I recall capturing a prison being a mission requirement in RA.
It's probably from there.
Search found 76 matches
- Thu Mar 12, 2015 10:32 pm
- Forum: General Discussion
- Topic: What do the civilian buildings do?
- Replies: 5
- Views: 5408
- Wed Mar 11, 2015 3:35 pm
- Forum: General Discussion
- Topic: Greenlight OpenRa?
- Replies: 5
- Views: 4545
- Fri Mar 06, 2015 3:29 pm
- Forum: General Discussion
- Topic: Some features that I would like
- Replies: 12
- Views: 8366
- Mon Feb 09, 2015 7:39 am
- Forum: General Discussion
- Topic: Team mate frustrations
- Replies: 31
- Views: 24690
- Sat Feb 07, 2015 11:00 pm
- Forum: General Discussion
- Topic: Team mate frustrations
- Replies: 31
- Views: 24690
It's also annoying when your team mate tries to blame you for the loss, despite the fact that they have hardly built anything... Oh god, this, the stories I could tell from playing Tiberian Sun back when.. X_x; Ice and tanks Me: "You cannot move tanks or an MVC over ice. They'll break the ice and s...
- Mon Jan 26, 2015 11:15 pm
- Forum: General Discussion
- Topic: Left-click orders
- Replies: 6
- Views: 4876
- Sun Jan 25, 2015 11:28 pm
- Forum: General Discussion
- Topic: Spys
- Replies: 3
- Views: 3341
Unless added specifically to OpenRA, I believe this is not the case.Murto the Ray wrote: ↑(perhaps tanyas as well, ill need to check).
- Sun Jan 25, 2015 11:24 pm
- Forum: General Discussion
- Topic: Open RA stopped working for me
- Replies: 6
- Views: 4812
I was speaking entirely about myself, zinc, not you. I don't download any of the playtests, and just go by release.. (mostly because I only play against CPUs, and not players, so I don't need the latest playtest.) so I was completely unaware that left-clicking had been removed, a fact that I persona...
- Thu Jan 22, 2015 4:16 pm
- Forum: General Discussion
- Topic: Open RA stopped working for me
- Replies: 6
- Views: 4812
- Sat Dec 27, 2014 12:57 pm
- Forum: General Discussion
- Topic: How to fix Infantry unit size in OpenRA
- Replies: 20
- Views: 20668
Speedy , klaas It is will be much far to make an option to change unit size, for people who like big (bug) sized units. Er, pardon, but.. I have literally no idea what you're trying to say here. The question is where to find proper sniper unit? We need somebody who can manage OpenRA resource editor...
- Mon Dec 01, 2014 11:43 am
- Forum: General Discussion
- Topic: How to fix Infantry unit size in OpenRA
- Replies: 20
- Views: 20668
- Mon Dec 01, 2014 11:42 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 190255
- Mon Dec 01, 2014 11:40 am
- Forum: General Discussion
- Topic: TibEd
- Replies: 3
- Views: 3691
I can't speak for the developers on whether they're going to, but I don't think it IS supported. Probably won't, since the OpenRA system is using a different system to handle statistics than the older games, as far as I know. Maybe someone here will get the idea to make an editor like that, though? ...
- Mon Dec 01, 2014 11:36 am
- Forum: General Discussion
- Topic: Inappropriate server names
- Replies: 9
- Views: 6861
- Sun Nov 23, 2014 1:21 am
- Forum: General Discussion
- Topic: You need to allow us to powersnake/base-walk with a toggle
- Replies: 24
- Views: 17599
I do have to kinda wonder what the issue against a toggleable option specifically. It seems the general consensus in the thread was 'yeah we want base radius', but nobody is talking about REMOVING the base radius- just making it a toggleable option. Feels kinda like a 'we could make a group of (pote...