Search found 73 matches

by dzine
Fri Jan 15, 2016 11:08 pm
Forum: General Discussion
Topic: Pricing of flame tower and pillbox
Replies: 5
Views: 1718

I think im correct in saying that Pillboxes are comparitivly weak when attacking buildings.

Be interesting to see a battle between 3 basic pillboxes and two flame turrets


anyone got the full stat line for both ?, might be worth posting here for comparison
by dzine
Fri Jan 15, 2016 10:29 pm
Forum: General Discussion
Topic: Marketingplan OpenRA part II
Replies: 30
Views: 8541

Computer games , the past, the future ? ....its always worth watching stuff like this as it gives you an outsiders view, helps avoid group think etc http://www.bbc.co.uk/iplayer/episode/p03064m1/the-computer-programme-1-its-happening-now openRA is still in alpha, its wise to let people know this in ...
by dzine
Fri Jan 15, 2016 5:58 pm
Forum: General Discussion
Topic: Maximum number of players openRA can support in a singlegame
Replies: 4
Views: 1407

ref a 1492 player map

wow really !



I can imagine a micro game with 50 or 100 players....just for kicks n lagout test

The FPShooter record is around 1000 players
by dzine
Fri Jan 15, 2016 5:56 pm
Forum: General Discussion
Topic: Age of kings style audible commands
Replies: 6
Views: 1762

most RTS games support text chat some like Age of Kings integrate 'audio samples' too I cant think of an RTS game which uses ' audio chat ' to its maximum potential...its a feature that has great potential Ive used Ventrilo, Roger wilco etc in the past, audio chat servers that run in the bacground, ...
by dzine
Fri Jan 15, 2016 5:41 pm
Forum: General Discussion
Topic: Age of kings style audible commands
Replies: 6
Views: 1762

Age of kings style audible commands

Age of kings style audible commands 14 , "start the game allready" ....afk player get yer butt back in here OK we dont need the taunts, but a dozen well thought out WAV's would help game hosts "ready up" "spot and team" "North vs South " "East Vs west " "pass the soup" In age of kings WAV/ audio fil...
by dzine
Fri Jan 15, 2016 5:26 pm
Forum: General Discussion
Topic: openRA minimap Team colour AND number
Replies: 0
Views: 767

openRA minimap Team colour AND number

openRA in game lobby minimap design PLAYER TEAM NUMBER (not just player colour) needs to be added to the minimap (mouse over for team number is inadeqaute, and thoroughly tedious) ive lost count of the number of times we have had 'spot n team' issues because the PLAYER TEAM NUMBER isnt on the map ab...
by dzine
Fri Jan 15, 2016 3:53 pm
Forum: General Discussion
Topic: Maximum number of players openRA can support in a singlegame
Replies: 4
Views: 1407

Maximum number of players openRA can support in a singlegame

Q Whats the Maximum number of players openRA can support in a singlegame ?


Right now, and in the current game engine if that number is higher ?
by dzine
Fri Jan 15, 2016 3:32 pm
Forum: General Discussion
Topic: Redalert Colour picker design
Replies: 15
Views: 6363

Good design = good design Thats all im passionate about ref I look forward to considering your mockups and test implementation of how this would look and act inside OpenRA. Have some codework done allready, ill post some screen shots when i have time (and i have something thats a 'keeper' design wi...
by dzine
Tue Jan 12, 2016 1:08 am
Forum: General Discussion
Topic: Redalert Colour picker design
Replies: 15
Views: 6363

Don Norman: The three ways that good design makes you happy https://www.youtube.com/watch?v=RlQEoJaLQRA The current colour picker scrapes a pass but much better designs allready exist . The best colour pickers for RTS games are designed with speed , clarity & simplicity in mind. The current colour p...
by dzine
Tue Jan 12, 2016 12:26 am
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 10546

OpenRA is competing for attention with every other human activity not just other Redalert variants, RTS game or computer games in general Approx 2 billion people have the resources and knowledge to play a game like openRA The Pareto principle , 80 20 rule https://en.wikipedia.org/wiki/Pareto_princi...
by dzine
Mon Jan 11, 2016 3:59 am
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 10546

ref Hmmm actually maybe a whole tutorials series, "professional style" Agreed The best kind of marketing isnt marketing at all Great community tools and rescources FTW ref Advanced / pro tactics (maybe that should stay secret :p lol ) ...was just thinking that myself lol to die by the mastercrafted ...
by dzine
Mon Jan 11, 2016 3:56 am
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 117
Views: 47560

good stuff noobmapmaker

so handy to have the links in one place
by dzine
Mon Jan 11, 2016 3:28 am
Forum: General Discussion
Topic: OpenRa Tutorial
Replies: 30
Views: 9013

@ray Good quality audio is essential for videos [/b] Iffy sound can ruin a pixel perfect video and make it unwatchable or unenjoyable to watch. A realy good quality microphone is essential, maintaining mouth to mic distance is key and using a pop filter helps too. Many cameras have built in microph...
by dzine
Sun Jan 10, 2016 1:24 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 642
Views: 160546

@ FiveAces

Include a few short clips with players fog of war , shroud etc...that way the viewer can see the battle from the players perspective.
by dzine
Sun Jan 10, 2016 12:35 am
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 10546

Another obvious method is uploading to you tube etc games with quality comentaries If its fun to watch...its prolly fun to play futher still 'Advanced video tutorials, tactics and strategies. This is not so easy as the game balance is constantly changing (endless development hell) Ultimately openRA...