Search found 326 matches

by abcdefg30
Sat Jun 15, 2019 7:46 am
Forum: Mapping and Modding
Topic: RA+ Mod thread
Replies: 6
Views: 545

Re: RA+ Mod thread

Just a side note: Dropping mods into another OpenRA install is discouraged, as the mod will break once default OpenRA is updated. In case you want your mod to be standalone you should have a look at https://github.com/OpenRA/OpenRAModSDK.
by abcdefg30
Sun Jun 09, 2019 10:48 pm
Forum: Mapping and Modding
Topic: Issues creating attack waves when named actor's are destroyed
Replies: 6
Views: 210

Re: Issues creating attack waves when named actor's are destroyed

I guess you might need to set "NODAttackWave2.barracks" to the new actor as well, i.e. "NODAttackWave1.barracks = NODHand2". Did you disable the IsDead checks? Because I don't see how it would crash otherwise.
by abcdefg30
Sun Jun 09, 2019 12:27 pm
Forum: Mapping and Modding
Topic: Issues creating attack waves when named actor's are destroyed
Replies: 6
Views: 210

Re: Issues creating attack waves when named actor's are destroyed

NODHand2 = Actor.Create(building.type, true, { Owner = enemy, Location = building.pos })

the actor names are global, not local variables, so above should overwrite it.
by abcdefg30
Wed Jun 05, 2019 11:26 am
Forum: Mapping and Modding
Topic: LUA Script File - Help Requested
Replies: 2
Views: 97

Re: LUA Script File - Help Requested

The problem is in the following part: BuildFromFactory = function(factory, units, action) --Declare factory build function if factory.IsDead or factory.Owner ~= enemy then return end if not factory.Build(units, action) then Trigger.AfterDelay(DateTime.Seconds(2), function() Build(factory, units, act...
by abcdefg30
Wed May 22, 2019 8:40 am
Forum: General Discussion
Topic: Super Weapon Anomoly
Replies: 3
Views: 244

Re: Super Weapon Anomoly

I suppose you are referring to the Chrono Vortex. This hasn't been implemented yet: OpenRA/OpenRA#9778
by abcdefg30
Sat May 18, 2019 2:05 pm
Forum: General Discussion
Topic: Formation functionality
Replies: 5
Views: 285

Re: Formation functionality

It was never added, we still have an open issue for it: OpenRA/OpenRA#3880
by abcdefg30
Thu May 16, 2019 8:29 am
Forum: General Discussion
Topic: Problems with Sarin Gass 1 Crackdown
Replies: 5
Views: 238

Re: Problems with Sarin Gass 1 Crackdown

I filed a fix for this issue at OpenRA/OpenRA#16544. Thanks for the report, again. ^^
by abcdefg30
Thu May 16, 2019 8:17 am
Forum: General Discussion
Topic: Problems with Sarin Gass 1 Crackdown
Replies: 5
Views: 238

Re: Problems with Sarin Gass 1 Crackdown

You still have the prisoners, so not all your units are dead.

Edit: Ah sorry, I confused this with the second part of the mission. This is indeed a bug. Did nobody test the mission beforehand? :(
by abcdefg30
Sun May 05, 2019 10:21 am
Forum: General Discussion
Topic: RA Cursors for windows
Replies: 0
Views: 150

RA Cursors for windows

Includes most of the cursors used in RA. To install execute the installRAcursors.inf file (right click -> "Install"). Then head to your mouse settings (settings -> devices -> mouse -> additional options, or whatever that is called in english; the easiest way is to just enter "main.cpl" into the sear...
by abcdefg30
Thu May 02, 2019 9:39 am
Forum: Mapping and Modding
Topic: Production buildings: individual queues?
Replies: 1
Views: 174

Re: Production buildings: individual queues?

Yes, the Tiberian Dawn mod does just that.
by abcdefg30
Wed May 01, 2019 4:12 pm
Forum: General Discussion
Topic: Problems launching on Windows 7
Replies: 3
Views: 165

Re: Problems launching on Windows 7

Is there a reason you are not using the windows installers?
by abcdefg30
Sat Apr 06, 2019 5:46 pm
Forum: General Discussion
Topic: Installing Dune 2000 movies
Replies: 1
Views: 303

Re: Installing Dune 2000 movies

Sorry for the late response. I hoped someone could help you with the mounting.
But since that doesn't work, you can try to manually copying the required files by following the D2k section of the inofficial guide.
by abcdefg30
Wed Mar 27, 2019 10:29 pm
Forum: Mapping and Modding
Topic: Helicopter cant pickup infantry unless on the Helipad
Replies: 2
Views: 216

Re: Helicopter cant pickup infantry unless on the Helipad

Sounds like LandableTerrainTypes on the Aircraft trait is not set to what you want (you should be fine if you just copy what TRAN does).
by abcdefg30
Mon Jan 28, 2019 9:56 pm
Forum: General Discussion
Topic: game just crashed
Replies: 2
Views: 354

Re: game just crashed

Thanks for the report! :)
I submitted a possible fix at OpenRA/OpenRA#16136.