Search found 257 matches

by Graion Dilach
Thu Nov 07, 2019 5:41 pm
Forum: Mapping and Modding
Topic: Faction flag question
Replies: 5
Views: 151

Re: Faction flag question

Another option is to duplicate the YAML units of this faction and set them up so they are necessary to be destroyed for winning the game (via the MustBeDestroyed trait).
by Graion Dilach
Thu Oct 31, 2019 7:20 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 4
Views: 157

Re: ClassicProductionQueue Strange Phenomenon

Haven't looked into the details, but this a bit like https://github.com/OpenRA/OpenRA/issues/9056.
by Graion Dilach
Sun Oct 20, 2019 12:51 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 601

Re: [Mod] OpenSC

You use assets from Starcraft Remastered instead of the original. Wonderful.

Blizzard have already C&Dd mods which used stripped Starcraft voiceovers, well before the Activision era.
Wandering NoiseGenerator is actually correct for once.
by Graion Dilach
Sat Oct 19, 2019 3:21 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 601

Re: [Mod] OpenSC

Yes, they tend to.
by Graion Dilach
Sat Oct 12, 2019 4:35 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 7
Views: 436

Re: OpenRA - A deep dive into its source-code

VS2015 only supports .NET Core 1.X. You'll need to bump it in the foreseeable future to atleast 2017 though.
by Graion Dilach
Thu Sep 26, 2019 8:46 pm
Forum: General Discussion
Topic: Black screen on startup
Replies: 2
Views: 257

Re: Black screen on startup

Ronald, DirectX has nothing to do with this game and IIRC the DirectX renderer was dropped in 2012 or around that date. DirectX is a closed-source limited-to-Microsoft environment which does not worth the maintenance and effort necessary for a separate renderer option when all target systems have op...
by Graion Dilach
Thu Sep 26, 2019 4:42 am
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 386

Re: [Solved] - Ore and Gem value on a map

The problem with all this is that OpenRA does not store how much resource was placed on to a cell and instead derives the amount of layers from how many nearby resource cells were there and decides this upon map load which necessitates the wide lazy rounded ore blobs in maps and makes small patches ...
by Graion Dilach
Thu Sep 12, 2019 4:43 pm
Forum: Mapping and Modding
Topic: [Solved] - How can I change the color / tileset of a map
Replies: 12
Views: 504

Re: How can I change the color / tileset of a map

Notepad++ is commonplace for Windows. YAMLs are just shiny text files anyway - the reason plain Notepad wouldn't work with them, is because OpenRA uses Linux line ending and Notepad show the whole text as one really long line as a result.

I got used to Komodo Edit in the last few years myself though.
by Graion Dilach
Thu Sep 12, 2019 4:15 am
Forum: Mapping and Modding
Topic: [Solved] - How can I change the color / tileset of a map
Replies: 12
Views: 504

Re: How can I change the color / tileset of a map

If it's the color brightness alone - map lighting is a thing now, so just use GlobalLightingPaletteEffect.
by Graion Dilach
Sun Aug 04, 2019 6:17 pm
Forum: General Discussion
Topic: Vision range for units (fog of war, shroud)
Replies: 7
Views: 527

Re: Vision range for units (fog of war, shroud)

Yes, most of the units have bigger weapon ranges than sight ranges. This sounds odd at first, but people got used to it and promotes units used exclusively for sight.
by Graion Dilach
Tue Jul 23, 2019 7:20 pm
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 587

Re: possible traits of sequences yaml files

RenderSprites->Scale is a fucking hack which should have been removed ages ago to prevent lazy people relying on it. Providing properly resized 2D artwork is not a workaround but an actual thing people should do in the first place.
by Graion Dilach
Mon Jul 15, 2019 4:46 am
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 990

Re: Back to the roots

Yeah, apparently I mixed it with radar domes - which makes it more arbitrary than I had expected. Powerdown in TS was a tool against power sniping - via temporally powering down high tier structures until you can rebuild your own power and switching one penalty (low power slowdown) for another (losi...
by Graion Dilach
Sun Jul 14, 2019 9:04 am
Forum: Mapping and Modding
Topic: How to change the Loading Screen Symbols in CnC
Replies: 2
Views: 388

Re: How to change the Loading Screen Symbols in CnC

Another option is to just revert to the RA loadscreen.