Search found 24 matches

by ApornasPlanet
Wed Feb 28, 2018 8:06 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3013

Thank you! Worked perfectly! To see if I could replicate this I tried to give Nod a Radar Dome instead of a commcenter. So I extracted a sprite from (Documents/OpenRA/Content/ra/v2/lores.mix) and an icon from (Documents/OpenRA/Content/ra/v2/lores.mix). I put those in the bits folder. Then I opened t...
by ApornasPlanet
Tue Feb 27, 2018 3:29 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3013

You sir are a hero! However, the game encountered a fatal error and crashed so something must be wrong. Dunno what and I don't have enough knowledge to determine what's wrong. The only difference I can see is that the pasted text, provided by you, is all in blue whilst the original text of the yaml ...
by ApornasPlanet
Mon Feb 26, 2018 1:01 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104395

Blackened wrote: Tib growing without blossom trees is currently disabled.
Decline
by ApornasPlanet
Sun Feb 25, 2018 10:21 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104395

I just played GDI mission 7 and the tiberium didn't appear to spread at all. Tiberiums supposed to spread even without a blossom tree, although at a slower pace.

So what's up with that? And what is the current rate at which tiberium spreads by it's own?
by ApornasPlanet
Sun Feb 04, 2018 5:44 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104395

I understand why they made the APC unarmed in TS
by ApornasPlanet
Fri Feb 02, 2018 2:31 pm
Forum: General Discussion
Topic: "Grand rip off" name ? spawns ?
Replies: 12
Views: 1023

Cool idea!

It should have four starting locations imo. That way you can choose if you want topVSbottom or leftVSright
by ApornasPlanet
Fri Feb 02, 2018 8:33 am
Forum: General Discussion
Topic: "Kill Unit" hotkey
Replies: 7
Views: 1210

would be cool the delete aircraft when they are above infantry
by ApornasPlanet
Fri Feb 02, 2018 8:30 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 104395

The APC shouldn't be useful against heavy vehicles and buildings.

Also, make it considerably slower than the Humvee, it's a threaded vehicle after all, so that the Humvee retains some usefulness.
by ApornasPlanet
Sun Jan 14, 2018 10:31 am
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3013

I'll give 10$ to whomever wrights an extensive tutorial/guide on this. I'll pay the money if I'm by following the guide is able to get the medic into TD with voice and all.

The guide need to detail everything.


You will recieve the money through paypall.
by ApornasPlanet
Sat Jan 06, 2018 4:04 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3013

You'll need to convert the RA medic shp & cameo to td palette and add it to the TD bits folder. or Add an additional palette to the td mod and change the palette used of the medic. It's not as simple as copy and paste from RA to TD. Thanks! But I still can't find the medic.shp in the bits folder. A...
by ApornasPlanet
Fri Jan 05, 2018 9:50 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3013

And where's that? I can find other SHPs but not that one
by ApornasPlanet
Fri Jan 05, 2018 6:45 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 3013

Thanx mate! To learn this I'm thinking of importing units from RA to TD. So let's take a look at the medic. Is it enough to just copy and paste the RA Medic into the infantry yaml in the rules folder of TD? Or do I need to change stuff in other yaml-files as well? e: game can't launch if I just chan...
by ApornasPlanet
Fri Jan 05, 2018 1:57 pm
Forum: General Discussion
Topic: Another OpenRA cast by the Generals Gentlemen!
Replies: 8
Views: 1014

I like the coverage but they are not the most knowledgeable casters. I much prefer your casts to be honest.

However they get twice the number of viewers so that's the good part.
by ApornasPlanet
Thu Aug 24, 2017 3:50 pm
Forum: General Discussion
Topic: Why doesn't Nod have the SSM launcher in OpenRA?
Replies: 16
Views: 5772

So this is in now? Since which update?
by ApornasPlanet
Mon Jul 17, 2017 11:26 am
Forum: General Discussion
Topic: Dune II
Replies: 19
Views: 5149

I'm so glad that you're working on this!