Search found 9 matches

by vrkomarov
Wed Nov 21, 2012 10:57 pm
Forum: General Discussion
Topic: Generalized AI
Replies: 11
Views: 9645

I'm a little fix logic for air units in RA mod. Helicopters work fine (so far), but the planes returned to base badly. Problem in the choice of landing sites.
by vrkomarov
Wed Nov 21, 2012 12:26 pm
Forum: General Discussion
Topic: Generalized AI
Replies: 11
Views: 9645

Author said that on his part there are no restrictions and library can be used under any license.
by vrkomarov
Tue Nov 20, 2012 4:25 pm
Forum: General Discussion
Topic: Generalized AI
Replies: 11
Views: 9645

chrisf wrote: We'll need to clarify with the fuzzynet author whether their licensing terms are GPL2 only, or GPL2+. We've got a problem combining it with openra if it's 2 only, since we're 3+.
I will try to contact with the fuzzynet author.
by vrkomarov
Mon Nov 19, 2012 10:48 am
Forum: General Discussion
Topic: Generalized AI
Replies: 11
Views: 9645

Thanks for the nice review. Yes FuzzyLogicLibrary.dll is open source (GPLv2). I took it from here http://sourceforge.net/projects/fuzzynet/
by vrkomarov
Sun Oct 21, 2012 4:15 pm
Forum: General Discussion
Topic: Generalized AI
Replies: 11
Views: 9645

No while i don't speaking with Valkyrie. His code is strongly tied to RA mod. I'm trying to write a generic code. At least at this stage. In the future will still have to do some things more specifically. Plus I use a finite state machine for the squads of units and fuzzy logic in some cases.
by vrkomarov
Sun Oct 21, 2012 2:52 pm
Forum: General Discussion
Topic: Generalized AI
Replies: 11
Views: 9645

Generalized AI

Hi everyone. I'm trying to make an AI that will work with all modes. Currently have a working implementation, that works with ra, cnc and d2k mods. Tests were carried out mainly on the cnc mod so it works best in it. In ra mod are problems in the operation of aircraft units and ships (mainly because...
by vrkomarov
Sun Sep 23, 2012 3:25 pm
Forum: General Discussion
Topic: Making Hard AI, hard?
Replies: 17
Views: 19946

Re: Making Hard AI, hard?

Is there a way to make the Hard AI hard? I played against 8 or 10 Hard AIs with two friends and they were simply too easy. We expected 3 AIs to be enough, fighting one each. But 8 or 10 Hard AIs is still too easy for us. Any suggestions please? I'm trying to do more complex ai with finite state mac...
by vrkomarov
Wed Jul 25, 2012 1:07 am
Forum: Mapping and Modding
Topic: Play movie
Replies: 3
Views: 10321

Many thanks! It worked. Now I try to run it without hide UI in main menu.
by vrkomarov
Tue Jul 24, 2012 12:31 am
Forum: Mapping and Modding
Topic: Play movie
Replies: 3
Views: 10321

Play movie

Hi everyone. I want run movie in game, but when i use Scripting.Media.PlayFMVFullscreen method (from Gd01Script.cs) get the following in Visual Studio: An unhandled exception of type 'System.InvalidOperationException' occurred in OpenRA.Game.exe Additional information: Widget FMVPLAYER has no child ...