Search found 14 matches
- Fri Mar 24, 2017 3:29 am
- Forum: General Discussion
- Topic: The problem with dogs?
- Replies: 22
- Views: 13806
If dogs were reliably able to survive one rifle hit, it would make them more forgiving to use. Currently it is very easy to lose your dog even if you are spending 100% of your concentration on microing the dog. If you are moving towards rifleman and he is moving towards you, room for pulling your d...
- Thu Mar 23, 2017 8:35 pm
- Forum: General Discussion
- Topic: Sam Site Discussion (RA)
- Replies: 25
- Views: 16645
I agree that nerfing the AA gun is the most important thing to do. It's fine that it's stronger than the SAM site, but it's currently pretty OP for arty turtling. That said, while the SAM Site isn't quite worthless, it doesn't justify its cost (monetary but also the opportunity cost of building tesl...
- Mon Dec 26, 2016 4:59 pm
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9757
- Thu Dec 15, 2016 9:54 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141345
I understand there are a lot of people who complain you can't go Dome before SD in my playtest, but those builds aren't good builds to begin with and I need to keep the variance in all my games to a minimum. The goal isn't to introduce new builds into the game; the prerequisites and ordering of tec...
- Thu Dec 15, 2016 6:24 pm
- Forum: General Discussion
- Topic: Chinook and airdrops
- Replies: 9
- Views: 6696
My idea that never got any traction was: it takes 2 minutes to get the standard drop of 5 infantry units (= 120/5 = 24 seconds per infantry-unit) For every 24 seconds you wait longer to drop you get an extra infantry unit in the drop. So if you wait an extra 24 seconds (=144 seconds total) you get ...
- Thu Dec 15, 2016 6:21 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141345
- Fri Jul 01, 2016 2:46 am
- Forum: General Discussion
- Topic: Help Newbies
- Replies: 33
- Views: 28568
- Fri Jul 01, 2016 2:45 am
- Forum: General Discussion
- Topic: Help Newbies
- Replies: 33
- Views: 28568
- Wed Mar 16, 2016 4:56 am
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 104437
- Fri Nov 27, 2015 4:49 am
- Forum: General Discussion
- Topic: Blocking a war factory or ore refinery
- Replies: 25
- Views: 16503
- Mon Aug 17, 2015 10:04 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 182036
- Tue May 26, 2015 9:16 pm
- Forum: General Discussion
- Topic: Attack Move
- Replies: 13
- Views: 11227
So, as things are a veteran player will be able to micro his/her hinds (perhaps using shift+ctrl) to take out the infantry without touching the tank - thus stopping the incoming assault. A new player, on the other hand, attack-moves his/her hinds into the group and damages the light tank, failing t...
- Tue May 26, 2015 4:50 pm
- Forum: General Discussion
- Topic: Attack Move
- Replies: 13
- Views: 11227
It has already been suggested that an automatic targeting system be implemented but i am also opposed to that as i think it would probably hinder performance and also make the game slightly easier - this may seem like an odd concern but making the game slightly easier with every feature added only ...
- Mon May 25, 2015 11:04 pm
- Forum: General Discussion
- Topic: Attack Move
- Replies: 13
- Views: 11227
Rather than a new type of attack move, I'd prefer to see per-unit "priority targeting". This way when you attack move, each unit would target enemies in their vision radius according to their strengths (and de-emphasize things like oil derricks). For example, a Hind is great against infantry, but no...