Search found 28 matches

by hotze
Sun Aug 23, 2015 4:28 am
Forum: Competitions and Events
Topic: OpenRA Team FFA Tournament 14h - 15 august
Replies: 61
Views: 86947

As requested by FiveAces in the livestream of the second final.
by hotze
Thu Aug 20, 2015 11:42 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 161
Views: 190221

zinc wrote:
r34ch wrote: Allies are about to get buildable veteran units with the spys new ability.
Can someone explain?
You have to infiltrate an enemy's or teammate's production facilities.
Then you can build veteran units.
by hotze
Sun Aug 16, 2015 5:35 pm
Forum: Competitions and Events
Topic: OpenRA Team FFA Tournament 14h - 15 august
Replies: 61
Views: 86947

noobmapmaker wrote: I saw 3/4 replays, 4th may not have been uploaded? Are the finalists known?
Replay of the third round, which Unit158 streamed on twitch, is broken, but you can watch the video of the stream on http://www.twitch.tv/unit158/v/10937460

Finalists are known: http://compo.openra.net/tourn/tournaments/1/
by hotze
Mon Jul 20, 2015 3:29 pm
Forum: General Discussion
Topic: Assholes playing OpenRA
Replies: 37
Views: 33373

Quite an odd coincidence that everyone was experiencing connection problems right after you said it, isn't it? And that you followed it up with "so noch da? (~so, still there?)". Feel free to ban me when you see me. I don't intend to play with or against you again anyway. Beating you on the battlefi...
by hotze
Sun Jul 19, 2015 7:22 pm
Forum: General Discussion
Topic: Assholes playing OpenRA
Replies: 37
Views: 33373

Assholes playing OpenRA

I joined a game earlier and witnessed an interesting conversation which, I believe, deserves a wider audience. For those who do not speak German, Schefmonstah mentioned that he's spectating in another game. This part isn't in the screenshots. I was kicked before I could take screenshots of the entir...
by hotze
Thu Jul 02, 2015 12:38 pm
Forum: General Discussion
Topic: Can you beat the Bots?
Replies: 25
Views: 16370

Neat idea. Against 4 turtles. Random factions for AI. I picked Russia although I'm a pretty terrible Soviet player. Lots of mistakes but still won. http://s000.tinyupload.com/index.php?file_id=74300702315674778613 Edit: Against 4 rush. http://s000.tinyupload.com/index.php?file_id=0752173172182504026...
by hotze
Fri May 22, 2015 10:34 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 77
Views: 47659

winftw wrote: I'd rather have the tanks win by a little so that turrets would be used to complement defense instead of being the backbone of it.
Why shouldn't they be the backbone of the defense?
After all, that's their intended purpose.
by hotze
Fri May 22, 2015 4:20 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 77
Views: 47659

That's not really a concern; heavy tanks take a fair amount of time to get built and they are less maneuverable than medium tanks, perhaps the range of a medium tank should be 1 or 2 tiles further than heavy tanks but i disagree to a price decrease of buff otherwise for medium tanks as they are goo...
by hotze
Fri May 22, 2015 9:05 am
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 77
Views: 47659

zakedodead wrote: Limit artillery / v2 rockets to like 5 out at a time?
Then the medium tank needs a serious buff and cost reduction, otherwise Soviets will simply steamroll Allies with their heavy tanks and mammoths.
Or do you want to limit those to 2 units at a time?
by hotze
Tue May 19, 2015 7:25 am
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 77
Views: 47659

Murto the Ray wrote:
winftw wrote: - Base defenses: increase price about 2x
i like the concept and it would prevent base walking but perhaps have a rethink on the multiplier, more like 1.5x
Until the first flamerush.
by hotze
Sat May 16, 2015 7:54 pm
Forum: General Discussion
Topic: OpenRA Red Alert Community Balancing
Replies: 15
Views: 11169

Increasing the time to 3 minutes will turn Germany's special ability into a disadvantage.
by hotze
Wed May 13, 2015 6:57 am
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 77
Views: 47659

Hijackers should only get a speed bonus and the ability to camo while standing still. Being uncrushable would be too much.
Cost should be 650-700. More than that and there's no point in using them against most units and wasting the resources and time to micro them.
by hotze
Sun May 10, 2015 12:45 pm
Forum: General Discussion
Topic: Iron Curtain
Replies: 8
Views: 6674

Played a few games. It's a very enjoyable 2v2 map. Probably your best map so far.