Search found 6 matches
- Thu Feb 21, 2013 11:50 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 370325
- Wed Feb 20, 2013 7:25 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 370325
- Tue Feb 19, 2013 12:08 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 370325
- Sun Feb 17, 2013 9:45 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 370325
- Sat Feb 16, 2013 10:00 pm
- Forum: General Discussion
- Topic: War Factories & Spies
- Replies: 3
- Views: 3694
I can see the gameplay-balancing benefit of limiting factory production because it would allow for strategies to exist other than flat-out tank rush. However, a couple things that stick out to me compared to the original game: 1. Base building seems to be simplified. Only one Barracks/War Factory/Sh...
- Sat Feb 16, 2013 6:27 pm
- Forum: General Discussion
- Topic: War Factories & Spies
- Replies: 3
- Views: 3694
War Factories & Spies
It's been almost 15 years since I really played Red Alert, but I vaguely recall something about being able to create more than one barracks / war factory / ship yard to make the units create 2-3x faster. Am I remembering this incorrectly? Also, I just played a multiplayer game where I could see the ...