Search found 438 matches

by BaronOfStuff
Tue Jul 07, 2015 5:09 pm
Forum: General Discussion
Topic: 'Colour was too similar to x, and has been adjusted'
Replies: 16
Views: 22168

Yes, all that fucking dark blue terrain. We call that water over here. Nice try at being a smartass, but the water is light blue. At least my post was smart, while yours were simply ass. Might want to brush up on your reading comprehension too while you're at it. I said nice try . There was nothing...
by BaronOfStuff
Tue Jul 07, 2015 1:17 pm
Forum: General Discussion
Topic: One More Soviet Faction?
Replies: 23
Views: 19281

I'm not really sure the Soviets need a third sub-faction.
by BaronOfStuff
Sun Jul 05, 2015 6:41 pm
Forum: General Discussion
Topic: I see a cracking at multiplay
Replies: 9
Views: 9859

Seconded. Being able to see what the custom rules are through clicking a button (much like CnCNet allows) would be good too.
by BaronOfStuff
Sun Jul 05, 2015 5:28 pm
Forum: General Discussion
Topic: I see a cracking at multiplay
Replies: 9
Views: 9859

Really, the name "EduardKhil" should have been a clue to some potential level of trolling.
by BaronOfStuff
Sun Jul 05, 2015 5:25 pm
Forum: General Discussion
Topic: 'Colour was too similar to x, and has been adjusted'
Replies: 16
Views: 22168

Re: 'Colour was too similar to x, and has been adjusted'

Graion Dilach wrote:
BaronOfStuff wrote: Yes, all that fucking dark blue terrain.
We call that water over here.
Nice try at being a smartass, but the water is light blue.
by BaronOfStuff
Sat Jul 04, 2015 2:12 pm
Forum: General Discussion
Topic: 'Colour was too similar to x, and has been adjusted'
Replies: 16
Views: 22168

'Colour was too similar to x, and has been adjusted'

Can we PLEASE have an option to enable/disable this tournament-oriented nonsense, or at least completely get rid of this shit in Single Player Skirmish mode (where it's not at all needed)? I generally prefer using a muted dark blue for my colour, yet with every further release the game seems to make...
by BaronOfStuff
Fri Jun 19, 2015 5:53 pm
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 16172

Just leave it as something for campaign/standalone missions. It's entirely unnecessary for skirmishes or PvP.
by BaronOfStuff
Thu Jun 11, 2015 11:50 am
Forum: General Discussion
Topic: Rating and rankingsystem
Replies: 22
Views: 18179

Don't do this, or at the very least don't make any aspect of the stats public; the last thing a community like this really needs is a load of saddos berating new/casual players who don't sit at the PC all day replaying maps and learning build orders ASAP with endless chorus-calls of "noob" etc. whil...
by BaronOfStuff
Tue Jun 02, 2015 9:30 pm
Forum: General Discussion
Topic: teamkilling and stealing nicks
Replies: 27
Views: 20298

Registration sounds fine to me and I'm all for it, but actually implementing it is another matter altogether.
by BaronOfStuff
Wed May 27, 2015 5:53 pm
Forum: General Discussion
Topic: Need help on the Open RA built in map editor
Replies: 7
Views: 7022

Re: Need help on the Open RA built in map editor

I would also like to know how to configure something so say there's 3 units coming up, vs 2 stronger opponents, I would like to know how to set it so there's a way where TWO SPECIFIC UNITS fire at one opponent while the other fires at the other. In this particular instance, set up the approach so t...
by BaronOfStuff
Mon May 25, 2015 10:50 pm
Forum: General Discussion
Topic: Attack Move
Replies: 13
Views: 10519

To be quite honest I think that it's dumb when units auto-attack any structures that aren't defences. Why? Because what if you want to secure certain bits of an enemy base for capture? It becomes a load more work than it ever was in classic TD/RA since your stuff will just flatten everything in the ...
by BaronOfStuff
Fri May 22, 2015 12:28 pm
Forum: Mapping and Modding
Topic: Impossible AI?
Replies: 14
Views: 18155

Murto the Ray wrote:
Canavusbis wrote: -snip-
True, but then again deep blue was still able to defeat a reigning chess grand master which is still very impressive.
Aaaaaand we're back to bringing up the insurmountable difference in possible moves between Chess and RTS games!
by BaronOfStuff
Sat May 16, 2015 12:25 pm
Forum: General Discussion
Topic: Actors: multi0, multi1, multi2 etc.
Replies: 26
Views: 17984

+1 for Notepad++, it is indeed brilliant.
by BaronOfStuff
Thu May 14, 2015 9:10 am
Forum: Mapping and Modding
Topic: Tiberian Dawn Xtended - new public beta
Replies: 3
Views: 6477

Oh you magnificently secretive bastard! Giving this a go now!
by BaronOfStuff
Wed May 13, 2015 1:47 pm
Forum: General Discussion
Topic: Red Alert: Pacific Theater
Replies: 18
Views: 15756

It was called a 'Tommycooker' for a reason by Panzerwaffe crews. British crews referred to it as a Ronson; "first time, every time". In other words, the bastard almost invariably burst into flames when it was hit. The Sherman was a fine tank on paper, but in practice it simply was not entirely suita...