Search found 667 matches

by abcdefg30
Tue Sep 16, 2025 1:26 pm
Forum: General Discussion
Topic: ISISbot
Replies: 2
Views: 499

Re: ISISbot

Hi, sadly there's not so much we can do from here - the forums account has already been deleted, and there is work in progress to implement a ban list for public servers. Servers which do not require a forum account can not really be protected unfortunately. :(
by abcdefg30
Tue Sep 16, 2025 1:24 pm
Forum: General Discussion
Topic: SUGGESTIONS
Replies: 3
Views: 4719

Re: SUGGESTIONS

Imho most of these are sadly not really feasible. Showing the ping ingame would be - and there has been some discussion around it, mostly because ping does not necessarily correlate with bad performance (you can have a very good ping but a slow PC, and then you'll still slow the game). There is an a...
by abcdefg30
Tue Sep 16, 2025 1:22 pm
Forum: Mapping and Modding
Topic: Quality of Life Suggestions for Skirmish Setup
Replies: 1
Views: 653

Re: Quality of Life Suggestions for Skirmish Setup

Hi, saving/loading lobby presets was discussed some time ago already, but unfortunately it is unlikely to be implemented.
by abcdefg30
Tue Sep 16, 2025 1:19 pm
Forum: Mapping and Modding
Topic: Enable AI for player
Replies: 1
Views: 6329

Re: Enable AI for player

Hi, unfortunately the engine does not support this.
by abcdefg30
Tue Sep 16, 2025 1:02 pm
Forum: General Discussion
Topic: How to Mod?
Replies: 1
Views: 6865

Re: How to Mod?

If you modify the .yaml files outside of maps then you will not be able to play online any more.
by abcdefg30
Sat Jun 14, 2025 6:12 pm
Forum: Mapping and Modding
Topic: FransBots 20250702!
Replies: 11
Views: 19743

Re: FransBots 20250308!

I understand it might be some fibbling with files as you cannot play online while have the bots installed. How to add these bots to a specific map? Sorry for the late response. You can add them to a map by unzipping the .oramap, adding "Rules: rules.yaml" to your map.yaml file, then creating a rule...
by abcdefg30
Sat Apr 26, 2025 4:45 pm
Forum: Mapping and Modding
Topic: FransBots 20250702!
Replies: 11
Views: 19743

Re: FransBots 20250308!

Nice to see you are still updating these :bana:
by abcdefg30
Mon Feb 17, 2025 9:46 pm
Forum: General Discussion
Topic: How do I get the music
Replies: 3
Views: 6749

Re: How do I get the music

Hi. You have to get the original CDs/ISOs and mount them, see https://github.com/OpenRA/OpenRA/wiki/Game-Content
by abcdefg30
Mon Feb 17, 2025 9:36 am
Forum: Mapping and Modding
Topic: DisplayMessage(). Font style and size.
Replies: 1
Views: 18755

Re: DisplayMessage(). Font style and size.

I hope the developers don't mind that I study the source code of the game? in cs-files? Is it normally to discuss source code here? May I? No it's not a problem at all, the project is Open Source after all. :D You can add fonts by adding them to the "Fonts:" section in "mod.yaml". Dune 2000 has the...
by abcdefg30
Mon Feb 10, 2025 11:26 pm
Forum: Mapping and Modding
Topic: How do i spawn a sprite in a location?
Replies: 1
Views: 18236

Re: How do i spawn a sprite in a location?

You can't directly spawn a sprite, but have to create an actor. My suggestion is to copy an existing actor like the mine and add the new artwork for your new actor. You can try following https://github.com/OpenRA/OpenRA/wiki/C ... a-new-unit
by abcdefg30
Mon Feb 10, 2025 11:24 pm
Forum: General Discussion
Topic: Game cannot be advertised online
Replies: 6
Views: 15578

Re: Game cannot be advertised online

If it says the port is not available from the internet then there is still some configuration problem. Could it be the firewall on your computer? You might also need to check if your ISP allows this.
by abcdefg30
Mon Feb 10, 2025 11:23 pm
Forum: General Discussion
Topic: Cannot Download - Error
Replies: 1
Views: 5502

Re: Cannot Download - Error

Hi, does the issue still persist? Retrying might also help, since it should try a different mirror.
by abcdefg30
Tue Dec 17, 2024 10:47 pm
Forum: General Discussion
Topic: Question - Folder Structure for Customized maps
Replies: 1
Views: 7287

Re: Question - Folder Structure for Customized maps

Hi, unfortunately subfolders in map directories are not officially supported, so I wouldn't be surprised if it does not work. See also https://github.com/OpenRA/OpenRA/issues/7861
by abcdefg30
Mon Dec 16, 2024 3:39 pm
Forum: General Discussion
Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Replies: 8
Views: 22285

Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable

Did you try the new playtest? I would not assume that it fixes it completely but has some slight improvements.
by abcdefg30
Tue Nov 19, 2024 6:07 pm
Forum: General Discussion
Topic: About new playtest
Replies: 3
Views: 9526

Re: About new playtest

The idea is to mark areas so that you can make symmetrical maps etc.