Search found 203 matches

by MustaphaTR
Sun Jul 17, 2016 9:12 pm
Forum: Competitions and Events
Topic: Map Design Contest - The Results
Replies: 20
Views: 16458

Thanks for doing the contest. I really needed a reason to make another map. I read about your thought about my map in shapesheet. I'll update the new units in future for all my maps and rebalance it. I need ideas and graphics tho. You only wrote about edits, i really want to learn what do you think ...
by MustaphaTR
Fri Jul 15, 2016 6:36 pm
Forum: General Discussion
Topic: Removing/changing artilleries will create whole new gameplay
Replies: 19
Views: 12718

With "only exeption should be snipers" i mean in RA2. For ORA i think adding this to Artilleries can be enough.
by MustaphaTR
Thu Jul 14, 2016 12:38 pm
Forum: General Discussion
Topic: Removing/changing artilleries will create whole new gameplay
Replies: 19
Views: 12718

I think Alex is making sense here. Making them reveal themself can be good. In fact in vanilla RA2 most units does that, it is changeable in weapons code and only exception should be snipers.
by MustaphaTR
Tue Jul 12, 2016 8:17 am
Forum: Competitions and Events
Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
Replies: 39
Views: 33820

I may join too. But can't say something exact yet. We'll go on a vacation on Augst but i dunno if first week or not.
by MustaphaTR
Wed Jul 06, 2016 3:37 pm
Forum: Competitions and Events
Topic: Map Design Contest - popular vote
Replies: 8
Views: 7274

It says 15th of July in the post on Reddit.
by MustaphaTR
Wed Jul 06, 2016 3:35 pm
Forum: General Discussion
Topic: Air strike in Tiberian Dawn
Replies: 7
Views: 4959

I don't play TD much but manking them targetable like D2K ornithopters sounds like a good idea.
by MustaphaTR
Mon Jul 04, 2016 10:57 am
Forum: General Discussion
Topic: [RA Balance] MAD Tank
Replies: 20
Views: 18761

That continious fire is a good idea. They can work like desolator or more likely MO Chinesee hero's (Forgot her name) deploy weapon. This may actually make them useful.
by MustaphaTR
Fri Jul 01, 2016 7:59 am
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 22350

MiGs have AA missiles in my modmaps and it makes them really useful. I never build a MiG in other maps. Maybe we should give them short enough AA range to let a Longbow fire back before being killed. Or give them less AA damage so it takes more hits to kill. Current aircrafts are lighly armored and ...
by MustaphaTR
Fri Jul 01, 2016 7:54 am
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 24861

Chrono tank weapon is really nerfed in ORA when compared to original game. Vanilla chrono tanks are able to deal shitload of damage against structures too, one can destroy a Adv. PP with 1 or 2 hits. In OpenRA they actually suck against them. They was good against infantry in RA too, but it can stay...
by MustaphaTR
Fri Jul 01, 2016 7:48 am
Forum: General Discussion
Topic: [RA Balance] MAD Tank
Replies: 20
Views: 18761

In my YR mod, mad tank deals damage like 8 times before destroying himself. It basically has an area effect deploy weapon. I think that would be nice for OpenRA too. It has pros and cons tho. It would be still dealt a bit damage even if it killed by enemy before self destruction. But if it was pre-d...
by MustaphaTR
Mon Jun 20, 2016 1:52 pm
Forum: Competitions and Events
Topic: Map Design Contest - submissions closed
Replies: 25
Views: 32328

That would be good if you remove Fake Adv./Normal Power Plant, Volkov and Note: parts in my maps decription. They are not really true for this map.
by MustaphaTR
Mon Jun 20, 2016 12:57 pm
Forum: Competitions and Events
Topic: Map Design Contest - submissions closed
Replies: 25
Views: 32328

There is nothing about it in Input settings. Maybe it is an utility command not sure, but i already did 0.5 zommed out image.
by MustaphaTR
Mon Jun 20, 2016 12:46 pm
Forum: Competitions and Events
Topic: Map Design Contest - submissions closed
Replies: 25
Views: 32328

CTRL+P just takes SS, whatever i'm doing 0.5 zoomed out one if it is not problem. I need to merge about 6 SS like that.
by MustaphaTR
Mon Jun 20, 2016 12:27 pm
Forum: Competitions and Events
Topic: Map Design Contest - submissions closed
Replies: 25
Views: 32328

I'm done with the map. Is there an easy way to get full render of map or do i need to create it one-by-one by taking SSs?
by MustaphaTR
Mon Jun 20, 2016 7:22 am
Forum: Competitions and Events
Topic: Map Design Contest - submissions closed
Replies: 25
Views: 32328

OK, thanks i already started to make the map. I hope it'll end well.