Search found 169 matches

by Prince Blueblood
Wed Sep 30, 2015 7:49 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

I think fake building is good enough now even if they could be discrened by simple riflemen firing upon them. I against strenghtening the fakes actually, except with tossing another fake silo in order. Now, when you're alone or in FFA, fake buildings admittedly useful only for short term in confusin...
by Prince Blueblood
Wed Sep 30, 2015 3:28 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

I still think incremental changes would be easier to test and feedback on (although I do agree with many of the balance suggestions). Personally I think the factions should be balanced out before we change other units. Shocktroopers are probably going to be nerfed in some fashion next release. With...
by Prince Blueblood
Sat Sep 19, 2015 4:12 am
Forum: General Discussion
Topic: How?
Replies: 4
Views: 2038

Chrono goes wrong... :D
by Prince Blueblood
Thu Sep 10, 2015 4:40 am
Forum: General Discussion
Topic: Dune 2000 mod - what's to be done with it? - discussion
Replies: 15
Views: 6763

I said that we should remove concrete altogether from Dune2k. I used to work with concrete, but then I get roflstomped by those who didn't build concrete
by Prince Blueblood
Wed Sep 09, 2015 3:48 am
Forum: General Discussion
Topic: Cannot Launch OpenRA after upgrading Lubuntu to 15.04
Replies: 4
Views: 1771

Yeah, the problem is very specific to ubuntu 15.04
15.10 is completely problem free for OpenRA, as do 14.10
by Prince Blueblood
Thu Sep 03, 2015 4:59 pm
Forum: General Discussion
Topic: Trying to decide whether to Uninstall this... balance issues
Replies: 15
Views: 6781

In a rather "unfair" way, actually everything is balanced here. True, Allies is far easier to use intuitively, even better than the original Allies in RA2 and 3 which needs micro skills to succeed. Jumping from RA1/2/3 to OpenRA is easy for Allied players, because they actually has better things wit...
by Prince Blueblood
Sat Aug 29, 2015 2:14 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 121855

and by the way, may we get a clickable option on a very specific thing... That is to turn off the damned NOD AIRFIELD CARGO PLANE? Oh well...it's kinda giving your enemy info where's your airfields are... and in particular on small or short height horizontal map, kinda spoil you build what? (Your en...
by Prince Blueblood
Tue Aug 25, 2015 9:02 am
Forum: General Discussion
Topic: Please add music button to RA game lobby screen
Replies: 5
Views: 1870

you mean like the TD where you can pass time waiting for guys to come with and play by listening to music?
by Prince Blueblood
Tue Aug 11, 2015 5:29 am
Forum: General Discussion
Topic: Why does TD allow multi-Produce but RA doesnt?
Replies: 3
Views: 1472

RA system is much more useful for frantic "short" fights and raids, in a map with limited resources.

OpenRA - TD system is... honestly, more suitable on long drawn fights which draws down on HUGE VS HUGE battle
by Prince Blueblood
Sat Aug 08, 2015 4:22 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

It's a proven fact again and again in MP games, large group of flak deter hind, but isolated group of them is easy prey. In my experience, they aren't as "easy" as you suggest. Of course, some skills in micro is necessary, to juggle that few flaks for chasing a hind and barraging them from the fog ...
by Prince Blueblood
Fri Aug 07, 2015 7:46 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

IC and planes are super valuable on maps like bombardment islands, helis are useless as offensive units, and chrono is nice but pales in comparison to immunizing an abomb. While indeed MIGs could be useful to take out enemy Nuke Silo quickly, the very fact that every competent players will spread l...
by Prince Blueblood
Fri Aug 07, 2015 4:34 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

Balancing a unit based on a map can be extremely hard to do. It is best to balance the unit by basics. IE: Unit vs other unit. Unit vs other unit + combination. Keeping in mind as well they fixed the shroud targeting (With the exception of turret locking IE: Flak Trucks) in the playtest. So targete...
by Prince Blueblood
Thu Aug 06, 2015 11:14 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

force fire? you somehow get a hind and flak and then tild them to fire on each others? The fact in Real MP is not like that, you often did not seen the enemy hind, and isolated or hindered flak truck is easy prey for hind because they torn light armor with their chaingun while the heli in return cou...
by Prince Blueblood
Thu Aug 06, 2015 9:39 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

if the allies player has average micro, he'll only need two hinds to take those three flak trucks in short time, or even only one with trip back for reloading, Hind outrange flak truck ans do good damage against them, with water limiting the truck's mobility, its the flaks who are the sitting ducks.
by Prince Blueblood
Thu Aug 06, 2015 8:45 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 83497

Uh, Flak Truck has default 6 sight range. Thats 4 less compared to Hind and with water barrier comfortably protect the Hinds from being chased off, they will destroy the guard trucks without fear of retaliation. Soviets? Stronger Naval Early? All the Allies need is two well microed gunboats to destr...