Search found 46 matches

by Remuneration
Wed Sep 11, 2019 2:47 am
Forum: Mapping and Modding
Topic: How can I change the color / tileset of a map
Replies: 11
Views: 190

Re: How can I change the color / tileset of a map

And in RA2/YR mod Map Editor do nat want load "edited" maps from snow tileset to temperate at all.
by Remuneration
Tue Sep 10, 2019 5:30 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 3422

Re: OpenRA: Reloaded Origins mod

Already can make it myself: https://d.radikal.ru/d06/1909/9a/1f1e81d47b38.png Add Zerg Hatchery, lavra and Drone (only visual png) Add SC music Adapted OpenRA RA2 interface to Zerg side Added Dune repair pads Added TS War factories Corrected Dune sprites sizes and its offsets https://b.radikal.ru/b1...
by Remuneration
Sun Sep 08, 2019 7:29 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 3422

Re: OpenRA: Reloaded Origins mod

Can i use sequense.png files without conversion to shp?
by Remuneration
Thu Sep 05, 2019 4:22 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 9
Views: 3422

Re: OpenRA: Reloaded Origins mod

Several times update the mod, now it based on YR mod: https://github.com/cookgreen/Yuris-Revenge https://a.radikal.ru/a02/1909/a9/20fee28b09aa.png New logo for the mod Added Firestorm music Added TS infantry voices Added TS barraks and nod hand Added TS refinary with harvester Now TS buildings exist...
by Remuneration
Wed Sep 04, 2019 5:03 pm
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 5
Views: 1216

Re: Dark Colony 1997 [mod]

IceReaper wrote:
Tue Sep 18, 2018 8:52 pm
I have all the code here. if you are interested, talk to us on discord, as i can write you the asset loaders.
Thanks! It will be intresting to learn how to add or write some parsers
by Remuneration
Tue Sep 03, 2019 7:57 am
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 5
Views: 927

Re: different faction selection besides scroll menu possible?

i think You may use conditon or upgrade traits to make drone to transform into buildings, to make SC races more like original buildstyle
by Remuneration
Tue Sep 03, 2019 7:38 am
Forum: Mapping and Modding
Topic: [mod] Hostile Takeower/Warfire inc
Replies: 0
Views: 75

[mod] Hostile Takeower/Warfire inc

Hostile Takeover is the open source release of the wildly popular mobile Real Time Strategy game Warfare Incorporated. https://github.com/spiffcode/hostile-takeover https://upload.wikimedia.org/wikipedia/en/8/84/Warfare_Inc_gameplay.jpg I think this is most easy way to make a OpenRA mod based on exi...
by Remuneration
Mon Jan 14, 2019 8:46 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 11649

Re: Starcraft - Brood War mod

netnazgul wrote:
Sun Jan 13, 2019 7:13 pm
why would you need a StarCraft: Remastered, if SC:BW original is free and is actually more fitting here?
Maybe we should check if the player has a license? BLIZZARD may want to stop a mod, winthout it... SC is not opensource.
looking information about it.
by Remuneration
Sun Jan 13, 2019 11:49 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 11649

Re: Re:

I think you have to be careful using Starcraft Broodwar assets because its still protected. And the C&C Universe is not it protected? And how about srargus & wargus projects? the delopvers of C&C get a Opensource Licenece We really can prerequist original starcraft CD with key or licensie copy Star...
by Remuneration
Sun Sep 02, 2018 8:15 am
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 5
Views: 1216

Dark Colony 1997 [mod]

https://en.wikipedia.org/wiki/Dark_Colony

Wich resources of the game we can use now, without write additional parsers?

Can OpenRA RIP or play music CD audio format dirrectly from compact disk?
by Remuneration
Sat Aug 11, 2018 4:53 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8152

Re: Dune 2: THE BATTLE FOR ARRAKIS mod

Aneyrin wrote:
Sun Aug 05, 2018 8:37 pm
I think it must be separated from d2k mod. Will be great to get and implement to OpenRa resources from Sega Genesis Dune.
Maybe someone can help with writing format loader
by Remuneration
Mon Jul 30, 2018 9:34 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1039

Re: Transform units

Yes, of course I tested with "Inherits: ^Animal" which inverit "^Soldier" and nothing changed... " vanilla OpenRA codebase does not include a transform on condition trait" What did it mean? "RequiresCondition: transformedunit1" is not enoth? maybe i need to add something like "ProvidesCondition@upgr...
by Remuneration
Sat Jul 28, 2018 9:36 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1039

Re: Transform units

1in1 nothing changed without inherits too.
"unit use transformedunit1 sprites before upgrade..."
by Remuneration
Thu Jul 26, 2018 5:29 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1039

Re: Transform units

Add ConditionManager on the actor, but nothing changed
by Remuneration
Thu Jul 26, 2018 12:21 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1039

Re: Transform units

Did it, there is no crash now, but RequiresCondition: trait is not work, and unit use transformedunit1 sprites before upgrade... hmm... add transformedunit2 code, second GrantConditionOnPrerequisite and second RenderSprites traits to transformer, and now have another crach: "Actor transformer has mu...