Search found 497 matches

by anjew
Sat Dec 15, 2018 3:01 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 3
Views: 127

Re: End of 2018 RA balance changes

Artillery Accuracy increased from 1c938 to 0c614. Damage vs infantry reduced from 90% to 40%, and damage vs light armor reduced from 60% to 35%. I’ve improved the accuracy while leaving a little inaccuracy in for aesthetic reasons. Now artillery reliably hit defenses. Now that they can reliably des...
by anjew
Mon Dec 03, 2018 4:14 am
Forum: General Discussion
Topic: Orca Spam
Replies: 3
Views: 232

Re: Orca Spam

Is this in team games or 1v1?

Did you try countering them with APC’s or mobile sams? (In OpenRA the APC and SSM have been repurposed as anti-air)
by anjew
Wed Oct 31, 2018 1:02 am
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 486

Re: Misc thoughts

DvD wrote:
Tue Oct 30, 2018 6:21 pm
Would've been cool, sending a bunch of MAD tanks back to an opponent's base.
Just dont deploy them until they are chrono'ed
SirCake wrote:
Tue Oct 30, 2018 10:19 pm
it was decided - for now - that queue management is a skill
Its sad that the hardest thing about RA is queue management and its called a skill.
by anjew
Thu Oct 18, 2018 1:49 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 128
Views: 14193

Re: A Special Announcement from EA

Unfortunately, today`s popularity of RTS is only a shadow of it had been before. Sadly this is very true. While I would probably buy a new RTS title in the CnC series, I can't see many new people buying into it. EA/Westwood has 2 very original concepts that would be a shame not to develop upon. A l...
by anjew
Wed Oct 10, 2018 10:23 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3747

Re: Redesigning and Balancing TD

Yeah and that´s why TD is the most played mod and everyone loves AoA. Oh man beans sometimes I dont know if you are a huge troll or actually serious. Naturally if I disagree with ZxGanon I must be a troll, I guess the only way I cannot be a troll is if agree with what you say, or be quiet altogethe...
by anjew
Thu Oct 04, 2018 9:47 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3747

Re: Redesigning and Balancing TD

ZxGanon wrote:
Thu Oct 04, 2018 5:52 pm
I removed all custom buildtimes to finally end this nightmare.
ZxGanon wrote:
Thu Oct 04, 2018 2:29 pm
40 second on Airstrip
by anjew
Mon Oct 01, 2018 12:21 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1674

Re: Mechanics, engineers and scrapping and restoring husks

FiveAces wrote:
Sun Sep 30, 2018 4:32 pm
uncrushable just means that the unit will always dodge whenever a vehicle tries occupying the same cell.
Im curious what would happen if it was made uncrushable and then tried to dodge into a cell where another tank is already occupying.
For everything else it skips the evade chance.
by anjew
Sat Sep 15, 2018 1:14 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 608

Re: very advaced tactic multisoul

Did you really post on an alternate account, pretending to have broken english?
That's hilarious
by anjew
Tue Sep 11, 2018 12:25 am
Forum: Mapping and Modding
Topic: Ideas for mod-maps
Replies: 7
Views: 1220

Re: Ideas for mod-maps

A Defense of the Allies MOBA seems to be yet missing. Infantry could be creeps and vehicles heroe units. I was thinking of something similiar too. Its such a simple concept that can be quite effective and would work quite well but there is a lot of random things that need to be possible to make it ...
by anjew
Sat Sep 08, 2018 2:47 pm
Forum: General Discussion
Topic: Dune 2000 wishlist
Replies: 12
Views: 652

Re: Dune 2000 wishlist

A lot of complaints I hear about is the fact its missing elements from the original, cant remember what specifically but it is often brought up and referenced as a reason to pay d2k no interest.
by anjew
Thu Aug 30, 2018 12:10 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1865

Re: Using of software programmable macros in competitive games

Still though, it was always my impression that higher skill correlates with higher APM and that this is also true for OpenRA. That's what would make sense but in Red Alert having a higher APM is not necessarily a good thing (unless producing and microing air etc). Unless you have perfect positionin...
by anjew
Wed Aug 29, 2018 9:46 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1865

Re: Using of software programmable macros in competitive games

Why are people mad that someone is tinkering with open source software? ORA isn't a game, it's an engine.
by anjew
Tue Aug 28, 2018 10:25 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1865

Re: Using of software programmable macros in competitive games

[...] My analogy stands, the point was that it's not a fair fist fight when someone turns up with a shotgun... That's not a fistfight[...] That's the point... So ORA is no longer a video game when someone uses a macro? Sure its not fair if everyone isn't aware but pressing f1 and f2 isnt the most i...
by anjew
Tue Aug 28, 2018 2:51 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 1865

Re: Using of software programmable macros in competitive games

You're using software external to the standard client to glean advantage... What's the difference? Theres a huge difference between a program that simulates key presses and modifying your client. There is just as many differences if you were using injection. My analogy stands, the point was that it...