Search found 31 matches
- Sat Jun 09, 2012 5:13 am
- Forum: General Discussion
- Topic: Making Hard AI, hard?
- Replies: 17
- Views: 19957
- Fri Jun 08, 2012 7:11 am
- Forum: General Discussion
- Topic: Making Hard AI, hard?
- Replies: 17
- Views: 19957
Re: Challenge accepted!
I created an AI with optimized build order that currently beats all available bots. Put this into your mods/ra/rules/system.yaml: HackyAI@OptiAI: Name:Optimized AI BuildingFractions: ... v2rl: 30% SquadSize: 10 It builds less refinerys (it seems to stop at 5 in the end game, but builds the second o...
- Sun May 27, 2012 6:07 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 50840
For sandworms not to be in the game seems a bit odd, they're pretty critical to warfare on Arrakis in the books. If you're in the open sand and causing vibrations, they're coming for you! But that wouldn't work for an RTS game... we could, however, have a targeted sandworm attack be a crate event. ...
- Sun May 27, 2012 4:40 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 50840
Phenomenal work, folks. I don't have the coding skills to really contribute at this point, but I've read all of the books and look forward to working to incorporate some of that stuff. A superweapon that is near mandatory: Does anyone have the art skills to draw a sandworm killing something? http://...
- Sun May 27, 2012 3:44 am
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 46354
- Thu May 17, 2012 8:26 am
- Forum: General Discussion
- Topic: Strategery of the New Pillbox
- Replies: 14
- Views: 9211
OK, so... Aside from shooting over walls, what would it take to make the E3 pillbox have a pragmatic purpose in some circumstances? I say some because the intent isn't to replace the turret. What would have to be changed about the rocket pillbox to make it have a niche (and not all-encompasing) adva...
- Thu May 17, 2012 8:21 am
- Forum: General Discussion
- Topic: New to RA - impressed!
- Replies: 3
- Views: 4038
The shroud, at present, is wholly an artificial construct. Your dudes can even shoot what they cannot see. The right click thing is because of modern RTS conventions. Waypoints and patrolling are great on paper, but the badasses of RTS games never use them extensively. I agree, however, that they'd ...
- Mon May 14, 2012 11:12 pm
- Forum: General Discussion
- Topic: My "Intro To Computer Programming" Term Project
- Replies: 4
- Views: 3988
- Fri May 11, 2012 7:37 am
- Forum: General Discussion
- Topic: Strategery of the New Pillbox
- Replies: 14
- Views: 9211
Strategery of the New Pillbox
For defending against tanks and considering bang for your buck, how do the following compare?
Turret and Pillbox with rocket dude.
Turret and Pillbox with rocket dude.
- Thu May 10, 2012 8:46 am
- Forum: Mapping and Modding
- Topic: RA enhanced mod
- Replies: 76
- Views: 119483
- Wed May 02, 2012 7:42 am
- Forum: General Discussion
- Topic: My "Intro To Computer Programming" Term Project
- Replies: 4
- Views: 3988
My "Intro To Computer Programming" Term Project
http://www.youtube.com/watch?v=yWPz796ZEL0 (I'll be talking and explaining during the video, & the music wont be there.) And I'll be showing the code for that, and "Make AI attack behavior more varied". ( https://github.com/OpenRA/OpenRA/pull/2059 ) Who said video games can't be education? Just thou...
- Wed May 02, 2012 1:16 am
- Forum: General Discussion
- Topic: Help with music and getting started with OpenRA
- Replies: 4
- Views: 5315
The existing (but not entirely complete) wiki: https://github.com/OpenRA/OpenRA/wiki
- Tue May 01, 2012 10:23 pm
- Forum: Mapping and Modding
- Topic: AI battles 010512
- Replies: 9
- Views: 7079
- Tue May 01, 2012 9:55 pm
- Forum: Mapping and Modding
- Topic: AI battles 010512
- Replies: 9
- Views: 7079
Might I ask what you did to change AI behavior? I remember modifying some files in original game years ago to make AI much harder, have it expand bases, build aircraft defences, special units and more. Is it that easy to accomplish harder AI in OpenRA too, or do you have to rewrite AI behaviour sub...
- Tue May 01, 2012 9:00 pm
- Forum: Mapping and Modding
- Topic: AI battles 010512
- Replies: 9
- Views: 7079
Big thing on my to do list, if curious, is figure out WTF I did that got the AI to attack me with aircraft that one time with that one aircraft. Alas, I didn't see it as a big deal at the time and didn't keep track of what I'd done to stimulate that. It's easy to have bots build airfields and aircra...