Search found 21 matches

by FreakNigh
Mon Jun 05, 2017 3:15 pm
Forum: General Discussion
Topic: What size monitor do you play on?
Replies: 11
Views: 9286

I think 29" 2560x1600 but I have to play windowed 1920x1200 because of the fps.
by FreakNigh
Thu Sep 01, 2011 8:04 pm
Forum: General Discussion
Topic: unsupported gpu?
Replies: 10
Views: 10531

so the Intel 945G is now supported with the cg renderer?
by FreakNigh
Wed Jul 06, 2011 2:39 pm
Forum: General Discussion
Topic: A couple of Issues With OpenRa
Replies: 5
Views: 5912

Is it possible to make it so if they decide to attack something without being ordered then they will only chase the target a certain distance before returning to the original position.
by FreakNigh
Sun Jun 26, 2011 12:22 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 62253

That's a crude'ish simple approach but it is up to the developers of openra.

Also if the AI deems it worth while to have ships in a certain water region then it can use a path finding algorithm to build its way there granted if that water region is even a threat anyways.
by FreakNigh
Sun Jun 26, 2011 6:49 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 62253

use flood fill algorithm to mark all the water regions. Everytime a building is built or destroyed check if it is within attackable radius from any water regions. If it is put it in that regions list of attackable buildings. If the AI can build ships in a water region that has attackable enemy build...
by FreakNigh
Sat Jun 04, 2011 11:11 am
Forum: General Discussion
Topic: Any chance of OpenRA coming to Android?
Replies: 7
Views: 9634

Andriod is Java and iOS is c / objective c. This project is written in c#. So I can't imagine them taking on a conversion of the code while it is still in development. Not to mention they might not even own either and get no benefit from it. It would be best if someone who owned an android step up a...
by FreakNigh
Mon May 23, 2011 12:52 pm
Forum: General Discussion
Topic: Things i found out during first games(suggestions/questions)
Replies: 13
Views: 15158

Personally OpenRA and OpenCNC sound great to me. But honestly, they're a small team working for fun, don't harass them about trivial things.
by FreakNigh
Wed Mar 30, 2011 6:37 am
Forum: General Discussion
Topic: Game speed too slow
Replies: 7
Views: 7094

Your right I haven't played it, because one of the features not on the priority was compatibility because it was overtaken by other features.
by FreakNigh
Wed Mar 30, 2011 6:17 am
Forum: General Discussion
Topic: Stopped working 20110320
Replies: 19
Views: 17142

Ok well of course fancier things will be more complicated with software rendering. However you can do palette swapping with standard SDL. To have fast blitting you simply make sure the image is in the same format as the screen and then don't edit the image and it will stay in hardware memory for fas...
by FreakNigh
Tue Mar 29, 2011 4:53 pm
Forum: General Discussion
Topic: Game speed too slow
Replies: 7
Views: 7094

If this is a synchronized game then the server distributes a ticker packet right? You could just send that ticker packet out faster if you wanted to right? Otherwise have all the server / clients interpret it as a different length of time... more time for more speed. Right? I mean it shouldn't be ha...
by FreakNigh
Tue Mar 29, 2011 2:47 pm
Forum: General Discussion
Topic: Requirements for the game?
Replies: 7
Views: 6860

is there not a small sleep in the main loop or something?
by FreakNigh
Tue Mar 29, 2011 8:03 am
Forum: General Discussion
Topic: Stopped working 20110320
Replies: 19
Views: 17142

In the way you both worded your situation, yes money would fix something. It would change the priorities so people could turn the game on to play these new important features. I will say the developers do appear to be pretty quick though. But if your time and persuasion is "not for sale" and this pr...
by FreakNigh
Tue Mar 29, 2011 5:31 am
Forum: General Discussion
Topic: Stopped working 20110320
Replies: 19
Views: 17142

The GPU requirements are too steep, a low requirement solution needs to be provided. The low requirement solution doesn't have to be well maintained / supported but it needs to be there. Patches welcome. Exactly how much of opengl etc is used? What kind of effects are done? If you aren't doing much...
by FreakNigh
Mon Mar 28, 2011 4:49 am
Forum: General Discussion
Topic: Suspicious.Cloud
Replies: 6
Views: 7085

your code writes code on the fly?
by FreakNigh
Sun Mar 27, 2011 2:17 pm
Forum: General Discussion
Topic: Suspicious.Cloud
Replies: 6
Views: 7085

erm I'm just thinking maybe the developer has a virus so I have to wait until the next release I guess.