Search found 281 matches

by abcdefg30
Tue Aug 21, 2018 3:08 am
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 921

Re: What to do about racism in OpenRA - Red Alert?

givepeasachance already edited his post and removed said remark (after explaining what he meant). I don't think there is anything else to do with said comment. On that note: I don't think there is anything else to do with this thread other than closing it. Sorry givepeasachance, the discussion is no...
by abcdefg30
Thu Aug 16, 2018 4:16 am
Forum: General Discussion
Topic: Shellmap performance-problems @ RedAlert ?
Replies: 9
Views: 1999

Re: Shellmap performance-problems @ RedAlert ?

FWIW, I just updated the map for release-20180307: https://resource.openra.net/maps/28396/
by abcdefg30
Thu Aug 16, 2018 2:45 am
Forum: General Discussion
Topic: How to uninstall OpenRA
Replies: 2
Views: 141

Re: How to uninstall OpenRA

avalach21 wrote:
Wed Aug 15, 2018 1:19 pm
(as long as it is running Windows)
Again shows the superiority of Windows. Linux and mac users will have to live with OpenRA forever.
by abcdefg30
Thu Aug 16, 2018 2:35 am
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 921

Re: What to do about racism in OpenRA - Red Alert?

givepeasachance wrote:
Tue Aug 14, 2018 9:06 pm
Maybe theres an option to report registered persons for racist language or nicknames?
The latest playtest adds support for ingame authentication and 'registered players only' servers. We hope that will improve the situation.
by abcdefg30
Thu Aug 16, 2018 2:25 am
Forum: General Discussion
Topic: TD balance thread
Replies: 595
Views: 93572

Re: TD balance thread

STUKAFK wrote:
Tue Aug 14, 2018 11:12 pm
New 'deathscreams' suck, bring back the old ones
You are probably experiencing a bug with voices there. (We fortunately fixed it for the next playtest: OpenRA/OpenRA#15417)
Thanks for the report anyway. :)
by abcdefg30
Sun Aug 12, 2018 3:16 pm
Forum: General Discussion
Topic: Openra Red Alert missing maps?
Replies: 3
Views: 102

Re: Openra Red Alert missing maps?

A rough overview can be found at OpenRA/OpenRA#4989.
by abcdefg30
Fri Aug 03, 2018 3:42 pm
Forum: Announcements
Topic: New OpenRA forums
Replies: 22
Views: 4975

Re: New OpenRA forums

netnazgul wrote:
Fri Aug 03, 2018 4:14 am
Is it just me, or "Remember me" feature doesn't work for logins? I have to re-login every time I visit the forums
It works for me. Did you disable cookies or is your browser doing a cleanup on close?
by abcdefg30
Mon Jul 30, 2018 5:17 pm
Forum: General Discussion
Topic: Where do all the old maps go?
Replies: 6
Views: 244

Re: Where do all the old maps go?

Kind of weird the map isn't on the resource center, though.
by abcdefg30
Mon Jul 30, 2018 7:59 am
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 23
Views: 1023

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

Luftwaffe wrote:
Mon Jul 30, 2018 4:13 am
[...] and Debug Menu removed or those cheats completely re-done to make it usable. Right now it is not really fun or usable.
The Debug Menu is meant for testing and developing (coding, mapping, modding), not for playing anyway. ;)
by abcdefg30
Thu Jul 26, 2018 11:03 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 260

Re: Transform units

Try adding "Interactable:" to "transformedunit1" and "transformedunit2" (like Mustapha suggested, probably a misunderstanding here).
by abcdefg30
Mon Jul 23, 2018 4:38 pm
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 250

Re: Make tank shoot at inf with mg

EDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and InvalidTargets.. the latter doesn't seem to work? Do you mind sharing your yaml here as well? Maybe those examples are helpful: The 120mm cannons of mammoth tanks don't shoot inf...
by abcdefg30
Mon Jul 23, 2018 1:48 pm
Forum: Mapping and Modding
Topic: Make tank shoot at inf with mg
Replies: 11
Views: 250

Re: Make tank shoot at inf with mg

"Vehicles: vehicles.yaml" won't work, the game doesn't expect a "Vehicles" category. Try putting those changes in the "Rules" section,
i.e. "Rules: vehicles.yaml" (in case you haven't defined other rules yet).
by abcdefg30
Sun Jul 08, 2018 8:05 pm
Forum: General Discussion
Topic: Let's talk about AA Guns
Replies: 16
Views: 1204

Re: Let's talk about AA Guns

I removed comments derailing the topic and replies to it (which wouldn't make sense alone). Please keep the discussion civil and on-topic.
by abcdefg30
Wed Jun 20, 2018 6:00 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 103
Views: 6453

Re: 2018 RA Balance

Removing the hijacker now does not ban the unit's assets forever from the game. If this motivates people to work on new concepts (there are already some nice new ideas in this thread) and the necessary code to reintroduce the unit (or fix the broken behaviour), then it's totally worth it IMO. Sorry...
by abcdefg30
Mon Jun 18, 2018 12:19 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 103
Views: 6453

Re: 2018 RA Balance

eskimo wrote:
Mon Jun 18, 2018 11:28 am
However, i don't personally care for any of that but thought i'd highlight it. Really i just dislike the idea of removing a unit (hijacker), that has proven to offer entertaining games and isn't a game breaking bug.
Agreed. :+1: