Search found 31 matches

by earthpig
Sat Jun 09, 2012 5:13 am
Forum: General Discussion
Topic: Making Hard AI, hard?
Replies: 17
Views: 19957

I'd suggest going with a new AI rather than replacing anything that already exists. Then me (and others) can look at yours, experiment, synthesize, etc.
by earthpig
Fri Jun 08, 2012 7:11 am
Forum: General Discussion
Topic: Making Hard AI, hard?
Replies: 17
Views: 19957

Re: Challenge accepted!

I created an AI with optimized build order that currently beats all available bots. Put this into your mods/ra/rules/system.yaml: HackyAI@OptiAI: Name:Optimized AI BuildingFractions: ... v2rl: 30% SquadSize: 10 It builds less refinerys (it seems to stop at 5 in the end game, but builds the second o...
by earthpig
Sun May 27, 2012 6:07 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 50840

For sandworms not to be in the game seems a bit odd, they're pretty critical to warfare on Arrakis in the books. If you're in the open sand and causing vibrations, they're coming for you! But that wouldn't work for an RTS game... we could, however, have a targeted sandworm attack be a crate event. ...
by earthpig
Sun May 27, 2012 4:40 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 50840

Phenomenal work, folks. I don't have the coding skills to really contribute at this point, but I've read all of the books and look forward to working to incorporate some of that stuff. A superweapon that is near mandatory: Does anyone have the art skills to draw a sandworm killing something? http://...
by earthpig
Sun May 27, 2012 3:44 am
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46354

Blarget2 wrote:
psydev wrote: It is there to keep ascetics from the novel (so I've heard, I've never read the dune series)
Lies, I saw no sandworms in that video! And those dudes were walking all over the open sand!
by earthpig
Thu May 17, 2012 8:26 am
Forum: General Discussion
Topic: Strategery of the New Pillbox
Replies: 14
Views: 9211

OK, so... Aside from shooting over walls, what would it take to make the E3 pillbox have a pragmatic purpose in some circumstances? I say some because the intent isn't to replace the turret. What would have to be changed about the rocket pillbox to make it have a niche (and not all-encompasing) adva...
by earthpig
Thu May 17, 2012 8:21 am
Forum: General Discussion
Topic: New to RA - impressed!
Replies: 3
Views: 4038

The shroud, at present, is wholly an artificial construct. Your dudes can even shoot what they cannot see. The right click thing is because of modern RTS conventions. Waypoints and patrolling are great on paper, but the badasses of RTS games never use them extensively. I agree, however, that they'd ...
by earthpig
Mon May 14, 2012 11:12 pm
Forum: General Discussion
Topic: My "Intro To Computer Programming" Term Project
Replies: 4
Views: 3988

Bringing hbox back, with a reason to exist.

http://www.youtube.com/watch?v=ygziajIg_-0
by earthpig
Fri May 11, 2012 7:37 am
Forum: General Discussion
Topic: Strategery of the New Pillbox
Replies: 14
Views: 9211

Strategery of the New Pillbox

For defending against tanks and considering bang for your buck, how do the following compare?

Turret and Pillbox with rocket dude.
by earthpig
Thu May 10, 2012 8:46 am
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 119483

Can you release what you're working with, so we can play/tinker/etc with it?
by earthpig
Wed May 02, 2012 7:42 am
Forum: General Discussion
Topic: My "Intro To Computer Programming" Term Project
Replies: 4
Views: 3988

My "Intro To Computer Programming" Term Project

http://www.youtube.com/watch?v=yWPz796ZEL0 (I'll be talking and explaining during the video, & the music wont be there.) And I'll be showing the code for that, and "Make AI attack behavior more varied". ( https://github.com/OpenRA/OpenRA/pull/2059 ) Who said video games can't be education? Just thou...
by earthpig
Wed May 02, 2012 1:16 am
Forum: General Discussion
Topic: Help with music and getting started with OpenRA
Replies: 4
Views: 5315

The existing (but not entirely complete) wiki: https://github.com/OpenRA/OpenRA/wiki
by earthpig
Tue May 01, 2012 10:23 pm
Forum: Mapping and Modding
Topic: AI battles 010512
Replies: 9
Views: 7079

1) Kind of treating OpenRA bot-wars as a spectator sport wherein I'm the 'owner' of a 'sports team.' Go team!
2) Pissing off a friend who plays. He doesn't like multiplayer, and likes playing the games versus a bunch of bots. The more he hates Rommel and gets frustrated, the happier I get.
by earthpig
Tue May 01, 2012 9:55 pm
Forum: Mapping and Modding
Topic: AI battles 010512
Replies: 9
Views: 7079

Might I ask what you did to change AI behavior? I remember modifying some files in original game years ago to make AI much harder, have it expand bases, build aircraft defences, special units and more. Is it that easy to accomplish harder AI in OpenRA too, or do you have to rewrite AI behaviour sub...
by earthpig
Tue May 01, 2012 9:00 pm
Forum: Mapping and Modding
Topic: AI battles 010512
Replies: 9
Views: 7079

Big thing on my to do list, if curious, is figure out WTF I did that got the AI to attack me with aircraft that one time with that one aircraft. Alas, I didn't see it as a big deal at the time and didn't keep track of what I'd done to stimulate that. It's easy to have bots build airfields and aircra...