Search found 1003 matches

by Matt
Wed Oct 24, 2018 9:17 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 125
Views: 10515

Re: A Special Announcement from EA

If I were Electronic Arts, I would go for the obvious graphics remaster for higher resolution, but retain the pixel style. From a gameplay point of view I know that a large vocal majority calls the original balancing to be perfect, but the experience of OpenRA has shown that it needs renovation to a...
by Matt
Wed Sep 19, 2018 6:22 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 23508

Re: [mod][wip] KKND

Looks like you are making good progress.

by Matt
Sun Sep 16, 2018 12:08 pm
Forum: General Discussion
Topic: Dune 2000 wishlist
Replies: 12
Views: 576

Re: Dune 2000 wishlist

This version of the mod now uses the OpenRA Mod SDK. So old installation method is no longer valid. You no longer need OpenRA engine itself installed. SDK will install the engine for you. Unzip the archive file and run make.cmd and write "all" on cmd window that opens and hit enter. It should insta...
by Matt
Thu Sep 13, 2018 11:18 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 24
Views: 3056

Re: Mod: C&C: Combined Arms

I don't understand why the OPENRA team didn't improve the ai that much. They still get stuck on certain maps and have some silly scripting. I also hate the fact that you are forced to choose which ai you are playing... You should be able to select random so you might get a rush ai. normal ai or tur...
by Matt
Tue Sep 11, 2018 5:10 pm
Forum: General Discussion
Topic: Linux (Xubuntu) - Advanced Install can't find ISO Mounted CD Image
Replies: 16
Views: 472

Re: Linux (Xubuntu) - Advanced Install can't find ISO Mounted CD Image

Try installing gnome-disk-utility and use the context menu option to mount and dismount iso images.
by Matt
Tue Sep 11, 2018 1:39 pm
Forum: Mapping and Modding
Topic: Ideas for mod-maps
Replies: 7
Views: 1153

Re: Ideas for mod-maps

Not yet. However I found a MOBA like map on https://resource.openra.net/maps/24963/
by Matt
Mon Sep 10, 2018 10:05 am
Forum: Announcements
Topic: New OpenRA forums
Replies: 28
Views: 8382

Re: New OpenRA forums

Great. Now this only needs a proper skin.
by Matt
Sat Sep 08, 2018 1:40 pm
Forum: General Discussion
Topic: Can we have your upvote?
Replies: 50
Views: 12818

Re: Can we have your upvote?

I found some more posts: https://www.reddit.com/r/Games/comments/9aamsd/openra_modernized_remake_of_cc_red_alert_dune/ https://www.reddit.com/r/Games/comments/7yfp4c/openra_modernized_remake_of_cc_red_alert_dune/ https://www.reddit.com/r/Games/comments/92w09v/openra_modernized_remake_of_cc_red_alert...
by Matt
Sat Sep 08, 2018 1:09 pm
Forum: Mapping and Modding
Topic: Ideas for mod-maps
Replies: 7
Views: 1153

Re: Ideas for mod-maps

A Defense of the Allies MOBA seems to be yet missing. Infantry could be creeps and vehicles heroe units.
by Matt
Sat Sep 08, 2018 1:01 pm
Forum: General Discussion
Topic: Dune 2000 wishlist
Replies: 12
Views: 576

Dune 2000 wishlist

Dune 2000 got way less players compared to the other OpenRA mods. There is also few interest from the competitive sector or from streamers.

What shall we do to improve this? Rebalance it like the TD and RA mod? Implement some missing features from the original? Any thoughts?
by Matt
Tue Sep 04, 2018 6:34 pm
Forum: Mapping and Modding
Topic: can air unit made with shp be docked or landed on helipad in openRA?
Replies: 2
Views: 172

Re: can air unit made with shp be docked or landed on helipad in openRA?

Yes, it shouldn't be a problem with OpenRA. The legacy engine limitation isn't inherited.
by Matt
Sun Sep 02, 2018 7:09 pm
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 4
Views: 467

Re: Dark Colony 1997 [mod]

At the moment OpenRA can't rip anything of it. You will need to write an additional parser. The fileformat is different. http://dspr.malikov.us/ is a web viewer of it. There is a converter (with source code!) available at http://www.dreamerman.cba.pl/en/jez.php?jp=3
by Matt
Sun Aug 12, 2018 1:48 pm
Forum: General Discussion
Topic: How to reintroduce the Silo?
Replies: 5
Views: 408

Re: How to reintroduce the Silo?

by Matt
Sun Aug 12, 2018 10:26 am
Forum: General Discussion
Topic: please remove all instances of communist symbology in Red Alert
Replies: 8
Views: 729

Re: please remove all instances of communist symbology in Red Alert

For nazi symbolism there are exceptions for works of art and just recently games in Germany will now get an official rating instead of being just banned. [1] Maybe similar exceptions exist for soviet symbolism.