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- Mon Mar 28, 2022 1:44 am
- Forum: General Discussion
- Topic: Replace name faction "Russia" with another variant
- Replies: 28
- Views: 41061
- Sun Jan 03, 2021 9:21 am
- Forum: Mapping and Modding
- Topic: Just for eye pleasing
- Replies: 9
- Views: 17107
Re: Just for eye pleasing
Did you recreate these in a 3D program like Blender or 3DS/Maya and create a sprite sheet, or did you create them from scratch in Photoshop? I resized the image and edit it by hand using realworldpaint Looks like an AI upscale. Is there actually a free program that I can download? AI upsacle will m...
- Sat Jan 02, 2021 10:52 am
- Forum: Mapping and Modding
- Topic: OpenRA Map Mutations
- Replies: 7
- Views: 8011
Re: OpenRA Map Mutations
Apaches that shoot rockets and bullets
Chinook for both soviet and allies
Mig that shoots air aswell
Yak that can fire torpedoes on ships
Chinook for both soviet and allies
Mig that shoots air aswell
Yak that can fire torpedoes on ships
- Mon Dec 28, 2020 2:39 am
- Forum: Mapping and Modding
- Topic: How do I design a map better for AI's doing Naval battles?
- Replies: 4
- Views: 8032
Re: How do I design a map better for AI's doing Naval battles?
well its is mostly aesthetic, but aesthetics and terrain collision go hand in hand in cliffs.
- Sun Dec 27, 2020 12:09 am
- Forum: Mapping and Modding
- Topic: Just for eye pleasing
- Replies: 9
- Views: 17107
- Sun Dec 27, 2020 12:01 am
- Forum: Mapping and Modding
- Topic: How do I design a map better for AI's doing Naval battles?
- Replies: 4
- Views: 8032
Re: How do I design a map better for AI's doing Naval battles?
There, here it is, enjoy.
- Sat Dec 26, 2020 11:45 pm
- Forum: Mapping and Modding
- Topic: How do I design a map better for AI's doing Naval battles?
- Replies: 4
- Views: 8032
Re: How do I design a map better for AI's doing Naval battles?
Your map is fine, try playing with normal AI, they tend to build navy aswell.
By the way Ive fixed all of the cliffs, the water cliffs, and the beaches for you, now ill fix the river bridge and then upload the map here.
By the way Ive fixed all of the cliffs, the water cliffs, and the beaches for you, now ill fix the river bridge and then upload the map here.
- Mon Oct 12, 2020 7:09 pm
- Forum: Mapping and Modding
- Topic: Just for eye pleasing
- Replies: 9
- Views: 17107
Re: Just for eye pleasing
Unfortunately no, that is the only I made, just for the fun of it.
- Sat Oct 10, 2020 8:13 pm
- Forum: Mapping and Modding
- Topic: Just for eye pleasing
- Replies: 9
- Views: 17107
Just for eye pleasing
Dune HD any one?
- Sat Oct 10, 2020 7:52 pm
- Forum: Mapping and Modding
- Topic: New civ buildings on the works for openra
- Replies: 11
- Views: 15736
Re: New civ buildings on the works for openra
I am in the processes of making new civ buildings, take a look and tell me you opinions. They look great. Keep'm coming! QUESTION: What kind of tools are you using to - Create the 3D models ? -- Do you create your buildings from scratch? -- Do you use templates created by others - Render them into ...
- Thu Sep 24, 2020 2:03 am
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 9738
Re: Having modding fun with Blender (v2.79b)
curious to see them in-game with screenshots
- Fri Sep 11, 2020 9:00 am
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 81550
Re: Dome Tech Revamp
Artillery Weapon range from 12 cells to 9 (change it to 8? same for v2?) V2 Rocket Launcher Movement speed from 85 to 98 Reload delay from 240 to 150 I dont know, its easy already to snipe an con yard with 4 of them AA Gun Cost from 800 to 600 Damage from 1200 to 830 at least give it some extra visi...
- Tue Jul 28, 2020 8:15 pm
- Forum: General Discussion
- Topic: Question about harder AI Bots
- Replies: 2
- Views: 5297
Re: Question about harder AI Bots
Try my mod though it is for TD, I made the AI as much challenge as possible using only traits without LUA.
The AI is best when there is alot of tiberium near its starting location.
I would suggest free for all with more than 4 AI players.
https://github.com/KOYK/Tiberian-Dawn-Original/releases
The AI is best when there is alot of tiberium near its starting location.
I would suggest free for all with more than 4 AI players.
https://github.com/KOYK/Tiberian-Dawn-Original/releases
- Tue Jun 02, 2020 1:43 pm
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn game mode)
- Replies: 12
- Views: 27672
- Wed May 27, 2020 2:37 am
- Forum: Mapping and Modding
- Topic: OpenRA Mod Editor
- Replies: 3
- Views: 13635
Re: OpenRA Mod Editor
Hey DoDoCat! It looks great but I have a question, is there a release version of it? I have no idea how to build it.