Search found 38 matches

by CampinJeff
Fri Apr 28, 2017 8:32 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Might have been an oversight, but why was the SAM nerfed really hard? It no longer tracks all the way and it takes 3 missiles to kill an orca.
by CampinJeff
Fri Feb 03, 2017 7:44 pm
Forum: General Discussion
Topic: Tiberian Dawn Training
Replies: 14
Views: 8173

Players are dropping because RTS games in general are simply difficult to learn, and openra TD is no exception. I've seen people give up on the game because of loss after loss after loss, and eventually the fun goes away and the game becomes a pain to play. People don't know who's a good player or n...
by CampinJeff
Mon Jan 16, 2017 6:57 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Commando costing 2000 I think is too much. Even though they're a lot more consistent vs chems, I'd much rather pay for 20 minigunners to deal with any sort of infantry. I'd never want to use them outside of chinook or APC infiltration, but even at that I'd sometimes rather pay for cheaper engineers ...
by CampinJeff
Wed Jan 11, 2017 12:52 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Also not really a fan of the unload delay. Makes gameplay feel slow. i get what you're trying to do, but I don't think this was a step in the right direction
by CampinJeff
Mon Jan 02, 2017 5:44 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Tried out the new map, I think -50 power is hardly noticeable, particularly because the ref power is dropped aswell. Nod players when expanding can still go pp->ref->strip, (next tib field) pp->ref->strip, and so on. At this point I agree that tinkering with power settings is probably the best way t...
by CampinJeff
Sat Dec 31, 2016 10:06 pm
Forum: General Discussion
Topic: TD Map Pool.
Replies: 11
Views: 6853

3v3: Control and Chaos - http://resource.openra.net/maps/13265/ AlphaJunoIV - http://resource.openra.net/maps/13528/ 2v2: Too hot - http://resource.openra.net/maps/11902/ Desert storm III - http://resource.openra.net/maps/16907/ 1v1: plan b - http://resource.openra.net/maps/11812/ PositiveThinking -...
by CampinJeff
Tue Dec 27, 2016 12:52 am
Forum: General Discussion
Topic: Idea to counter WF block
Replies: 21
Views: 15351

Probably best way is that people learn to counter this strat. I don't recall how many times people have called this move as illegal, "against gg rules", etc ... but whatever. Personally I think WF block is not an issue. It's rare to see people doing it and it hardly ever pays off. I've watched a lo...
by CampinJeff
Fri Dec 23, 2016 7:42 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

8 volley with the same range as arty, 35->25 inf sounds like a good start for testing. Didn't really consider MLRS having much faster projectiles, so yeah maybe a little nerf would be fine
by CampinJeff
Thu Dec 22, 2016 9:18 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

MLRS nerf might be a bit too harsh. If the volley count and range is dropped, then the infantry damage doesn't need to go down aswell imo. Even right now they only decent at best for anti-inf, and are already hard countered by light tanks
by CampinJeff
Thu Dec 15, 2016 2:12 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 61
Views: 86045

I thought this thread was about whether or not helis should re-arm on the helipad, not about balance in general
by CampinJeff
Thu Nov 17, 2016 12:21 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Apaches should probably be 1000 instead of 1200, so they can trade with mrls more efficiently. Flame tanks I feel are in a weird spot. At start of games, they feel so dominant against a GDI opponent, particularly one that didn't go for fast tanks. APCs are the only source of heavy armor to eat fire ...
by CampinJeff
Thu Oct 20, 2016 4:25 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Buggy/Humvee only as a starting unit option sounds neat, but it does put nod at a slight disadvantage. The current light support is fine imo, it's just the APC and the double bike/buggy that needs to go.
by CampinJeff
Sun Oct 16, 2016 11:27 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Looks great, but some don't make sense to me. Mammoth and bike buffs in particular.
And by Flamer vs armor, is that flame troopers or flame tanks?
by CampinJeff
Thu Oct 13, 2016 4:58 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

I don't see a strong reason as to why an obelisk is worth the same power as 3 AGTs in the first place. But instead of toning down obelisk power demand, I think all defense structures should require more power while Obelisk stays the same. Should solve issues mad spamming them with multiple MCVs.
by CampinJeff
Sun Oct 02, 2016 2:34 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788636

Ref selling should be nerfed a bit if harvs are going to be changed. Preferably either no minigunner spawns, or no return cash.