Search found 1135 matches
- Fri Feb 23, 2024 7:02 pm
- Forum: Mapping and Modding
- Topic: making the nuke weapon purchasable
- Replies: 5
- Views: 1806
Re: making the nuke weapon purchasable
https://github.com/OpenRA/OpenRA/pull/17719 was rejected.
- Sat Dec 09, 2023 8:35 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 878
- Views: 2319489
Re: Send me your replays and I'll cast them!
https://cdn.discordapp.com/attachments/ ... 25Z.orarep was suggested as interesting for a cast. It requires https://github.com/OpenHV/OpenHV/releases/tag/20231125 to play
- Sun Nov 26, 2023 10:28 am
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 168225
Re: OpenHV
https://media.discordapp.net/attachments/840984330582360124/1170060181766422548/image.png The new electric pod is a new high tier infantry vehicle. https://media.discordapp.net/attachments/840984330582360124/1173345804786868254/image.png New lamps were added as decorational props https://media.disc...
- Sun Sep 17, 2023 3:12 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 168225
Re: OpenHV
https://i.imgur.com/EDhgYOh.png New utility vehicle queue including new money transport to allow your allies a comeback. https://media.discordapp.net/attachments/663031683313827851/1145058230939177084/image.png The health bars have been revamped for better readability. https://media.discordapp.net/...
- Sun Aug 20, 2023 6:24 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 168225
Re: OpenHV
https://media.discordapp.net/attachments/840984330582360124/1140708480534200430/image.png New interface revamp https://media.discordapp.net/attachments/663031683313827851/1142826457605865473/image.png including many changes to the build palette. https://media.discordapp.net/attachments/840984330582...
- Sun Aug 20, 2023 6:11 pm
- Forum: Mapping and Modding
- Topic: Convert RedAlert map to TiberianDawn
- Replies: 1
- Views: 11980
Re: Convert RedAlert map to TiberianDawn
In OpenRA the same terrain sprites have different IDs, so I don't think this would work.
- Tue Jul 25, 2023 7:32 pm
- Forum: Mapping and Modding
- Topic: Emergency Services Mod
- Replies: 18
- Views: 45828
Re: Emergency Services Mod
Dzierzan made some cool fire trucks: https://media.discordapp.net/attachments/415154443261050901/897097021167652894/fire.gif and I just allowed the fire truck a bit more independent when you give them an aggressive stance, after Pun made the auto-targeting a bit smarter in that regard. This is now ...
- Mon Jul 17, 2023 6:55 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 168225
Re: OpenHV
https://media.discordapp.net/attachments/840984330582360124/1129115468813312092/image.png Another old map remade. https://media.discordapp.net/attachments/840984330582360124/1129543996813873312/image.png Two new maps with complex terrain. https://media.discordapp.net/attachments/840984330582360124/...
- Sun Jun 18, 2023 8:35 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 168225
Re: OpenHV
https://media.discordapp.net/attachments/840984330582360124/1097215650927231056/showcase.gif The Crater Defense mini-game has new turrets and more enemies to put them to test. https://media.discordapp.net/attachments/415154443261050901/1119216314481901669/minelayer3.gif The mine layer boat was added.
- Thu Jun 01, 2023 10:04 am
- Forum: General Discussion
- Topic: can't run OpenRA installer under MX Linux
- Replies: 5
- Views: 11834
- Sun May 21, 2023 2:42 pm
- Forum: General Discussion
- Topic: MP online does not work.
- Replies: 2
- Views: 7609
Re: MP online does not work.
That is an extensive list of rule changes, so I can't tell after a brief look.
You can probably avoid the free carryall Lua script call with another StartingUnits@Carryall entry.
You can probably avoid the free carryall Lua script call with another StartingUnits@Carryall entry.
- Tue May 09, 2023 10:00 am
- Forum: General Discussion
- Topic: can't run OpenRA installer under MX Linux
- Replies: 5
- Views: 11834
Re: can't run OpenRA installer under MX Linux
Try the Flatpak.
- Sun Apr 16, 2023 3:40 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 168225
Re: OpenHV
Another followup stable release https://media.discordapp.net/attachments/840984330582360124/1092530476650070107/image.png A global chat that is connected to IRC, Matrix and Discord helps with match making. https://media.discordapp.net/attachments/840984330582360124/1092162635195240579/image.png Inte...
- Sun Mar 05, 2023 3:31 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 168225
Re: OpenHV
Finally, after 2 years of development and even more contributors: the second stable release of OpenHV arrives. The full changelog spans multiple pages and is fully transparent. Many changes were based on community feedback. https://media.moddb.com/images/articles/1/295/294583/auto/71eb4800-7201-11ea...
- Mon Jan 23, 2023 6:41 pm
- Forum: General Discussion
- Topic: Connection Failed Could not connect to 127.0.0.1
- Replies: 1
- Views: 8681
Re: Connection Failed Could not connect to 127.0.0.1
Was it late in-game and were you commanding large armies? Did you play with AI? Could be https://github.com/OpenRA/OpenRA/issues/19849 as well.