Search found 6 matches

by Zeus
Thu Feb 21, 2013 11:50 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 45681

Download link is working from my other PC. It did, in fact, download a .zip file the first time. Not sure what caused that.
by Zeus
Wed Feb 20, 2013 7:25 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 45681

That link provides a file that's only 30K in size. Was it compressed correctly?
by Zeus
Tue Feb 19, 2013 12:08 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 45681

Is there anyway to get our hands on what is currently available on the Github? I'm not a programmer so compiling isn't an option for me. Thanks in advance.
by Zeus
Sun Feb 17, 2013 9:45 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 45681

Is there any word on what needs to be completed prior to the first Alpha? Any idea as to how long til we see that alpha?
by Zeus
Sat Feb 16, 2013 10:00 pm
Forum: General Discussion
Topic: War Factories & Spies
Replies: 3
Views: 1330

I can see the gameplay-balancing benefit of limiting factory production because it would allow for strategies to exist other than flat-out tank rush. However, a couple things that stick out to me compared to the original game: 1. Base building seems to be simplified. Only one Barracks/War Factory/Sh...
by Zeus
Sat Feb 16, 2013 6:27 pm
Forum: General Discussion
Topic: War Factories & Spies
Replies: 3
Views: 1330

War Factories & Spies

It's been almost 15 years since I really played Red Alert, but I vaguely recall something about being able to create more than one barracks / war factory / ship yard to make the units create 2-3x faster. Am I remembering this incorrectly? Also, I just played a multiplayer game where I could see the ...