They should sink at where transport cronoed to. Only transport should turn back. Leaves new unit at where chronoed transport was.
Edit: If such thing happens with a land transort, then passengers should just unload and transport should back.
Search found 203 matches
- Wed Aug 31, 2016 4:34 pm
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16879
- Wed Aug 31, 2016 4:30 pm
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16879
They don't have to, as i said on IRC. They should be effected by timer, back to base and possibly land on water and sink. I know current status on PR isn't this tho.Sleipnir wrote: ↑and then have them remain after the timer runs out and the transport returns.
- Mon Aug 29, 2016 5:16 pm
- Forum: General Discussion
- Topic: soscared hints at TS and RA2 almost being finished
- Replies: 6
- Views: 4505
- Tue Aug 23, 2016 9:18 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 882
- Views: 2446822
- Tue Aug 16, 2016 6:09 pm
- Forum: General Discussion
- Topic: Murto's Maps
- Replies: 40
- Views: 32818
- Tue Aug 16, 2016 4:44 pm
- Forum: General Discussion
- Topic: Murto's Maps
- Replies: 40
- Views: 32818
Some Tower Defence games actually give money by killing units too. So i thought bounty was intented. It needs are rebalance tho. About cloak, maybe a bit of initial cloak delay can be useful but in this case Towers can attack them before start. Maybe a message before the first wave they come? They'l...
- Tue Aug 16, 2016 9:28 am
- Forum: General Discussion
- Topic: Murto's Maps
- Replies: 40
- Views: 32818
I tried to add some stuff to Tower Defence and i have some suggestions. I tried to add Refinery for giving money like Oil Derrick, a script to make it only work during game would be cool. Also what about adding Cloaked Units and only a special structure (Gap Gen) can detect them, but not fire. That ...
- Fri Aug 05, 2016 1:35 pm
- Forum: General Discussion
- Topic: [RA] Faster parabombs ?
- Replies: 16
- Views: 11835
- Fri Jul 29, 2016 7:47 am
- Forum: General Discussion
- Topic: Concrete walls nerf / modification ?
- Replies: 13
- Views: 8592
- Wed Jul 27, 2016 9:54 pm
- Forum: General Discussion
- Topic: Yes hi I brought up a bug and it got pushed aside.
- Replies: 13
- Views: 10785
- Wed Jul 27, 2016 7:22 pm
- Forum: General Discussion
- Topic: Concrete walls nerf / modification ?
- Replies: 13
- Views: 8592
Currently mammoths can crush walls. TD mammoths are quicker. There was an issue about RA mammoths' speed. Have we buffed them or they are staying same? About concrete wall itself. I think either armor should be nerfed or some units should be buffed against them(rocket soldiers?) I'm always using con...
- Wed Jul 27, 2016 4:47 pm
- Forum: General Discussion
- Topic: Yes hi I brought up a bug and it got pushed aside.
- Replies: 13
- Views: 10785
- Wed Jul 27, 2016 10:47 am
- Forum: General Discussion
- Topic: Yes hi I brought up a bug and it got pushed aside.
- Replies: 13
- Views: 10785
- Wed Jul 27, 2016 8:28 am
- Forum: General Discussion
- Topic: Yes hi I brought up a bug and it got pushed aside.
- Replies: 13
- Views: 10785
- Tue Jul 26, 2016 12:26 pm
- Forum: General Discussion
- Topic: Yes hi I brought up a bug and it got pushed aside.
- Replies: 13
- Views: 10785