Search found 79 matches

by xan2622
Fri Aug 18, 2017 5:39 pm
Forum: Mapping and Modding
Topic: Gameplay videos of rarely seen Classic Dune 2 mod for OpenRA
Replies: 4
Views: 4970

I hope evgeniy will resume his work on this mod.

Now that mods can feature command bars, we're close to be able to add the old Dune 2 sidebar to this mod:

Image
by xan2622
Sat Aug 12, 2017 8:26 pm
Forum: General Discussion
Topic: A new OpenRA website
Replies: 11
Views: 7849

Without radically modifying the current design, we can add new buttons into the menu : https://img4.hostingpics.net/pics/370320websiteUntitled1.png Yes, on this mockup, there are much more buttons than before but there have been several people (me included) who complained about half-hidden links (fo...
by xan2622
Sat Aug 12, 2017 2:45 pm
Forum: General Discussion
Topic: OpenRA community
Replies: 9
Views: 12679

Regarding SEO: Yep, we really need to work on SEO for www.openra.net. I realise that OpenRA is an engine, but if people struggle to find the mods/games that use the engine then they will struggle to find the engine itself. I searched Google for a few obvious strings: 'command and conquer', 'tiberia...
by xan2622
Sun Aug 06, 2017 7:51 pm
Forum: Mapping and Modding
Topic: Campaign Maps
Replies: 9
Views: 8943

On a side note, there is still a $100 bounty for the RA1 campaign and $128 on the TD campaign.

https://www.bountysource.com/issues/145 ... t-campaign
https://www.bountysource.com/issues/145 ... d-campaign
by xan2622
Wed Sep 14, 2016 6:01 pm
Forum: Mapping and Modding
Topic: Emergency Services Mod
Replies: 18
Views: 32995

I just discovered really nice civilian vehicles and ships made by MadHQ (scroll down to see the ships):

http://www.ppmforums.com/viewtopic.php?p=541100#541100

The good part is his permission and FAQ pages on his website. :)


EDIT: I just found out that you already knew about them. link
by xan2622
Sat May 07, 2016 12:20 pm
Forum: General Discussion
Topic: New Dev Hopeful trying to find where the devs hang out
Replies: 5
Views: 5103

Hi old_malcolm. I think developers will be happy to meet you on IRC. As jaymanxyz said, http://webchat.freenode.net/?channels=openra is the best way to join our IRC channel. Of course, you can also use the IRC client of your choice (pidgin, chazilla, thunderbird...) server : chat.freenode.net:6697 c...
by xan2622
Sat Feb 06, 2016 6:33 pm
Forum: General Discussion
Topic: OpenRA Marketingplan part III - executing the plans
Replies: 73
Views: 60395

squirrel wrote: I´m wondering if we should change the name "OpenRA" to "OpenCnC" (with TS and RA2 coming... and the forgotten Dune...)
We already had this discussion on IRC.
Read from : http://logs.openra.net/?year=2015&month ... 6#16:00:42

.
by xan2622
Fri Jan 29, 2016 5:01 pm
Forum: General Discussion
Topic: OpenRA Marketingplan part III - executing the plans
Replies: 73
Views: 60395

The Gamingforum Marketingplan There are many many gamingforums on the internet. Some in foreign languages, some on English and also there are big forums with a seperate gamingsection. We want to gather a list of those forums. I have searched for the Dutch gamingforums, but its substantially harder ...
by xan2622
Mon Jan 25, 2016 9:10 am
Forum: Mapping and Modding
Topic: How to convert sprites into png or jpeg files?
Replies: 4
Views: 5222

Sorry aneyrin, but I advice contributors/modders to download OS SHP Builder (beta) from its official pages:

http://www.ppmforums.com/viewtopic.php?t=38145
http://www.ppmsite.com/?go=shpbuilderinfo&classic=true
by xan2622
Wed Jan 06, 2016 3:21 pm
Forum: General Discussion
Topic: Storing settings and single player mission restart
Replies: 3
Views: 3310

Hi

This idea has already been suggested :

https://github.com/OpenRA/OpenRA/issues/4122
https://github.com/OpenRA/OpenRA/issues/10276

Let's hope it will be implemented :)
by xan2622
Tue Jan 05, 2016 6:05 am
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 30280

I think OpenRA suffers from the fact that it is free - hear me out. When somebody buys a game, they put an investment into it, and chances are they will play it unless it /really/ sucks. In this case, OpenRA is a free game, the biggest investment is a couple of minutes and the bandwidth to download...
by xan2622
Mon Jan 04, 2016 2:56 pm
Forum: General Discussion
Topic: An interface feature wishlist
Replies: 5
Views: 4632

@SoScared: Would something like that would please you ?

Image

(more room for columns and the Browse and Refresh buttons have more space between them).

IMO, it's more important to have a bigger UI rather than being able to see the shellmap..
by xan2622
Mon Jan 04, 2016 2:31 pm
Forum: General Discussion
Topic: Dropping support for downloading assets ?
Replies: 32
Views: 21980

I know I'm a newbie, but I saw this thread and felt I had to join and respond. The reason that I got me and friends into OpenRA was because of how EASY it was to install on Linux, in comparison to say warcraft 2. If asset downloading is dropped, it will just make installs harder, I have no idea why...
by xan2622
Sat Dec 26, 2015 10:12 am
Forum: General Discussion
Topic: OpenRA Lobby filters
Replies: 3
Views: 3444

This idea has already been suggested on Github : there is an issue about it.

https://github.com/OpenRA/OpenRA/issues/4122
by xan2622
Sat Dec 26, 2015 7:42 am
Forum: General Discussion
Topic: Bad design of new user interface
Replies: 13
Views: 8928

Hello dzine. Room/server name It's still there, on the left. Map selected , idealy with a picture next to it ( this WAS a realy great feature ) The map thumbnail/preview is still there, on the right. Number of players and spectators waiting in that room It's still there. Spectators no, but players w...