Search found 203 matches

by MustaphaTR
Wed Aug 31, 2016 4:34 pm
Forum: General Discussion
Topic: Chronoshiftable naval transports
Replies: 23
Views: 16879

They should sink at where transport cronoed to. Only transport should turn back. Leaves new unit at where chronoed transport was.

Edit: If such thing happens with a land transort, then passengers should just unload and transport should back.
by MustaphaTR
Wed Aug 31, 2016 4:30 pm
Forum: General Discussion
Topic: Chronoshiftable naval transports
Replies: 23
Views: 16879

Sleipnir wrote: and then have them remain after the timer runs out and the transport returns.
They don't have to, as i said on IRC. They should be effected by timer, back to base and possibly land on water and sink. I know current status on PR isn't this tho.
by MustaphaTR
Mon Aug 29, 2016 5:16 pm
Forum: General Discussion
Topic: soscared hints at TS and RA2 almost being finished
Replies: 6
Views: 4505

Well, RA2 still has lots of works to do. TS got a really good place recently tho. I haven"t played it for a while so not sure about current status.
by MustaphaTR
Tue Aug 23, 2016 9:18 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 882
Views: 2446822

1v1 (me vs XxXxX)on my map i made for the Mapping Contest, (Duel Area). It was a really good match so i'm popping the replay here.
by MustaphaTR
Tue Aug 16, 2016 6:09 pm
Forum: General Discussion
Topic: Murto's Maps
Replies: 40
Views: 32818

We talked about the Cloak with Nolt in Skype. I think i'll use Targetable and upgrades so it'll be always visible to player but Towers will only attack if it is in area Detector. I'll also add stealth tank.
by MustaphaTR
Tue Aug 16, 2016 4:44 pm
Forum: General Discussion
Topic: Murto's Maps
Replies: 40
Views: 32818

Some Tower Defence games actually give money by killing units too. So i thought bounty was intented. It needs are rebalance tho. About cloak, maybe a bit of initial cloak delay can be useful but in this case Towers can attack them before start. Maybe a message before the first wave they come? They'l...
by MustaphaTR
Tue Aug 16, 2016 9:28 am
Forum: General Discussion
Topic: Murto's Maps
Replies: 40
Views: 32818

I tried to add some stuff to Tower Defence and i have some suggestions. I tried to add Refinery for giving money like Oil Derrick, a script to make it only work during game would be cool. Also what about adding Cloaked Units and only a special structure (Gap Gen) can detect them, but not fire. That ...
by MustaphaTR
Fri Aug 05, 2016 1:35 pm
Forum: General Discussion
Topic: [RA] Faster parabombs ?
Replies: 16
Views: 11835

Balancewise, OK but i'm not sure how logical is a Badger going in same speed with an A-10.
by MustaphaTR
Fri Jul 29, 2016 7:47 am
Forum: General Discussion
Topic: Concrete walls nerf / modification ?
Replies: 13
Views: 8592

What about increasing build time without increasing cost? Then they can't replace them quickly.
by MustaphaTR
Wed Jul 27, 2016 9:54 pm
Forum: General Discussion
Topic: Yes hi I brought up a bug and it got pushed aside.
Replies: 13
Views: 10785

I was taking about vanilla RA2. What game are u talking about?
by MustaphaTR
Wed Jul 27, 2016 7:22 pm
Forum: General Discussion
Topic: Concrete walls nerf / modification ?
Replies: 13
Views: 8592

Currently mammoths can crush walls. TD mammoths are quicker. There was an issue about RA mammoths' speed. Have we buffed them or they are staying same? About concrete wall itself. I think either armor should be nerfed or some units should be buffed against them(rocket soldiers?) I'm always using con...
by MustaphaTR
Wed Jul 27, 2016 4:47 pm
Forum: General Discussion
Topic: Yes hi I brought up a bug and it got pushed aside.
Replies: 13
Views: 10785

No you can ic structures on both yr, ra2 and ra1. But i think some yr mods like Mental Omega makes this impossible.
by MustaphaTR
Wed Jul 27, 2016 10:47 am
Forum: General Discussion
Topic: Yes hi I brought up a bug and it got pushed aside.
Replies: 13
Views: 10785

You have to make me try? It doesn't work on ICed units.I'm sure.

Edit: Tried. It indeed doesn't work.
by MustaphaTR
Wed Jul 27, 2016 8:28 am
Forum: General Discussion
Topic: Yes hi I brought up a bug and it got pushed aside.
Replies: 13
Views: 10785

@AoAGeneral: I said Iron Curtained units.
by MustaphaTR
Tue Jul 26, 2016 12:26 pm
Forum: General Discussion
Topic: Yes hi I brought up a bug and it got pushed aside.
Replies: 13
Views: 10785

Is Chronoing IC units possible in OpenRA? Because i'm pretty sure it is not in Vanilla RA2 and YR.