget and then re-use the animation. How do I reference the clock animation for TS?
- Mon Dec 21, 2015 9:20 pm
- Forum: Mapping and Modding
- Topic: [SOLVED] OpenRA dependencies not found
- Replies: 0
- Views: 5207
[SOLVED] OpenRA dependencies not found
I'm unable to build any of the solutions that reference other OpenRA solutions: /home/exe/src/OpenRA/OpenRA.Mods.RA/Activities/Infiltrate.cs(19,19): Error CS0234: The type or namespace name `Common' does not exist in the namespace `OpenRA.Mods'. Are you missing an assembly reference? (CS0234) (OpenR...