Search found 28 matches

by Phrohdoh
Sun Jan 03, 2016 11:27 pm
Forum: General Discussion
Topic: Bad design of new user interface
Replies: 13
Views: 8928

the-zoidberger please feel free to join us on the #openra channel of the freenode IRC network anytime!
by Phrohdoh
Tue Feb 17, 2015 7:59 pm
Forum: Mapping and Modding
Topic: "Slow and strategic" mod
Replies: 7
Views: 8158

Request #1 exist now as TerrainModifiesDamage.

The implemented example should help.
by Phrohdoh
Thu Feb 12, 2015 4:07 pm
Forum: Mapping and Modding
Topic: ShpSharp: Pal & Shp authoring tool
Replies: 0
Views: 4563

ShpSharp: Pal & Shp authoring tool

[align=center] ShpSharp [/align] Hello all, I hope you are having a nice day. I am posting a WIP tool here in hopes for feedback and possibly some help with development. In the current state it is purely a palette editor. Plans: : Palette Editor: Draw 'selection' rectangle around the currently selec...
by Phrohdoh
Wed Oct 08, 2014 9:50 pm
Forum: Mapping and Modding
Topic: Replacing an effect with my own PNG is not working
Replies: 4
Views: 4469

The OpenRA.Utility has changed quite a lot without the wiki being updated, unfortunately.

Your source (the art you created) now needs to be in multiple png files instead of a spritesheet.

Code: Select all

OpenRA.Utility.exe ra --shp file1.png file2.png fileN.png
Will create the shp you want.
by Phrohdoh
Sun Aug 03, 2014 10:44 pm
Forum: General Discussion
Topic: Mad tank troops?
Replies: 4
Views: 4154

@Mechswordsman: You are spot on.

As Sleipnir has said, it will be fixed in the next release.
by Phrohdoh
Mon Jul 28, 2014 11:56 am
Forum: General Discussion
Topic: LAN help
Replies: 2
Views: 2696

The host will need to give everyone their internal IP (starting with 192.168..).
The joining layers need to goto Multiplayer > Direct IP button at the bottom > enter IP and possibly port.

This should set you up in a local game!
by Phrohdoh
Thu Jul 24, 2014 3:05 pm
Forum: General Discussion
Topic: New OpenRA release fails to launch
Replies: 9
Views: 6945

Nope. Our releases are built automatically so the version is fine, if you downloaded the latest version.

https://github.com/OpenRA/OpenRA/releas ... 140722.zip
by Phrohdoh
Tue Jul 15, 2014 2:56 am
Forum: Mapping and Modding
Topic: New skin for 1tnk aka Light Tank
Replies: 22
Views: 25425

Combine, great job on this!
Could you post the .blend template used to create this for future interest?
by Phrohdoh
Mon Jul 14, 2014 12:20 pm
Forum: Mapping and Modding
Topic: Creating a Custom Game using OpenRA
Replies: 3
Views: 4291

Hello, and welcome! Thank you for taking interest in OpenRA in this manner. A lot of people have poured many hours of their free time to create the engine and distributed mods. For points 1-3: Absolutely. If you are willing to write the logic anything is possible. 4: Certainly, but you must distribu...
by Phrohdoh
Mon Jul 07, 2014 12:40 pm
Forum: General Discussion
Topic: Infantry in RA mod is way too big
Replies: 7
Views: 4881

I would not expect that any time soon.
It has been brought up and discussed before and the consensus is that the infantry size is fine.
by Phrohdoh
Mon Jun 23, 2014 6:57 pm
Forum: Mapping and Modding
Topic: New skin for 1tnk aka Light Tank
Replies: 22
Views: 25425

The turret of the tank could use some black outlines.
In my opinion it currently blends in too much.
For this same reason the barrel is a bit difficult to see.
by Phrohdoh
Thu Jun 12, 2014 1:29 pm
Forum: Mapping and Modding
Topic: KeyNotFoundException when creating new airstrike power
Replies: 2
Views: 3145

^Vehicle: Is basically a template. Anything that Inherits: ^Vehicles gets those traits with the defined values. This works the same as one actor inheriting another, but the engine doesn't create an actor/unit for any definition starting with ^. The dot syntax is just for readability. You could name ...
by Phrohdoh
Thu Jun 12, 2014 1:27 pm
Forum: General Discussion
Topic: Constantly crashing on entry to a map
Replies: 6
Views: 4110

Which version of OpenRA does this happen on?
by Phrohdoh
Sat May 31, 2014 3:43 pm
Forum: General Discussion
Topic: Installing Games from ISO?
Replies: 4
Views: 3744

You're installing the content correctly.
You will only find 9 missions because those are the only 'missions' included currently.

We have a legacy map converter but it cannot convert triggers (the part that makes the missions... organic).
by Phrohdoh
Thu May 29, 2014 7:11 pm
Forum: General Discussion
Topic: What about Android support?
Replies: 5
Views: 4580

Currently we do not support any platforms other than Windows/Mac OSX/Linux. I recently discovered that Xamarin offers free mobile license to open source software so we may eventually support Android/iOS but this requires us to write a separate renderer which is a big undertaking. There are no defini...