Search found 314 matches

by abcdefg30
Sat Apr 06, 2019 5:46 pm
Forum: General Discussion
Topic: Installing Dune 2000 movies
Replies: 1
Views: 149

Re: Installing Dune 2000 movies

Sorry for the late response. I hoped someone could help you with the mounting.
But since that doesn't work, you can try to manually copying the required files by following the D2k section of the inofficial guide.
by abcdefg30
Wed Mar 27, 2019 10:29 pm
Forum: Mapping and Modding
Topic: Helicopter cant pickup infantry unless on the Helipad
Replies: 2
Views: 102

Re: Helicopter cant pickup infantry unless on the Helipad

Sounds like LandableTerrainTypes on the Aircraft trait is not set to what you want (you should be fine if you just copy what TRAN does).
by abcdefg30
Mon Jan 28, 2019 9:56 pm
Forum: General Discussion
Topic: game just crashed
Replies: 2
Views: 288

Re: game just crashed

Thanks for the report! :)
I submitted a possible fix at OpenRA/OpenRA#16136.
by abcdefg30
Mon Jan 14, 2019 11:46 am
Forum: Mapping and Modding
Topic: Mod Earth 2140 - Mod Creation Error
Replies: 4
Views: 512

Re: Mod Earth 2140 - Mod Creation Error

Ah I see. Then you want to keep the "$ra: ra" (or probably better, use "./mods/ra: ra" like for the common mod). If "ra" is not defined, the game doens't know where to look for "ra|bits" etc. Actually, if you are replacing the ra base mod with your own (and already renamed the folder etc.) you prob...
by abcdefg30
Sat Jan 12, 2019 10:40 pm
Forum: Mapping and Modding
Topic: Mod Earth 2140 - Mod Creation Error
Replies: 4
Views: 512

Re: Mod Earth 2140 - Mod Creation Error

Can you post your mod.yaml? Usually you shouldn't need to reference "ra|bits" if you don't use the ra mod.
by abcdefg30
Tue Jan 08, 2019 12:00 pm
Forum: General Discussion
Topic: Black screen in start
Replies: 2
Views: 238

Re: Black screen in start

My first guess would be the antivirus blocking OpenRA in some way, you can try adding OpenRA as exception to it. You can also try starting the game in windowed mode (and set the window size to your screen size) by opening "Users/user-name/Documents/OpenRA/settings.yaml" and adding Graphics: Mode: Wi...
by abcdefg30
Sun Jan 06, 2019 9:40 pm
Forum: Mapping and Modding
Topic: Infiltration mission look alike map gives script error
Replies: 2
Views: 318

Re: Infiltration mission look alike map gives script error

FWIW, I filed a fix for this particular issue at OpenRA/OpenRA#16022.
by abcdefg30
Sun Jan 06, 2019 9:21 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 2109

Re: Playtest-20190106 - Discussion

FiveAces wrote:
Sun Jan 06, 2019 6:56 pm
I just tried the mission Allies 7, and the game crashed hard on me.
Thanks for the report. kyrreso was kind enough to open an issue for tracking at OpenRA/OpenRA#16020.
by abcdefg30
Sun Jan 06, 2019 12:26 pm
Forum: Mapping and Modding
Topic: Make TS commando blow up vechicles?
Replies: 2
Views: 286

Re: Make TS commando blow up vechicles?

Certainly possible. I would suggest having a look at the campaign-rules.yaml of RA (Tanya can blow vehicles up in the RA campaign missions).
For trees: We have a tutorial on how to make them targetable by normal weapons, all you have to do is use the targettype for C4 demolishion instead.
by abcdefg30
Sun Jan 06, 2019 12:08 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 2109

Playtest-20190106 / 20190209 / 20190302 - Discussion

The first release candidate of 2019 has just arrived. News post Download Changelog Playtest 20190106 also comes with several noteworthy changes to the RA mod, for example engineers being consumed after capturing (see the news post for more details). Several of these changes will affect the gameplay,...
by abcdefg30
Sat Dec 22, 2018 10:03 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 3129

Re: End of 2018 RA balance changes

Materianer wrote:
Sat Dec 22, 2018 1:16 pm
[...]
-Chrono enemys tanks in your turretcage ( already sad that the then restored husks turn back now, a hidden nerf for mechanics )
[...]
Enemy tanks will still be captured (same behaviour as before), only the husks of your allies are turned back.
by abcdefg30
Thu Dec 20, 2018 5:39 pm
Forum: Mapping and Modding
Topic: Infiltration mission look alike map gives script error
Replies: 2
Views: 318

Re: Infiltration mission look alike map gives script error

Ah yes, that is to be expected when killing units before the lab is infiltrated. We can fix this crash for the next playtest, though.
by abcdefg30
Thu Dec 20, 2018 5:37 pm
Forum: General Discussion
Topic: Single Player "Infiltration mission" is not winnable.
Replies: 4
Views: 438

Re: Single Player "Infiltration mission" is not winnable.

You actually need to capture the truck standing in front of the factory: https://i.imgur.com/4BNcgTp.png (You will notice how the cursor changes. You can then put the spy inside the truck and use it to drive past all guards.) I agree that the mission is not good in its current state, it is not obvio...
by abcdefg30
Sat Dec 01, 2018 11:52 pm
Forum: General Discussion
Topic: Server Logs
Replies: 2
Views: 252

Re: Server Logs

(I think this was already answered on Discord, but I'll go ahead anyway.)
Unfortunately, servers don't log winners/losers/score right now (afaik).
Winner/Loser stats are stored in the replay though (but I'm unsure if that is usable here).
by abcdefg30
Thu Nov 29, 2018 2:01 pm
Forum: Mapping and Modding
Topic: Error when starting game with new Tileset
Replies: 3
Views: 365

Re: Error when starting game with new Tileset

That looks like you don't have any smudges defined. Remove the "SmudgeLayer" trait from the world actor if you don't want any smudges.