Search found 301 matches

by abcdefg30
Sat Dec 01, 2018 11:52 pm
Forum: General Discussion
Topic: Server Logs
Replies: 2
Views: 133

Re: Server Logs

(I think this was already answered on Discord, but I'll go ahead anyway.)
Unfortunately, servers don't log winners/losers/score right now (afaik).
Winner/Loser stats are stored in the replay though (but I'm unsure if that is usable here).
by abcdefg30
Thu Nov 29, 2018 2:01 pm
Forum: Mapping and Modding
Topic: Error when starting game with new Tileset
Replies: 3
Views: 142

Re: Error when starting game with new Tileset

That looks like you don't have any smudges defined. Remove the "SmudgeLayer" trait from the world actor if you don't want any smudges.
by abcdefg30
Thu Nov 22, 2018 8:09 pm
Forum: Mapping and Modding
Topic: LUA script to force AI to build in a certain Order
Replies: 5
Views: 177

Re: LUA script to force AI to build in a certain Order

We do not support letting players place buildings via Lua, sorry. The Soviet-06 maps are currently using (horrible) workarounds to simulate the AI building a base, maybe you can get some inspiration from there.
by abcdefg30
Mon Nov 19, 2018 9:52 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 979

Re: Possible to tell AI to use a Supply Truck to help allies?

"p1" won't be defined if there is no Multi0 player (i.e. nobody in the slot). You need to make sure "p1" is not "nil" (null in Lua terms) before using it. You are probably fine in your code example if you change the if check to just "if p1 and p1.IsBot then".
by abcdefg30
Sun Nov 11, 2018 6:12 pm
Forum: Announcements
Topic: Debian Package
Replies: 5
Views: 7760

Re: Debian Package

Sorry, we don't plan on releasing deb packages again; they were completely superseded by AppImages.
by abcdefg30
Mon Nov 05, 2018 12:23 pm
Forum: General Discussion
Topic: AI questions
Replies: 2
Views: 281

Re: AI questions

Goztow wrote:
Sun Nov 04, 2018 3:38 pm
Did anyone go through the same "trouble" for RA-mod?
Yes, quite some time ago: viewtopic.php?f=83&t=16936
Those AI yamls are probably not usable with the current version, but it should be possible to update them by comparing with the current AI yamls.
by abcdefg30
Fri Nov 02, 2018 12:01 pm
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 979

Re: Possible to tell AI to use a Supply Truck to help allies?

Yes, not every map (the shellmaps in particular) have a player called "Multi0". You need to make sure that player actually exists (just test if the variable is NIL after using 'Multi0 = Player.GetPlayer("Multi0")').
by abcdefg30
Wed Oct 24, 2018 7:01 pm
Forum: Mapping and Modding
Topic: Sniper Infantry Unit
Replies: 1
Views: 264

Re: Sniper Infantry Unit

Hi and welcome! :) You can make the sniper buildable by simply giving it a prerequisite other than "~disabled" (which is the default), like our Fort Lonestar map does (https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/maps/fort-lonestar/rules.yaml#L271-L272): SNIPER: Buildable: Prerequisites: barr...
by abcdefg30
Fri Oct 19, 2018 6:00 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 7543

Re: OpenRA - Red Alert Wiki created

Hello, the Wiki has been active for a while but it is relatively little known. I believe good documentation is essential for a community. Is any of the staff interesting in making this project more known? Either by putting a link somewhere prominent, or by migrating it to official servers? We put a...
by abcdefg30
Fri Oct 19, 2018 5:21 pm
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 979

Re: Possible to tell AI to use a Supply Truck to help allies?

OpenRA's Lua API is detailed here: https://github.com/OpenRA/OpenRA/wiki/Lua-API
The rest is just normal Lua programming (http://lua-users.org/wiki/TutorialDirectory might be helpful).
by abcdefg30
Sun Oct 07, 2018 5:02 pm
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 34
Views: 2125

Re: Release-20180923 - Discussion

Weird, it works for me. You can try downloading it directly from https://github.com/OpenRA/OpenRA/releases.
by abcdefg30
Wed Sep 26, 2018 9:24 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 404

Re: TD Aircraft

Semi-intentional: OpenRA/OpenRA#14641 and OpenRA/OpenRA#14649
However, I expected to be able to use the repair wrench to order helicopters back (which doesn't work for some reason...).
by abcdefg30
Sun Sep 23, 2018 4:40 pm
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 34
Views: 2125

Release-20180923 - Discussion

News post Download Changelog We are proud to announce the next OpenRA release. The most notable new feature is the integration of ingame player accounts using this very forum. Other changes include the balance changes (listed in the full changelog) together with a fix for Chronoshift and Iron Curta...