Search found 39 matches

by Remuneration
Mon Jan 14, 2019 8:46 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 10123

Re: Starcraft - Brood War mod

netnazgul wrote:
Sun Jan 13, 2019 7:13 pm
why would you need a StarCraft: Remastered, if SC:BW original is free and is actually more fitting here?
Maybe we should check if the player has a license? BLIZZARD may want to stop a mod, winthout it... SC is not opensource.
looking information about it.
by Remuneration
Sun Jan 13, 2019 11:49 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 10123

Re: Re:

I think you have to be careful using Starcraft Broodwar assets because its still protected. And the C&C Universe is not it protected? And how about srargus & wargus projects? the delopvers of C&C get a Opensource Licenece We really can prerequist original starcraft CD with key or licensie copy Star...
by Remuneration
Sun Sep 02, 2018 8:15 am
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 4
Views: 704

Dark Colony 1997 [mod]

https://en.wikipedia.org/wiki/Dark_Colony

Wich resources of the game we can use now, without write additional parsers?

Can OpenRA RIP or play music CD audio format dirrectly from compact disk?
by Remuneration
Sat Aug 11, 2018 4:53 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 7262

Re: Dune 2: THE BATTLE FOR ARRAKIS mod

Aneyrin wrote:
Sun Aug 05, 2018 8:37 pm
I think it must be separated from d2k mod. Will be great to get and implement to OpenRa resources from Sega Genesis Dune.
Maybe someone can help with writing format loader
by Remuneration
Mon Jul 30, 2018 9:34 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 500

Re: Transform units

Yes, of course I tested with "Inherits: ^Animal" which inverit "^Soldier" and nothing changed... " vanilla OpenRA codebase does not include a transform on condition trait" What did it mean? "RequiresCondition: transformedunit1" is not enoth? maybe i need to add something like "ProvidesCondition@upgr...
by Remuneration
Sat Jul 28, 2018 9:36 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 500

Re: Transform units

1in1 nothing changed without inherits too.
"unit use transformedunit1 sprites before upgrade..."
by Remuneration
Thu Jul 26, 2018 5:29 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 500

Re: Transform units

Add ConditionManager on the actor, but nothing changed
by Remuneration
Thu Jul 26, 2018 12:21 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 500

Re: Transform units

Did it, there is no crash now, but RequiresCondition: trait is not work, and unit use transformedunit1 sprites before upgrade... hmm... add transformedunit2 code, second GrantConditionOnPrerequisite and second RenderSprites traits to transformer, and now have another crach: "Actor transformer has mu...
by Remuneration
Thu Jul 26, 2018 9:50 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 500

Re: Transform units

When I add Selectabe trait nothing changed, crash is hapend when transformedunit1 upgrade is finished
by Remuneration
Wed Jul 25, 2018 10:55 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 500

Transform units

I have a unit transformer, it must to transform to transformedunit1 or transformedunit2 conditions by build upgrades. its looks must be changed after it. When I trying to realise this, game is crash: OpenRA engine version release-20180307 Red Alert 2 mod version release-20180307 on map 1a848cb4377fc...
by Remuneration
Wed Jul 25, 2018 5:52 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 6
Views: 2724

Re:

Wishing you patience to finish it! Maybe... maybe... sometime... ----------------------------------------------------------------------------------------------------- Another update: Update mod to 2018.03.07 release Added dune trike Added dune quad Added dune heavy factories Added dune radars Added...
by Remuneration
Tue May 15, 2018 7:30 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 7262

Matt, format converters? why cant to read graphic and sounds dirrectly from original ROM file?
by Remuneration
Sat Feb 17, 2018 3:56 pm
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 7262

[SEGA] version of Dune 2: https://vk.com/doc-7241217_437582263 Unpacked + editors: https://www.emu-land.net/forum/index.php/topic,16864.0.html http://www.razor-missions.16mb.com/content/r81c.7z Use different format of files. How can I use it in OpenRA? Edit a LUA not enoth. How can I Use graphic and...
by Remuneration
Sat Feb 17, 2018 10:26 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 10123

Starcraft 1 now is FREE :) :) :)
by Remuneration
Thu Nov 10, 2016 5:25 am
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 6
Views: 2724

Sorry for my very bad English. I want to mix sides from that games to one mod like football mixes footbolists from another commands to one command. Each side will be have own structures like original, and it will be battle royale of sides. Just now I moving D2000 and TS sides in RA2 mod. -----------...