Search found 203 matches
- Sun Jul 17, 2016 9:12 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - The Results
- Replies: 20
- Views: 16458
Thanks for doing the contest. I really needed a reason to make another map. I read about your thought about my map in shapesheet. I'll update the new units in future for all my maps and rebalance it. I need ideas and graphics tho. You only wrote about edits, i really want to learn what do you think ...
- Fri Jul 15, 2016 6:36 pm
- Forum: General Discussion
- Topic: Removing/changing artilleries will create whole new gameplay
- Replies: 19
- Views: 12718
- Thu Jul 14, 2016 12:38 pm
- Forum: General Discussion
- Topic: Removing/changing artilleries will create whole new gameplay
- Replies: 19
- Views: 12718
- Tue Jul 12, 2016 8:17 am
- Forum: Competitions and Events
- Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
- Replies: 39
- Views: 33820
- Wed Jul 06, 2016 3:37 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - popular vote
- Replies: 8
- Views: 7274
- Wed Jul 06, 2016 3:35 pm
- Forum: General Discussion
- Topic: Air strike in Tiberian Dawn
- Replies: 7
- Views: 4959
- Mon Jul 04, 2016 10:57 am
- Forum: General Discussion
- Topic: [RA Balance] MAD Tank
- Replies: 20
- Views: 18761
- Fri Jul 01, 2016 7:59 am
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 22350
MiGs have AA missiles in my modmaps and it makes them really useful. I never build a MiG in other maps. Maybe we should give them short enough AA range to let a Longbow fire back before being killed. Or give them less AA damage so it takes more hits to kill. Current aircrafts are lighly armored and ...
- Fri Jul 01, 2016 7:54 am
- Forum: General Discussion
- Topic: [RA Balance] Chronotanks
- Replies: 23
- Views: 24861
Chrono tank weapon is really nerfed in ORA when compared to original game. Vanilla chrono tanks are able to deal shitload of damage against structures too, one can destroy a Adv. PP with 1 or 2 hits. In OpenRA they actually suck against them. They was good against infantry in RA too, but it can stay...
- Fri Jul 01, 2016 7:48 am
- Forum: General Discussion
- Topic: [RA Balance] MAD Tank
- Replies: 20
- Views: 18761
In my YR mod, mad tank deals damage like 8 times before destroying himself. It basically has an area effect deploy weapon. I think that would be nice for OpenRA too. It has pros and cons tho. It would be still dealt a bit damage even if it killed by enemy before self destruction. But if it was pre-d...
- Mon Jun 20, 2016 1:52 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - submissions closed
- Replies: 25
- Views: 32328
- Mon Jun 20, 2016 12:57 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - submissions closed
- Replies: 25
- Views: 32328
- Mon Jun 20, 2016 12:46 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - submissions closed
- Replies: 25
- Views: 32328
- Mon Jun 20, 2016 12:27 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - submissions closed
- Replies: 25
- Views: 32328
- Mon Jun 20, 2016 7:22 am
- Forum: Competitions and Events
- Topic: Map Design Contest - submissions closed
- Replies: 25
- Views: 32328