Search found 502 matches

by anjew
Sun Jan 27, 2019 9:25 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Post-Season Discussion
Replies: 14
Views: 828

Re: Red Alert Global League: Season 6 - Post-Season Discussion

Regarding 4.
It would be ok if an advantage was given to someone who didnt drop a map all season. So if you come into the final undefeated, you start with an extra point. It would at least then be reminisce of the upper bracket advantage in double elimination tournaments
by anjew
Tue Jan 22, 2019 5:22 pm
Forum: General Discussion
Topic: ANJEW
Replies: 7
Views: 374

Re: ANJEW

Brother, I have changed the setting. pls respond good friend
by anjew
Mon Jan 14, 2019 3:31 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Post-Season Discussion
Replies: 14
Views: 828

Re: Red Alert Global League: Season 6 - Post-Season Discussion

Also I like the "30% old/70% new" rule we had last 2 seasons regarding the map pool refresh and I think we should follow it further. I can't say I'm a fan of this. It's nice to put new maps into a map pool and give it some life but on the flip side it feels like forcing the new maps to be played or...
by anjew
Tue Dec 25, 2018 6:41 am
Forum: General Discussion
Topic: Units affected by damage
Replies: 7
Views: 358

Re: Units affected by damage

theoretically this already happens to infantry as they go prone
by anjew
Mon Dec 24, 2018 4:30 am
Forum: General Discussion
Topic: Z/Z95, the RTS and other obminations
Replies: 4
Views: 290

Re: Z/Z95, the RTS and other obminations

has anyone thought about how Open RA is now becoming more of an Open source RTS engine rather than just an open source C&C engine? From my understanding, it is now the view of developers that OpenRA is more an RTS engine than a specifically C&C engine. There is quite a few mods unrelated to C&C cre...
by anjew
Sat Dec 15, 2018 3:01 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 1956

Re: End of 2018 RA balance changes

Artillery Accuracy increased from 1c938 to 0c614. Damage vs infantry reduced from 90% to 40%, and damage vs light armor reduced from 60% to 35%. I’ve improved the accuracy while leaving a little inaccuracy in for aesthetic reasons. Now artillery reliably hit defenses. Now that they can reliably des...
by anjew
Mon Dec 03, 2018 4:14 am
Forum: General Discussion
Topic: Orca Spam
Replies: 3
Views: 381

Re: Orca Spam

Is this in team games or 1v1?

Did you try countering them with APC’s or mobile sams? (In OpenRA the APC and SSM have been repurposed as anti-air)
by anjew
Wed Oct 31, 2018 1:02 am
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 613

Re: Misc thoughts

DvD wrote:
Tue Oct 30, 2018 6:21 pm
Would've been cool, sending a bunch of MAD tanks back to an opponent's base.
Just dont deploy them until they are chrono'ed
SirCake wrote:
Tue Oct 30, 2018 10:19 pm
it was decided - for now - that queue management is a skill
Its sad that the hardest thing about RA is queue management and its called a skill.
by anjew
Thu Oct 18, 2018 1:49 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 128
Views: 16963

Re: A Special Announcement from EA

Unfortunately, today`s popularity of RTS is only a shadow of it had been before. Sadly this is very true. While I would probably buy a new RTS title in the CnC series, I can't see many new people buying into it. EA/Westwood has 2 very original concepts that would be a shame not to develop upon. A l...
by anjew
Wed Oct 10, 2018 10:23 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4278

Re: Redesigning and Balancing TD

Yeah and that´s why TD is the most played mod and everyone loves AoA. Oh man beans sometimes I dont know if you are a huge troll or actually serious. Naturally if I disagree with ZxGanon I must be a troll, I guess the only way I cannot be a troll is if agree with what you say, or be quiet altogethe...
by anjew
Thu Oct 04, 2018 9:47 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 4278

Re: Redesigning and Balancing TD

ZxGanon wrote:
Thu Oct 04, 2018 5:52 pm
I removed all custom buildtimes to finally end this nightmare.
ZxGanon wrote:
Thu Oct 04, 2018 2:29 pm
40 second on Airstrip
by anjew
Mon Oct 01, 2018 12:21 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1946

Re: Mechanics, engineers and scrapping and restoring husks

FiveAces wrote:
Sun Sep 30, 2018 4:32 pm
uncrushable just means that the unit will always dodge whenever a vehicle tries occupying the same cell.
Im curious what would happen if it was made uncrushable and then tried to dodge into a cell where another tank is already occupying.
For everything else it skips the evade chance.
by anjew
Sat Sep 15, 2018 1:14 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 754

Re: very advaced tactic multisoul

Did you really post on an alternate account, pretending to have broken english?
That's hilarious
by anjew
Tue Sep 11, 2018 12:25 am
Forum: Mapping and Modding
Topic: Ideas for mod-maps
Replies: 7
Views: 1275

Re: Ideas for mod-maps

A Defense of the Allies MOBA seems to be yet missing. Infantry could be creeps and vehicles heroe units. I was thinking of something similiar too. Its such a simple concept that can be quite effective and would work quite well but there is a lot of random things that need to be possible to make it ...