Search found 84 matches
- Fri Jan 03, 2014 12:02 pm
- Forum: Mapping and Modding
- Topic: D2K mod multiple building time reduction
- Replies: 7
- Views: 5951
- Fri Jan 03, 2014 12:01 pm
- Forum: Mapping and Modding
- Topic: Where is the D2K mod HQ?
- Replies: 7
- Views: 8401
I used to be involved, but I left last April because I had to take a break for school and personal life. I did a major overhaul to the game's balance last may, and redefined the gameplay significantly. I am still interested in the project and OpenRA in general, but have taken a break. I will be back...
- Fri Jan 03, 2014 11:56 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 197798
What is the purpose of the bio-lab?
Also, why exactly have tiberium *and* ore?
Also, why exactly have tiberium *and* ore?
kaneCVR wrote: ↑Petrenko wrote: ↑Heyho,
Anyway - added a new gameplay video - NOD vs Allies , alpha 073 here: http://www.youtube.com/watch?v=BCNUpYNbIqA
- Tue Dec 31, 2013 2:04 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 153192
The extra tilesets look very exciting for D2K. Will they be added to the map editor? Also, regarding the map editor: I think that the way that the tiles are currently ordered in the map editor has some flaws; some seem out of order. It is hard to see that some cliffs should connect to one another. I...
- Tue Dec 31, 2013 1:56 pm
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 26862
- Tue Dec 31, 2013 1:44 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 197798
This looks really neat!
By any chance, did you base this on the mixed universe that I made a while back? (http://www.sleipnirstuff.com/forum/view ... hp?t=16274)
By any chance, did you base this on the mixed universe that I made a while back? (http://www.sleipnirstuff.com/forum/view ... hp?t=16274)
- Tue Dec 31, 2013 1:41 pm
- Forum: Mapping and Modding
- Topic: D2K mod multiple building time reduction
- Replies: 7
- Views: 5951
- Tue Dec 31, 2013 1:15 pm
- Forum: Competitions and Events
- Topic: C&C Tournament (2 v 2 ) NOW 26th October-27th october
- Replies: 11
- Views: 16193
- Tue Dec 31, 2013 1:14 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 25696
- Tue Dec 31, 2013 1:10 pm
- Forum: General Discussion
- Topic: about dune2000 mod
- Replies: 3
- Views: 3925
In any case, right now D2K kind of allows "spamming" anyway, because you can build a Starport, which gives you a second production queue. It lets you build units twice as fast, but with +25% cost. The Starport's behavior will probably be changed in the future (with prices fluctuating over time), but...
- Sat May 11, 2013 3:47 am
- Forum: General Discussion
- Topic: Anti-Basewalk for Red Alert
- Replies: 3
- Views: 3664
- Thu May 02, 2013 5:33 pm
- Forum: General Discussion
- Topic: OpenRA & RA2/YR
- Replies: 14
- Views: 15253
Now I do!epicelite wrote: ↑Am I the only one who sees a face with 3 eyes on the TS Conyard?
- Thu May 02, 2013 5:26 pm
- Forum: General Discussion
- Topic: Dune 2000 strategy guide
- Replies: 2
- Views: 4954
Sweet, looks good!Cmd. Matt wrote: ↑Working on it.Grenadier (Unfortunately, for technical reasons the D2K mod does not yet support the grenadier unit)
- Wed May 01, 2013 5:04 pm
- Forum: General Discussion
- Topic: Idea on how to stop basewalking: Building husks
- Replies: 10
- Views: 7788
Do what CNC did and make a build radius around the construction yard. If you want to build beyond the radius, you have to move the construction yard. It doesn't stop basewalking but just makes it sane. It makes it so that you can fight back against it by destroying his construction yard/mcv. He also...
- Wed May 01, 2013 5:01 pm
- Forum: General Discussion
- Topic: Dune 2000 strategy guide
- Replies: 2
- Views: 4954
Dune 2000 strategy guide
Not know anything about Dune 2000? Curious about the game? Well, I made a strategy guide to the D2K mod for OpenRA, so now you can learn about the game by reading about it. https://github.com/OpenRA/OpenRA/wiki/Strategy-Guide-for-Dune-2000-Mod Feel free to add to it if you think you have interesting...