Search found 32 matches
- Sat Nov 19, 2016 11:00 pm
- Forum: General Discussion
- Topic: Idea to modify sandbags / walls building
- Replies: 16
- Views: 10373
Yes walls are broke as they are now. They can be used to defend against a base push but both allied defensive structures and walls need nerfs though. It's way too easy to block paths completely and some maps really suffer from this. So nerfing walls and making defensive structures more expensive wou...
- Thu Oct 27, 2016 6:32 pm
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 49973
a flame tower for $600 can wipe out a whole cell with infantry (thats 5) ... with their 2-shots ... allies dont have any "rush-units" like flamethrowers and grenadiers that soviets have to defend against ... ^ They certaintly can't do that if the infantry is moving since their fireballs are pretty ...
- Thu Oct 27, 2016 2:36 pm
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 49973
Long ago pillboxes needed 2 shots to kill infantry but then there were complaints about flamers in APC rushes and even if you had a pillbox ready an MCV would just barely survive if you deployed the pillbox fast and aimed at the flamers. Then pillboxes got a significant buff so they could kill infan...
- Thu Oct 27, 2016 7:25 am
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 49973
Base walking is strong, very strong. But it's not just base walking it's too easy to turtle as well. The issue is bigger on high eco maps than low eco maps since you need $$$ to sustain pressure. I think the issue is mainly that you can build defensive structures too fast. I'm in favor of trying out...
- Thu Sep 01, 2016 1:54 pm
- Forum: General Discussion
- Topic: Chronoshifting MCVs
- Replies: 6
- Views: 5081
Keep it as it is. Making MCV’s unchronoable would take away some viable interesting tactics both in 1v1’s and team games. The best way to use chrono is usually to use it defensively – chrono enemy units into your defenses and kill them, unless your opponent got IC ready there’s often nothing...
- Tue Aug 23, 2016 6:04 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 34421
Engi cheese is exploiting broken game mechanics Vs allies you only need a wire/sandbag fence which comes to $100. If they decide to go for a light tank as well as a ranger then they are really only going to break even - most of the time - if they manage to reset your build queue due to how much the...
- Fri Aug 19, 2016 6:32 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 34421
Christian - Can't the exact same thing can be said about swooping in with aircraft to check if an Ukranian player just produced a Demo truck and blow it up in his base? It's not comparable at all. An Ukranian player take risks when he build demo trucks, it's his own choice whether he wants to take ...
- Fri Aug 19, 2016 8:06 am
- Forum: General Discussion
- Topic: Help Newbies
- Replies: 33
- Views: 28169
- Fri Aug 19, 2016 1:39 am
- Forum: General Discussion
- Topic: Help Newbies
- Replies: 33
- Views: 28169
I think explored map should be enabled by default. First of all it doesn't reveal anything that you are not supposed to know and it seems kind of backwards to have shroud on since I don't think any modern RTS uses it? There’s a good reason for that and shroud looks ugly and weird too. Usually it's...
- Thu Aug 18, 2016 11:33 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 34421
Christian - Can't the exact same thing can be said about swooping in with aircraft to check if an Ukranian player just produced a Demo truck and blow it up in his base? It's not comparable at all. An Ukranian player take risks when he build demo trucks, it's his own choice whether he wants to take ...
- Wed Aug 03, 2016 11:32 am
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 34421
I think there's a lot of misconception here because it can't be countered easily at all. Flametowers are way too slow and with pillboxes it depends on which random direction the engi jumps out of the ranger/APC. Your only safe bet is to build walls around your con yard which costs $400 and that's a ...
- Tue Jul 26, 2016 7:47 pm
- Forum: General Discussion
- Topic: Never too early to start playtesting.
- Replies: 26
- Views: 18341
Yes a heavy tank is better than a medium tank if you don´t take the price into consideration. But adjusting for their price (35% more expensive than medium tanks) they don´t really have an advantage over medium tanks - they are just slower. I tested it out before and from my testings heavy tanks a...
- Wed Jul 13, 2016 1:13 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 34421
- Wed Oct 21, 2015 1:29 pm
- Forum: General Discussion
- Topic: How to make France more appealing for players
- Replies: 63
- Views: 47339
Nukes are already too good as they are now imo, so making it even stronger is not a good idea. So even now I think that nukes often matter too much and the spread out damage is too high. Not sure about what to do with France but the Mobile Gap Generator could use a price reduction, it might not chan...
- Sat Oct 17, 2015 10:28 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 179931
Flaks are good against anything the allies have to pressure Russia. Ukraine has IC'd APCs and that's about it. Shocks and flaks are so cheap so it's not hard to let your opponent mass them. *Dogs are actually a pretty good option to take out shockies, keep them back and once the shock troopers are ...