Search found 1014 matches

by Matt
Sun Jan 06, 2019 12:27 pm
Forum: General Discussion
Topic: Save game in Singleplayer
Replies: 2
Views: 163

Re: Save game in Singleplayer

by Matt
Sat Jan 05, 2019 1:27 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 11
Views: 750

Re: I consider to quit permanently

There is an --update-map command for the utility which should automate your modded maps migration to a later OpenRA version. https://github.com/OpenRA/OpenRAModSDK/ ... ne-version explains it, but only for mods. It works very similar on maps.
by Matt
Sat Jan 05, 2019 1:22 pm
Forum: General Discussion
Topic: Using Foreign Language Sound Files
Replies: 2
Views: 141

Re: Using Foreign Language Sound Files

The localized media are binary compatible so you can just install them, however you have to do this manually as there is currently some kind of design decision to keep it that way until management of localized installs and UI translation is in place. You can find a tutorial at https://gist.github.co...
by Matt
Sat Dec 22, 2018 11:58 am
Forum: General Discussion
Topic: Developer sponsorship
Replies: 5
Views: 439

Re: Developer sponsorship

We tried it with https://www.bountysource.com/search?query=OpenRA in the past, but it never really worked out. Most OpenRA developers have daytime jobs and the money collected was never really compensating the work hours.
by Matt
Wed Dec 19, 2018 1:20 pm
Forum: General Discussion
Topic: Single Player "Infiltration mission" is not winnable.
Replies: 4
Views: 278

Re: "Infiltration mission" is not winnable.

You can also play it single-player. It's just a bit harder. Circumvent the dogs, infiltrate the war factory with a truck in front of it. That last one may not be obvious.
by Matt
Sat Dec 01, 2018 1:04 pm
Forum: Mapping and Modding
Topic: Semi-competent port of allied counterstrike campaign
Replies: 3
Views: 412

Re: Semi-competent port of allied counterstrike campaign

You should sent them in at https://github.com/OpenRA/OpenRA/pulls one by one to get some code review and hints on how to improve the Lua scripts.
by Matt
Sat Nov 24, 2018 11:02 am
Forum: General Discussion
Topic: Aftermath CD Issue
Replies: 1
Views: 319

Re: Aftermath CD Issue

The game checks and extracts the files listed here: https://github.com/OpenRA/OpenRA/blob/b ... rmath.yaml If your CD deviates, it won't work.
by Matt
Sat Nov 17, 2018 7:15 pm
Forum: General Discussion
Topic: Implications of the C&C Remastered collection for OpenRA
Replies: 9
Views: 836

Re: Implications of the C&C Remastered collection for OpenRA

If they do a remaster in the style of Age of Empires HD or Starcraft Remastered then OpenRA might get some nice higher resolution graphics.
by Matt
Wed Oct 24, 2018 9:17 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 128
Views: 16023

Re: A Special Announcement from EA

If I were Electronic Arts, I would go for the obvious graphics remaster for higher resolution, but retain the pixel style. From a gameplay point of view I know that a large vocal majority calls the original balancing to be perfect, but the experience of OpenRA has shown that it needs renovation to a...
by Matt
Wed Sep 19, 2018 6:22 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 23839

Re: [mod][wip] KKND

Looks like you are making good progress.

by Matt
Sun Sep 16, 2018 12:08 pm
Forum: General Discussion
Topic: Dune 2000 wishlist
Replies: 12
Views: 735

Re: Dune 2000 wishlist

This version of the mod now uses the OpenRA Mod SDK. So old installation method is no longer valid. You no longer need OpenRA engine itself installed. SDK will install the engine for you. Unzip the archive file and run make.cmd and write "all" on cmd window that opens and hit enter. It should insta...
by Matt
Thu Sep 13, 2018 11:18 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 25
Views: 3665

Re: Mod: C&C: Combined Arms

I don't understand why the OPENRA team didn't improve the ai that much. They still get stuck on certain maps and have some silly scripting. I also hate the fact that you are forced to choose which ai you are playing... You should be able to select random so you might get a rush ai. normal ai or tur...