Search found 358 matches

by abcdefg30
Wed Jan 08, 2020 12:43 pm
Forum: Mapping and Modding
Topic: Additional AI Slots?
Replies: 1
Views: 96

Re: Additional AI Slots?

The amount of slots is determined by the amount of spawnpoints set in the map. By setting more spawnpoints you will get more slots.
by abcdefg30
Mon Dec 16, 2019 12:03 pm
Forum: General Discussion
Topic: Mouse cursor slowdown when running OBS at same time
Replies: 5
Views: 224

Re: Mouse cursor slowdown when running OBS at same time

None of our streamers seems to have this issue. You can try if the "Use Hardware Cursors" setting helps here.
by abcdefg30
Tue Dec 10, 2019 9:18 pm
Forum: General Discussion
Topic: [Solved] - OpenRA 2019117 - Phase Transport group hug ???
Replies: 7
Views: 392

Re: OpenRA 2019117 - Phase Transport group hug ???

Our AI is not very smart, but in some cases it is too 'smart': It trying to attack cloaked units is a bug (see OpenRA/OpenRA#3763)
by abcdefg30
Tue Dec 03, 2019 9:45 pm
Forum: General Discussion
Topic: How do you play LAN in 2019
Replies: 5
Views: 1943

Re: How do you play LAN in 2019

As long as you're in the same local network it shouldn't matter if you use wifi or cable. So yes, if you are using wifi from the same router it will work.
by abcdefg30
Thu Nov 28, 2019 11:16 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 2002

Re: Need Help to shorten and Improve LUA Script

I suppose the simplest way would be

Code: Select all

local indices = { 5,6,7,8,9,10,11,12,13,14,15,0,1,2,3,4 }
for i=0,15 do
local Spieler = Player.GetPlayer("Multi" .. tostring(indices[i]))
by abcdefg30
Tue Nov 26, 2019 3:06 pm
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 904

Re: Increase size of in-game build menu?

You're welcome. I hope that resolved your issue.
by abcdefg30
Tue Nov 26, 2019 11:24 am
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 904

Re: Increase size of in-game build menu?

Does viewtopic.php?f=82&t=20562 answer your question?
by abcdefg30
Sat Nov 23, 2019 5:40 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 1488

Re: How do add custom traits?

You should use an IDE like Visual Studio Community 2019 to add and edit those files. It'll make it a lot easier for you (i.e. automatically adding the files to the csproj, or displaying errors).
by abcdefg30
Tue Nov 19, 2019 10:08 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 907

Re: Mission Tutorial Guide

I don't think there is a really easy way to do this currently. The best is probably using SpawnActorOnDeath with dummy actors that look like flames.
by abcdefg30
Tue Nov 19, 2019 9:08 pm
Forum: General Discussion
Topic: Just wanted to say you did it
Replies: 27
Views: 2436

Re: Just wanted to say you did it

Saying that "mammooth" tanks underperformed in the last release is just ridiculous. I suppose you've never even played a game online. 0/8 bait.

A bit offtopic but still: I think a faster release cycle will at least mitigate the "playtesting problem" somewhat.
by abcdefg30
Mon Nov 18, 2019 8:27 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 907

Re: Mission Tutorial Guide

We don't really have a exhaustive manual on that, the best is probably https://github.com/OpenRA/OpenRA/wiki/Map-scripting and the links mentioned there. Looking at the existing missions is also a good starting point.
by abcdefg30
Mon Nov 18, 2019 7:31 pm
Forum: General Discussion
Topic: Playtest 20190825 (Aug/Sep/Oct 2019)
Replies: 9
Views: 1851

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Thanks for the report. I opened a ticket (OpenRA/OpenRA#17354) so we don't forget about this.
by abcdefg30
Sat Nov 16, 2019 1:06 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 8
Views: 1217

Re: ClassicProductionQueue Strange Phenomenon

That is odd, I just added a ClassicProductionQueue for Building.GDI (Group: Building) to the Player actor in TD and it worked fine. Which version are you using? (I suppose this could already be fixed, since the new spectator UI has the Production tab on F4. ^^)
by abcdefg30
Fri Nov 15, 2019 2:10 pm
Forum: Mapping and Modding
Topic: Animated Tiles/TileSet possible?
Replies: 2
Views: 671

Re: Animated Tiles/TileSet possible?

Sadly I don't think this is currently possible. We have an open issue for it: OpenRA/OpenRA#6433