Search found 1017 matches

by Matt
Sat May 25, 2019 12:27 pm
Forum: General Discussion
Topic: Why not add ra2 game mod ?
Replies: 3
Views: 338

Re: Why not add ra2 game mod ?

It was rejected to include it with the engine in https://github.com/OpenRA/OpenRA/pull/9396
by Matt
Sat May 25, 2019 12:19 pm
Forum: General Discussion
Topic: Formation functionality
Replies: 5
Views: 245

Re: Formation functionality

Speed grouping was rejected in https://github.com/OpenRA/OpenRA/pull/13885
by Matt
Fri Feb 22, 2019 3:57 pm
Forum: Mapping and Modding
Topic: Tiberian Sun Tunnels
Replies: 4
Views: 698

Re: Tiberian Sun Tunnels

They actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.
by Matt
Sun Jan 06, 2019 12:27 pm
Forum: General Discussion
Topic: Save game in Singleplayer
Replies: 2
Views: 446

Re: Save game in Singleplayer

by Matt
Sat Jan 05, 2019 1:27 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 22
Views: 2526

Re: I consider to quit permanently

There is an --update-map command for the utility which should automate your modded maps migration to a later OpenRA version. https://github.com/OpenRA/OpenRAModSDK/ ... ne-version explains it, but only for mods. It works very similar on maps.
by Matt
Sat Jan 05, 2019 1:22 pm
Forum: General Discussion
Topic: Using Foreign Language Sound Files
Replies: 2
Views: 313

Re: Using Foreign Language Sound Files

The localized media are binary compatible so you can just install them, however you have to do this manually as there is currently some kind of design decision to keep it that way until management of localized installs and UI translation is in place. You can find a tutorial at https://gist.github.co...
by Matt
Sat Dec 22, 2018 11:58 am
Forum: General Discussion
Topic: Developer sponsorship
Replies: 5
Views: 688

Re: Developer sponsorship

We tried it with https://www.bountysource.com/search?query=OpenRA in the past, but it never really worked out. Most OpenRA developers have daytime jobs and the money collected was never really compensating the work hours.
by Matt
Wed Dec 19, 2018 1:20 pm
Forum: General Discussion
Topic: Single Player "Infiltration mission" is not winnable.
Replies: 4
Views: 513

Re: "Infiltration mission" is not winnable.

You can also play it single-player. It's just a bit harder. Circumvent the dogs, infiltrate the war factory with a truck in front of it. That last one may not be obvious.
by Matt
Sat Dec 01, 2018 1:04 pm
Forum: Mapping and Modding
Topic: Semi-competent port of allied counterstrike campaign
Replies: 3
Views: 715

Re: Semi-competent port of allied counterstrike campaign

You should sent them in at https://github.com/OpenRA/OpenRA/pulls one by one to get some code review and hints on how to improve the Lua scripts.
by Matt
Sat Nov 24, 2018 11:02 am
Forum: General Discussion
Topic: Aftermath CD Issue
Replies: 1
Views: 427

Re: Aftermath CD Issue

The game checks and extracts the files listed here: https://github.com/OpenRA/OpenRA/blob/b ... rmath.yaml If your CD deviates, it won't work.
by Matt
Sat Nov 17, 2018 7:15 pm
Forum: General Discussion
Topic: Implications of the C&C Remastered collection for OpenRA
Replies: 9
Views: 1217

Re: Implications of the C&C Remastered collection for OpenRA

If they do a remaster in the style of Age of Empires HD or Starcraft Remastered then OpenRA might get some nice higher resolution graphics.
by Matt
Wed Oct 24, 2018 9:17 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 129
Views: 22206

Re: A Special Announcement from EA

If I were Electronic Arts, I would go for the obvious graphics remaster for higher resolution, but retain the pixel style. From a gameplay point of view I know that a large vocal majority calls the original balancing to be perfect, but the experience of OpenRA has shown that it needs renovation to a...