
Search found 667 matches
- Tue Sep 16, 2025 1:26 pm
- Forum: General Discussion
- Topic: ISISbot
- Replies: 2
- Views: 499
Re: ISISbot
Hi, sadly there's not so much we can do from here - the forums account has already been deleted, and there is work in progress to implement a ban list for public servers. Servers which do not require a forum account can not really be protected unfortunately. 

- Tue Sep 16, 2025 1:24 pm
- Forum: General Discussion
- Topic: SUGGESTIONS
- Replies: 3
- Views: 4719
Re: SUGGESTIONS
Imho most of these are sadly not really feasible. Showing the ping ingame would be - and there has been some discussion around it, mostly because ping does not necessarily correlate with bad performance (you can have a very good ping but a slow PC, and then you'll still slow the game). There is an a...
- Tue Sep 16, 2025 1:22 pm
- Forum: Mapping and Modding
- Topic: Quality of Life Suggestions for Skirmish Setup
- Replies: 1
- Views: 653
Re: Quality of Life Suggestions for Skirmish Setup
Hi, saving/loading lobby presets was discussed some time ago already, but unfortunately it is unlikely to be implemented.
- Tue Sep 16, 2025 1:19 pm
- Forum: Mapping and Modding
- Topic: Enable AI for player
- Replies: 1
- Views: 6329
Re: Enable AI for player
Hi, unfortunately the engine does not support this.
- Tue Sep 16, 2025 1:02 pm
- Forum: General Discussion
- Topic: How to Mod?
- Replies: 1
- Views: 6865
Re: How to Mod?
If you modify the .yaml files outside of maps then you will not be able to play online any more.
- Sat Jun 14, 2025 6:12 pm
- Forum: Mapping and Modding
- Topic: FransBots 20250702!
- Replies: 11
- Views: 19743
Re: FransBots 20250308!
I understand it might be some fibbling with files as you cannot play online while have the bots installed. How to add these bots to a specific map? Sorry for the late response. You can add them to a map by unzipping the .oramap, adding "Rules: rules.yaml" to your map.yaml file, then creating a rule...
- Sat Apr 26, 2025 4:45 pm
- Forum: Mapping and Modding
- Topic: FransBots 20250702!
- Replies: 11
- Views: 19743
Re: FransBots 20250308!
Nice to see you are still updating these 

- Mon Feb 17, 2025 9:46 pm
- Forum: General Discussion
- Topic: How do I get the music
- Replies: 3
- Views: 6749
Re: How do I get the music
Hi. You have to get the original CDs/ISOs and mount them, see https://github.com/OpenRA/OpenRA/wiki/Game-Content
- Mon Feb 17, 2025 9:36 am
- Forum: Mapping and Modding
- Topic: DisplayMessage(). Font style and size.
- Replies: 1
- Views: 18755
Re: DisplayMessage(). Font style and size.
I hope the developers don't mind that I study the source code of the game? in cs-files? Is it normally to discuss source code here? May I? No it's not a problem at all, the project is Open Source after all. :D You can add fonts by adding them to the "Fonts:" section in "mod.yaml". Dune 2000 has the...
- Mon Feb 10, 2025 11:26 pm
- Forum: Mapping and Modding
- Topic: How do i spawn a sprite in a location?
- Replies: 1
- Views: 18236
Re: How do i spawn a sprite in a location?
You can't directly spawn a sprite, but have to create an actor. My suggestion is to copy an existing actor like the mine and add the new artwork for your new actor. You can try following https://github.com/OpenRA/OpenRA/wiki/C ... a-new-unit
- Mon Feb 10, 2025 11:24 pm
- Forum: General Discussion
- Topic: Game cannot be advertised online
- Replies: 6
- Views: 15578
Re: Game cannot be advertised online
If it says the port is not available from the internet then there is still some configuration problem. Could it be the firewall on your computer? You might also need to check if your ISP allows this.
- Mon Feb 10, 2025 11:23 pm
- Forum: General Discussion
- Topic: Cannot Download - Error
- Replies: 1
- Views: 5502
Re: Cannot Download - Error
Hi, does the issue still persist? Retrying might also help, since it should try a different mirror.
- Tue Dec 17, 2024 10:47 pm
- Forum: General Discussion
- Topic: Question - Folder Structure for Customized maps
- Replies: 1
- Views: 7287
Re: Question - Folder Structure for Customized maps
Hi, unfortunately subfolders in map directories are not officially supported, so I wouldn't be surprised if it does not work. See also https://github.com/OpenRA/OpenRA/issues/7861
- Mon Dec 16, 2024 3:39 pm
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 8
- Views: 22285
Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Did you try the new playtest? I would not assume that it fixes it completely but has some slight improvements.
- Tue Nov 19, 2024 6:07 pm
- Forum: General Discussion
- Topic: About new playtest
- Replies: 3
- Views: 9526
Re: About new playtest
The idea is to mark areas so that you can make symmetrical maps etc.