Search found 14 matches

by DvD
Wed Oct 31, 2018 1:31 am
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 25166

Re: Misc thoughts

Would've been cool, sending a bunch of MAD tanks back to an opponent's base. Just dont deploy them until they are chrono'ed I mean if your opponent chronos them in your base and you try to chrono them back. You can of course chrono them before they are deployed but it wouldn't be as evil as doing t...
by DvD
Tue Oct 30, 2018 6:21 pm
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 25166

Misc thoughts

Just a bunch of thoughts I've jotted down over the time. I'm in no way a pro and I mostly play RA team matches, but these should be pretty generic: Spy power down ability . In large maps with many opponents especially it is rather easy for a player to sneak a spy into an undefended PP and it's compa...
by DvD
Mon Aug 08, 2016 4:54 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 871
Views: 1615560

3v3, Gulf of Grief (rich ver.), pretty balanced for 75% of the time. Many mistakes were made and yet it was quite enjoyable. The opposing faction kept hammering at my nuke keeping our whole team on the toes for too many sweating minutes, as one of us had no conyard for almost the entirety of the mat...
by DvD
Mon Aug 08, 2016 4:17 pm
Forum: General Discussion
Topic: [RA Balance] Radar Dome + Allied Radar Jammer
Replies: 19
Views: 13937

A couple years ago I suggested the same idea for Radars, with the added twist of providing approximate locations (proportional to distance) so as not to make artys the ultimate killers they are now with GPS. Those who played Total Annihilation will remember this lovely feature. Radar range can alwa...
by DvD
Sun Sep 27, 2015 12:42 pm
Forum: General Discussion
Topic: The Art of Pausing
Replies: 22
Views: 16201

Har har. This passive-aggressive comment was quite uncalled for but I'll be sporty and say touché . Well you insisted on that our assertions cannot be proved so I backed off from the "evidence" and gave you the quote. Don't mean to hurt your feelings but when your argument rests on people usually b...
by DvD
Sun Sep 27, 2015 12:39 pm
Forum: General Discussion
Topic: The Art of Pausing
Replies: 22
Views: 16201

I fear, however, that this is an isolated opinion and that pausing is generally frowned upon. So my prediction was correct. Pausing is lame and if you do that for any other reason than having to take a break you are really, really mean and your name will live in infamy. Point taken. My opinion, whi...
by DvD
Sun Sep 27, 2015 3:04 am
Forum: General Discussion
Topic: The Art of Pausing
Replies: 22
Views: 16201

Game stops. But so does pausing for a short phone call; yet you wouldn't consider it disrespectful and rightly so. What is then the issue that disrupts their experience? Not saying I'm going to pull the same trick in the future (far from it, actually; I just wanted to give it a go once), but I'd li...
by DvD
Sun Sep 27, 2015 12:51 am
Forum: General Discussion
Topic: The Art of Pausing
Replies: 22
Views: 16201

Disrespectful to others as it disrupts their experience. Simple as that. In what way does it disrupt their experience? Sure it can happen but you don't follow the example of the lowest common denominator. People are usually decent and well behaved. Neither mine nor your assertion can be proved, of ...
by DvD
Sat Sep 26, 2015 10:32 pm
Forum: General Discussion
Topic: The Art of Pausing
Replies: 22
Views: 16201

IMO pauses are there to be used if something happens irl such as a phone going off etc Eh, that'd be great in principle, but I bet people will unpause as soon as you leave because people are jerks, usually. Not so that you can get around your inability to do something quick enough during a game, ho...
by DvD
Sat Sep 26, 2015 7:04 pm
Forum: General Discussion
Topic: The Art of Pausing
Replies: 22
Views: 16201

The Art of Pausing

In a RA 3v3 match I paused moments before a nuke hit our base -- just the time for me to IC one of our nuke silos present in the direction where the nuke was probably falling (it didn't work, by the way: it was directed to a conyard south of it). That was enough for one player on the opposing team t...
by DvD
Tue Sep 22, 2015 9:53 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 871
Views: 1615560

Merry little 3v3 match. Very tense and balanced until OMYGODTHATCHRONO
by DvD
Sat Jul 26, 2014 1:06 pm
Forum: General Discussion
Topic: Thoughts on RADAR
Replies: 5
Views: 4418

Thoughts on RADAR

It seems weird that in the C&C series (up to RA2 at least) radar's only action is to enable the minimap. How are the two things related? I think the minimap should be enabled by default. Playing without one is really annoying and it hinders gameplay for no good reason. I mean, even Age of Empires ha...
by DvD
Wed Mar 09, 2011 11:52 am
Forum: Mapping and Modding
Topic: Adding a new Vehicle to an existing Country
Replies: 7
Views: 9406

What's with people wanting faster gameplay these days?

If anything, we need more time to think, not less. Faster gameplay just takes the S out of RTS.
by DvD
Mon Feb 28, 2011 8:57 pm
Forum: Mapping and Modding
Topic: [MAP - RA - 7p] - Unfair Advantage
Replies: 0
Views: 3812

[MAP - RA - 7p] - Unfair Advantage

This map is designed for an odd number of players: 2vs3 or 3vs4 (or even 1vs2). There is a number of map-related modifications to standard gameplay: 1) The weaker team (which is supposed to start from the three northern positions) have a capturable, undestructable Missile Silo inside their base. 2) ...