Search found 17 matches

by SethXXX
Tue Dec 11, 2018 1:29 pm
Forum: Mapping and Modding
Topic: Semi-competent port of allied counterstrike campaign
Replies: 3
Views: 7850

Re: Semi-competent port of allied counterstrike campaign

sorry for being super late to the party here, but in response to Matt: I have zero clue how this whole Github thing works with huge projects like OpenRA (I just use a personal repo at https://github.com/BooooB159/OpenRA-Maps mainly for backup), so I really don't feel competent to contribute in an of...
by SethXXX
Tue Nov 27, 2018 4:45 pm
Forum: Mapping and Modding
Topic: Semi-competent port of allied counterstrike campaign
Replies: 3
Views: 7850

Semi-competent port of allied counterstrike campaign

Dear community, I recently finished porting all Allied missions from the Counterstrike expansion to Lua, and I thought I could share them here. A few caveats: -all of them should play fine right now, which may change with subsequent releases. -I suck at Lua and programming in general, so there will ...
by SethXXX
Sat Dec 30, 2017 9:57 pm
Forum: Mapping and Modding
Topic: Access debug menu
Replies: 3
Views: 3035

Thanks a lot :)
by SethXXX
Fri Dec 29, 2017 6:06 pm
Forum: Mapping and Modding
Topic: Access debug menu
Replies: 3
Views: 3035

Access debug menu

Dear all,

a simple question for today: To test my missions it would be extraordinarily helpful to access the map debug menu (https://github.com/OpenRA/OpenRA/issues/10157), but so far I am too dumb to activate it. Could someone point out to me what I would have to do?

Season's Greetings,

Seth
by SethXXX
Fri Dec 01, 2017 10:21 am
Forum: Mapping and Modding
Topic: How to create Lua maps - Workshop - Thread
Replies: 4
Views: 4348

thanks for alle the corrections, I will post a refined version soon, putting that into account. Concerning the last part: That "player" is indeed a leftover from the mission I got the code from, it has been fixed. I am aware of the IRC, but I prefer the forums - it just seems more orderly to me, and...
by SethXXX
Wed Nov 29, 2017 4:47 pm
Forum: Mapping and Modding
Topic: How to create Lua maps - Workshop - Thread
Replies: 4
Views: 4348

ok, so after bugging the whole forum for weeks with questions, I will give something back. (wall of text incoming) I am a pretty experienced mapper for the SAGE C&C games, meaning coding missions with hardcoded predefined triggers. When I learned about OpenRA and its sheer endless opportunities it p...
by SethXXX
Tue Nov 28, 2017 10:12 pm
Forum: Mapping and Modding
Topic: Volkov was not made for walking
Replies: 6
Views: 4289

Nevermind, got it to work on a different map :)

EDIT: and now also on the original one. Thank you all for your help!
by SethXXX
Tue Nov 28, 2017 12:44 pm
Forum: Mapping and Modding
Topic: Volkov was not made for walking
Replies: 6
Views: 4289

as far as I can see there, a new weapon (I looked at "TankNapalm" in the example as it is not defined in the original game files) is just defined under "Weapons" and then assigned to an actor. I did exactly that: GNRL: UpdatesPlayerStatistics: MustBeDestroyed: ProximityCaptor: Types: Infantry Detect...
by SethXXX
Tue Nov 28, 2017 10:41 am
Forum: Mapping and Modding
Topic: Volkov was not made for walking
Replies: 6
Views: 4289

thanks a lot, I just realised that I have absolutely no clue how this YAML thing works - back to the drawing board.

As for the weapon: It was intended as a placeholder.
Is it possible to create entirely new weapons in map.yaml (with a new name) or do I have to modify an existing one?
by SethXXX
Sun Nov 26, 2017 5:14 pm
Forum: Mapping and Modding
Topic: Volkov was not made for walking
Replies: 6
Views: 4289

Volkov was not made for walking

Hello community, I tried to recreate Volkov for use in missions, modifying "gnrl". So far I can start my map with this actor in it, but it crashes every time it moves with the error message being "Exception of type `System.InvalidOperationException`: Can't find Move in voice pool." Shooting while st...
by SethXXX
Thu Nov 23, 2017 2:09 pm
Forum: Mapping and Modding
Topic: Map crashes
Replies: 4
Views: 3123

Thank you as well, I knew those experts would be lurking around here somewhere ;)

EDIT: Tested. Everything works, you are a genius ;)
by SethXXX
Mon Nov 20, 2017 10:38 pm
Forum: Mapping and Modding
Topic: Map crashes
Replies: 4
Views: 3123

I have done further research since posting this, and I'm inclined to consider this an error in the compiler. There is an "end"-tag in the last line, just not where the program seems to expect it. Another example: another map below crashes if I don't put the "=" in the last line, even though this is ...
by SethXXX
Tue Nov 14, 2017 8:14 pm
Forum: Mapping and Modding
Topic: Map crashes
Replies: 4
Views: 3123

Map crashes

Dear community, it's me again, probably with a similarly easily fixable problem, but I cannot find the solution. My custom map crashes with the following error in its Lua script: Fatal Lua Error: Error parsing rollingthunder.lua. Reason: [string "rollingthunder.lua"]:245: 'end' expected (to clos...
by SethXXX
Sat Nov 11, 2017 10:54 am
Forum: Mapping and Modding
Topic: Play button grayed out on custom map
Replies: 2
Views: 2389

thank you very much, that was indeed the reason :)
by SethXXX
Thu Nov 09, 2017 8:21 pm
Forum: Mapping and Modding
Topic: Play button grayed out on custom map
Replies: 2
Views: 2389

Play button grayed out on custom map

Dear community, as the title suggests: When trying to play a specific map I made myself, the play button in OpenRA (release 20171014) is grayed out, rendering me incapable to play it. Related observations: -it opens fine in the map editor -it is my oldest map, originally made somewhere in 2014/2015,...