Search found 21 matches
- Mon Jun 05, 2017 3:15 pm
- Forum: General Discussion
- Topic: What size monitor do you play on?
- Replies: 11
- Views: 9286
- Thu Sep 01, 2011 8:04 pm
- Forum: General Discussion
- Topic: unsupported gpu?
- Replies: 10
- Views: 10531
- Wed Jul 06, 2011 2:39 pm
- Forum: General Discussion
- Topic: A couple of Issues With OpenRa
- Replies: 5
- Views: 5912
- Sun Jun 26, 2011 12:22 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 62253
- Sun Jun 26, 2011 6:49 am
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 62253
use flood fill algorithm to mark all the water regions. Everytime a building is built or destroyed check if it is within attackable radius from any water regions. If it is put it in that regions list of attackable buildings. If the AI can build ships in a water region that has attackable enemy build...
- Sat Jun 04, 2011 11:11 am
- Forum: General Discussion
- Topic: Any chance of OpenRA coming to Android?
- Replies: 7
- Views: 9634
Andriod is Java and iOS is c / objective c. This project is written in c#. So I can't imagine them taking on a conversion of the code while it is still in development. Not to mention they might not even own either and get no benefit from it. It would be best if someone who owned an android step up a...
- Mon May 23, 2011 12:52 pm
- Forum: General Discussion
- Topic: Things i found out during first games(suggestions/questions)
- Replies: 13
- Views: 15158
- Wed Mar 30, 2011 6:37 am
- Forum: General Discussion
- Topic: Game speed too slow
- Replies: 7
- Views: 7094
- Wed Mar 30, 2011 6:17 am
- Forum: General Discussion
- Topic: Stopped working 20110320
- Replies: 19
- Views: 17142
Ok well of course fancier things will be more complicated with software rendering. However you can do palette swapping with standard SDL. To have fast blitting you simply make sure the image is in the same format as the screen and then don't edit the image and it will stay in hardware memory for fas...
- Tue Mar 29, 2011 4:53 pm
- Forum: General Discussion
- Topic: Game speed too slow
- Replies: 7
- Views: 7094
If this is a synchronized game then the server distributes a ticker packet right? You could just send that ticker packet out faster if you wanted to right? Otherwise have all the server / clients interpret it as a different length of time... more time for more speed. Right? I mean it shouldn't be ha...
- Tue Mar 29, 2011 2:47 pm
- Forum: General Discussion
- Topic: Requirements for the game?
- Replies: 7
- Views: 6860
- Tue Mar 29, 2011 8:03 am
- Forum: General Discussion
- Topic: Stopped working 20110320
- Replies: 19
- Views: 17142
In the way you both worded your situation, yes money would fix something. It would change the priorities so people could turn the game on to play these new important features. I will say the developers do appear to be pretty quick though. But if your time and persuasion is "not for sale" and this pr...
- Tue Mar 29, 2011 5:31 am
- Forum: General Discussion
- Topic: Stopped working 20110320
- Replies: 19
- Views: 17142
The GPU requirements are too steep, a low requirement solution needs to be provided. The low requirement solution doesn't have to be well maintained / supported but it needs to be there. Patches welcome. Exactly how much of opengl etc is used? What kind of effects are done? If you aren't doing much...
- Mon Mar 28, 2011 4:49 am
- Forum: General Discussion
- Topic: Suspicious.Cloud
- Replies: 6
- Views: 7085
- Sun Mar 27, 2011 2:17 pm
- Forum: General Discussion
- Topic: Suspicious.Cloud
- Replies: 6
- Views: 7085