Search found 593 matches

by AoAGeneral1
Thu Apr 04, 2019 9:45 am
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 4263

Re: Balance thread for release 20190314

Keep in mind with the current version tanks now fire while on the move. Something also changed where vehicles will now stop and fire their longest ranged weapons instead of engaging closer. EDIT: There seems to be an odd inherits trait with RedEye in the yaml. In which its showing that RedEye is to ...
by AoAGeneral1
Sun Mar 31, 2019 8:39 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

https://resource.openra.net/maps/31150/ https://resource.openra.net/maps/31155/ https://resource.openra.net/maps/31154/ https://resource.openra.net/maps/31153/ https://resource.openra.net/maps/31152/ https://resource.openra.net/maps/31156/ AGT ideas. The main goal focus for now is working on the dam...
by AoAGeneral1
Wed Jan 09, 2019 6:10 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

New Years hell is over so will be seeing about any AGT ideas. Ive still kept the numbers on it but just making double sure since AGT debates and comments has existed for some time.
by AoAGeneral1
Tue Dec 04, 2018 1:23 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

After about a month of testing I might have a solution to the AGT damage. I am going to try and reduce its Area damage to eliminate its over all damage buff that they get when multiple are clumped together making them to strong. Current spread number is 683. Tested spread number is 283. This allowed...
by AoAGeneral1
Mon Oct 15, 2018 10:02 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6408

Re: Redesigning and Balancing TD

You can have multiple cargo planes on the same map. Despite the slight stalls or halts the planes continue to fly onward. In cases such as this units are still delivered closer together for them to pop out.

You didnt need to add 2 seconds. You can consider it as testing purposes.
by AoAGeneral1
Sat Oct 13, 2018 9:50 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6408

Re: Redesigning and Balancing TD

Keeping in mind that the planes were a part of Nods balance itself. Despite the extra time for land off people were still able to do bike herasses which were very hard to stop including buggy rushes. The planes mechanic itself allows a constant wave of units to be dropped off if a queue is constantl...
by AoAGeneral1
Wed Oct 10, 2018 12:54 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

Re-bumping this thread with the new release that has come out. This thread serves as a backlog of changes to reflect on and remember with past testings and ideas. The past ideas may also spark some new ideas in the process as well. Feel free to have a look through on some possible ideas. For the cur...
by AoAGeneral1
Mon Oct 08, 2018 9:39 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 6408

Re: Redesigning and Balancing TD

There are a lot of changes in this mod. Do you have replays of the games played in the mod versions?
by AoAGeneral1
Fri Jul 06, 2018 11:44 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

Largest replay on file is 3.6mb. I don't see how that is large at all unless you are on a 1980s PC system. (Which isn't possible since ORA requires more then those types.) For future reference, it would be a good idea to keep the replay files updated on deleting the older ones but keeping the newer ...
by AoAGeneral1
Fri Jul 06, 2018 8:29 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

Does this also apply to 1v1s?
by AoAGeneral1
Fri Jul 06, 2018 8:23 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

Is this in regards to 3v3+ or 1v1 games?
by AoAGeneral1
Sun May 27, 2018 8:11 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Re: TD balance thread

They can post in any section they want. Posting in the forums here is fine as often times I will set a link of the PR in the forums itself for them to read. New maps up with some smaller changes for playtest when its released. MSAM damage increase from 50 to 90. AGT spread damage reduction from 683 ...
by AoAGeneral1
Mon May 21, 2018 10:52 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Here is a map pack link for the future changes.

https://www.dropbox.com/s/mfuq4s7baxqy0 ... s.zip?dl=0

Makes it easier to both browse the maps and view replays.

EDIT: Updated link

EDIT 2: Fixed Pirates & Emperors.
by AoAGeneral1
Tue May 15, 2018 7:57 am
Forum: General Discussion
Topic: TD balance thread
Replies: 604
Views: 105894

Also need to add a note here that there is a trait that will be tested upon playtest. Where the APC gets a slow down after it crushes infantry. Currently, its only in the bleed version and have played around with it. Originally the past edited changes were in align to those changes but there were so...