Search found 96 matches
- Fri Feb 01, 2013 7:40 pm
- Forum: Mapping and Modding
- Topic: MicroGraphics
- Replies: 46
- Views: 52439
- Wed Jan 02, 2013 2:06 am
- Forum: General Discussion
- Topic: Compiling OpenRA on Ubuntu
- Replies: 19
- Views: 33736
Hmm, how does one install extra mods (for example, mine ) on Ubuntu? I tried simply dragging and dropping my mod into /usr/share/openra/mods/, but it says I do not have sufficient permission. But whenever I run "sudo nautilus" and DO put the file in there, the game will not even read the file when ...
- Wed Nov 14, 2012 7:04 pm
- Forum: Mapping and Modding
- Topic: OpenRA IDE
- Replies: 9
- Views: 9742
- Mon Oct 22, 2012 7:46 pm
- Forum: General Discussion
- Topic: Why no FAKE buildings for allies?
- Replies: 4
- Views: 4209
- Tue Oct 09, 2012 8:28 pm
- Forum: Mapping and Modding
- Topic: Tanks to use power?
- Replies: 6
- Views: 5394
Hmm... what about to create EMP mass weapon effects in OpenRAProteus wrote: ↑ I tried adding RequiresPower to a unit, all it does is prevent them from shooting their weapon if you have low power; they can still move around
- Wed Oct 03, 2012 8:00 pm
- Forum: Mapping and Modding
- Topic: All the music from RA in scores.mix
- Replies: 23
- Views: 62106
- Mon Oct 01, 2012 6:54 pm
- Forum: General Discussion
- Topic: A bit of feedback
- Replies: 2
- Views: 3412
Re: A bit of feedback
We are waiting this for yearsTiberFCSL wrote: ↑ It also annoys me the lack of "left-click mouse button orders" option, but I know that at least in Tiberian Dawn mod it's being worked, so, great! But, is this feature going to be into RA mod as well?
- Mon Oct 01, 2012 6:53 pm
- Forum: Mapping and Modding
- Topic: Editing the AI
- Replies: 2
- Views: 3108
- Tue Sep 18, 2012 8:05 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48271
- Tue Sep 18, 2012 7:31 pm
- Forum: General Discussion
- Topic: Game is slow...C# runtime issues?
- Replies: 26
- Views: 23130
- Fri Sep 07, 2012 9:01 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48271
Ok, this is one more TODO list with some things that can be discussed... *some units or features not yet in OpenRA, but it would be possible in future. Service depot and repairing/restoring. -Repairs air units on service depot when they damaged. -Repairs submarines/ships in subpens/shipyards where t...
- Mon Sep 03, 2012 10:45 am
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48271
- Mon Aug 13, 2012 10:59 am
- Forum: General Discussion
- Topic: [Request] Multilanguage support
- Replies: 25
- Views: 23520
[Request] Multilanguage support
Do you remember conquer.eng file from original Red Alert 1? This file stores language strings. In OpenRA would be useful if different language strings stored in special yaml files like english.yaml, spanish.yaml e.t.c. in folder "openra/mods/ra/languages", and modders can more easily translate text/...
- Tue Aug 07, 2012 6:37 pm
- Forum: General Discussion
- Topic: Idea About Interface
- Replies: 3
- Views: 3265
- Wed Aug 01, 2012 7:49 pm
- Forum: General Discussion
- Topic: Game grinds to a halt
- Replies: 11
- Views: 8241