Search found 196 matches

by avalach21
Fri Sep 14, 2018 8:19 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 356

Re: very advaced tactic multisoul

No. It makes absolutely no sense from a lore and more importantly game design perspective. Lol. You came into the thread asking for sources justifying the behavior... I gave you a link to the game's instruction manual with a quote that is surprisingly similar to your self created quote which seemed...
by avalach21
Fri Sep 14, 2018 1:59 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 356

Re: very advaced tactic multisoul

also MCV chrono to base was nerfed a little in the new playtest. It losses 50% hp if it stays deployed. Why would it stay deployed at all? The Chronosphere is a thing that sends a vehicle to a place then takes it back. If it doesn't send yards back, why should it send tanks back at all? It makes no...
by avalach21
Thu Sep 13, 2018 6:51 pm
Forum: Announcements
Topic: New OpenRA forums
Replies: 28
Views: 6101

Re: New OpenRA forums

Matt wrote:
Mon Sep 10, 2018 10:05 am
Great. Now this only needs a proper skin.
Yes, would be great with an appropriate skin :-)
by avalach21
Thu Sep 13, 2018 6:30 pm
Forum: General Discussion
Topic: Dune 2000 wishlist
Replies: 12
Views: 334

Re: Dune 2000 wishlist

Hi guys. I will start off by saying that I was much more familiar with the C&C titles growing up, playing all them during their prime shortly after their release. It was only later (~2003-2005) that I found out that the Dune RTSes existed (I guess I recognized the Dune 2000 LONG LIVE THE FIGHTERS bo...
by avalach21
Wed Aug 29, 2018 6:09 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1286

Re: Using of software programmable macros in competitive games

I think people really need to take a step back and look at why these macros even exist. I don't think that cumbersome clicking mechanics enhance the game in any sort of way, so I don't see any issues with streamlining some of these processes. The game is a strategy game after all.. not a click spam ...
by avalach21
Wed Aug 29, 2018 5:12 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1286

Re: Using of software programmable macros in competitive games

He's researching into them to brainstorm ideas for new behaviour mechanisms to be added to the main game. FOR EXAMPLE: drawining the path is genius and would be very beneficial as part of the core game and I think a github ticket needs to be created for it. He is not using it to gain unfair advanta...
by avalach21
Fri Aug 17, 2018 7:24 pm
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 1361

Re: What to do about racism in OpenRA - Red Alert?

Don't know how people who get upset with people using names from the second world war are playing a game based on an alternative second world war. The best solution to these problems is to play farmville instead, or just take how some people act online with a pinch of salt, and stop reacting to the...
by avalach21
Fri Aug 17, 2018 1:19 pm
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 1361

Re: What to do about racism in OpenRA - Red Alert?

Guys, there are already "Trolling Allowed" and "Trolling Prohibited" servers available. Please just join the server of your liking :D
by avalach21
Thu Aug 16, 2018 5:45 pm
Forum: General Discussion
Topic: Custom Badgers for tournaments
Replies: 6
Views: 198

Re: Custom Badgers for tournaments

what about N/A Slayer and Bain Slayer?
by avalach21
Wed Aug 15, 2018 1:19 pm
Forum: General Discussion
Topic: How to uninstall OpenRA
Replies: 2
Views: 211

How to uninstall OpenRA

If anybody needs to uninstall OpenRA, do not fret. Andreea Kartman has taken the time to provide us with an expertly crafted guide on how to remove OpenRA from any system (as long as it is running Windows). Follow the steps in the guide below carefully and you will no longer have to worry about Open...
by avalach21
Sun Aug 12, 2018 5:25 pm
Forum: General Discussion
Topic: Tiberian Sun/Sega Dreamcast
Replies: 5
Views: 278

Re: Tiberian Sun/Sega Dreamcast

oh yeah it does have keyboard and mouse support, good point :-) still have mine for Typing of the Dead and Rez :-) I can't imagine many people have the time required to make something like this work but perhaps there's someone out there. I would definitely give it a go if it ever came to fruition. T...
by avalach21
Sun Aug 12, 2018 4:34 pm
Forum: General Discussion
Topic: please remove all instances of communist symbology in Red Alert
Replies: 8
Views: 544

Re: please remove all instances of communist symbology in Red Alert

dogs should be invincible . any violence against animal is abhorrent.
by avalach21
Sun Aug 12, 2018 4:19 pm
Forum: General Discussion
Topic: Tiberian Sun/Sega Dreamcast
Replies: 5
Views: 278

Re: Tiberian Sun/Sega Dreamcast

lol while i absolutely love TibSun, and I absolutely love Sega Dreamcast, I really don't see how this would make any sense at all whatsoever. I imagine the answer to your question is yes, anything is theoretically possible, but would this be worth the amount of time & energy required to make it work...
by avalach21
Sun Aug 12, 2018 3:21 pm
Forum: General Discussion
Topic: How to reintroduce the Silo?
Replies: 5
Views: 310

Re: How to reintroduce the Silo?

Another idea I just had was that perhaps additionally, silos could "Process Ore" slowly turning ore inventory that needs to be managed and stored into hard credits that no longer have the liability of being stored. This would motivate you to build them over just letting them sit in the refinery beca...
by avalach21
Sun Aug 12, 2018 3:16 pm
Forum: General Discussion
Topic: How to reintroduce the Silo?
Replies: 5
Views: 310

Re: How to reintroduce the Silo?

I am currently working on a mod that restores OpenRA unit rosters as close as possible to the original RA without totally disrupting current OpenRA balance (Please check out my thread if you are interested). My goal is to have all of the original units and structures included and give all of them so...