Search found 203 matches

by MustaphaTR
Mon Jan 16, 2017 1:46 pm
Forum: General Discussion
Topic: [RA] Experimental v2.2
Replies: 24
Views: 16477

KillsSelf: RequiresCondition: invulnerability Have they changed the trait? It used to be: KillsSelf: UpgradeTypes: invulnerability UpgradeMinEnabledLevel: 1 Yes, upgrades are replaced by conditions. Upgrades no longer work. Modders can use utility commands to automatically upgrade. It shouldn't bre...
by MustaphaTR
Sun Jan 15, 2017 1:49 pm
Forum: Mapping and Modding
Topic: Engineer Husk Salvage
Replies: 5
Views: 4371

There is an AttackOmni tag for attacking anyway and it is what tesla tank uses.
by MustaphaTR
Sat Dec 31, 2016 11:01 am
Forum: Competitions and Events
Topic: Map Design Contest 2017 - Rulebook
Replies: 14
Views: 13829

Well it was time to make another map. I'm in again, let's see how this one will go.
by MustaphaTR
Wed Dec 28, 2016 2:58 pm
Forum: General Discussion
Topic: Bots vs Human Speedrun Competition #1
Replies: 41
Views: 27569

I'll take a look what i can do.


What about D2K?
by MustaphaTR
Wed Dec 28, 2016 1:53 pm
Forum: General Discussion
Topic: Should Flame Throwers explode?
Replies: 36
Views: 26711

I think Grenadiers should explode and should deal high damage. As they are not really expensive, they can be used for moving in enemy blobs and letting them die. Kinda like a suicide unit. Of course you shouldn't put them in your infantry blob. I don't know about current status but maybe death explo...
by MustaphaTR
Wed Dec 28, 2016 1:39 pm
Forum: Mapping and Modding
Topic: Multiplayer Tetris
Replies: 2
Views: 2991

Now make Multiplayer Tower Defense. :P
by MustaphaTR
Mon Dec 26, 2016 3:08 pm
Forum: General Discussion
Topic: AA vs Sam Site
Replies: 14
Views: 10334

I think AA Guns are fine. Soviets have Flaks too. Allies has no mobile AA unit except Rocket Soldiers, which soviets also do. So it is normal that they have better stationary AA Defences.
by MustaphaTR
Tue Dec 20, 2016 9:43 am
Forum: General Discussion
Topic: Buy stuff cheaper
Replies: 5
Views: 3746

Buying units in bulks and cheaper is a system special to D2K (starport) and should stay (it needs to be added first :D) at there imo.
by MustaphaTR
Mon Nov 28, 2016 6:13 am
Forum: General Discussion
Topic: Volkov and Chitzkoi
Replies: 27
Views: 16777

I feel something is wrong with making Volkov cloakable but not sure what. Volkov unit in my mind is able to fire Infantry but suck, meh against structures and good vs Vehicles and Aircraft, using a similar weapon to one in Soviet Soldier Volkov and Chitzkoi. Also has Tank armour rather than Infantry...
by MustaphaTR
Wed Nov 23, 2016 9:49 am
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 36571

Volkov and Chitzkoi were never in Skirmish/MP in original games. They doesn't even have specific unit entry in rules.ini but modified GNRL and DOG. They'll of course will be in missions when then added. I would love to see them available in Skirmish/MP too (and in fact they was but it was before i s...
by MustaphaTR
Thu Nov 17, 2016 5:43 am
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 91060

I think Mad Tanks should work on OpenRA like ones in my Yuri's Revenge Mod. Simply you deploy it. It deploys slowly hits, every hit deals damage to around and itself. You can still undeploy them after deploying so they'll stop. Of they gets damaged before reaching the target, dealt damage would be l...
by MustaphaTR
Wed Nov 16, 2016 2:30 am
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 91060

@ Last paragraph: I think Grenadier should be moved to Allies myself, make them the answer to the Soviets' Flamer. Both Grenadier and Flamer does extra damage to buildings so it makes sense balance-wise and currently there's little point in making Grenadiers if you can make Flamers, unless you're m...
by MustaphaTR
Mon Nov 14, 2016 7:11 am
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 91060

I don't think Supply Trucks need anything added to them. At least they shouldn't have modifier purposed. Making MAD tanks some sort of Defence Clearer is a good idea IMO. I think Mobile units can not GiveBuildableArea yet. So wire/sandbag idea shouldn"t be possible without changing code. Maybe only ...
by MustaphaTR
Mon Nov 14, 2016 4:03 am
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 91060

I like the Hijacker Idea. They are currently too UP because of bad capture logic. They also should be able to steal Planes (by infiltrating Airfields) and Ships (by infiltrating shipyard/subpens that close to shore.
by MustaphaTR
Sat Nov 05, 2016 6:56 am
Forum: Mapping and Modding
Topic: How to reduce unit size proper?
Replies: 11
Views: 11327

Data.R8/R16 can be edited with resource editor program comes with Gruntmods Edition of D2K.