Search found 91 matches

by hamb
Wed Apr 17, 2019 6:07 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Re: Renegade 2D (Tiberian Dawn map)

A new version is available! Alpha map (version 0.95): https://resource.openra.net/maps/31296/ Bravo map (version 0.95): https://resource.openra.net/maps/31297/ Changes in 0.95: Gameplay - Fixed a bug where surrendered players could keep playing - Fixed issues with incorrect point calculations (playe...
by hamb
Mon Apr 15, 2019 6:13 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Re: Renegade 2D (Tiberian Dawn map)

The original map has been updated to 0.94, and glad to say a new map is available: Bravo https://i.imgur.com/qHs2y0K.png Downloads: Alpha map (version 0.94): https://resource.openra.net/maps/31273/ Bravo map (version 0.94): https://resource.openra.net/maps/31274/ Changes in 0.94: Gameplay - Added He...
by hamb
Sat Apr 13, 2019 10:18 pm
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Re: Renegade 2D (Tiberian Dawn map)

Thanks everyone who played today :) it was fun and there's some definite areas for improvement.

Edit: Moved roadmap to first post.
by hamb
Sat Apr 13, 2019 3:47 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Re: Renegade 2D (Tiberian Dawn map)

Thanks Casib/Beans! I watched the replay of that game. Your engineer was killed but its dead body managed to enter a humvee (that shouldn't happen). So when you unloaded the transport, the game crashed. This is an engine issue so a fix will rely on a new OpenRA release. But I can add a check to the ...
by hamb
Thu Apr 11, 2019 5:30 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Re: Renegade 2D (Tiberian Dawn map)

I apologize again about the crashes in 0.92. Before finishing 0.92, I had modified my engine to watch 0.90 replays -- which had the effect of breaking all Lua error handling. 0.93 is now available , here are all changes since 0.90: Map - Fixed spectating and replays crashing - Point and Credit rewar...
by hamb
Wed Apr 10, 2019 8:12 pm
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Re: Renegade 2D (Tiberian Dawn map)

There are issues with 0.92, so it's nice to see players on 0.90 today. I'll have a stable 0.93 out by tomorrow. I'm glad for the feedback and interest so far on this game mode. Please feel free to share any replays of the newer version when it's out. Spectating or replays are busted on 0.90. I'll be...
by hamb
Wed Apr 10, 2019 2:41 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Re: Renegade 2D (Tiberian Dawn map)

Im tried to play this map. Looking pretty nice. But TD doesnt have enough players to play it. Also Engineers cant disarm enemy's beacons and unmanned vehicle sometimes tried attack. Thanks for trying it out :) A new version of the map is available -- I fixed the two issues you found, and a couple m...
by hamb
Tue Apr 09, 2019 12:51 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map)
Replies: 18
Views: 1644

Renegade 2D (Tiberian Dawn map)

Hi folks! I've been working on a Lua map for a while now... and here it is: Renegade 2D - Control a single unit in a shared base with your team; pilot vehicles, defend your base, and destroy the enemy! https://i.imgur.com/DwzNVS3.png https://i.imgur.com/qHs2y0K.png Downloads: Alpha map (version 0.95...
by hamb
Fri Sep 14, 2018 9:08 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 1618

Re: very advaced tactic multisoul

Someone in this thread is posting under multiple forum accounts.

This is a reminder that this is against forum rules, and action will be taken if it continues.
by hamb
Mon Oct 30, 2017 7:04 am
Forum: Mapping and Modding
Topic: RA classic
Replies: 2
Views: 1035

RA classic

Hi everyone! I've begun work on a "RA classic" mod in light of the current mod situation. I don't see this as a replacement for the current RA mod or the original game. As the current RA mod has grown over the greater part of a decade, I feel this allows for a classic RA mod to exist. One of its goa...
by hamb
Tue Oct 17, 2017 4:38 am
Forum: General Discussion
Topic: Mod selector on startup
Replies: 17
Views: 10906

Shortcuts for every mod will be created when installing the new release
by hamb
Thu May 04, 2017 6:44 pm
Forum: General Discussion
Topic: [RA] Playtest v1.6b - Still an experimental phase.
Replies: 59
Views: 15792

support a higher tank-to-infantry ratio (hand in hand with the more expensive barracks) and bring some more interesting timing pushes into RA. There's no guarantee this will work well and will potentially push tech options further back. We'll see tho, I've occasionally seen a few sick macro tank bl...
by hamb
Wed Jul 13, 2016 3:43 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 10599

This officially considered a bug ( #8122 ) that was accidentally introduced when fixing a different bug ( #6766 ) where construction yards could end up in a state where they couldn't be undeployed or sold. I repeat again, this is not an intentional feature, as the code is demonstrably wrong. Unfort...
by hamb
Fri Jun 17, 2016 10:16 pm
Forum: General Discussion
Topic: Default map great Sahara
Replies: 6
Views: 1450

Let's rework the map so it's friendly, or completely remove it from the included map pool.
by hamb
Mon May 30, 2016 1:28 am
Forum: General Discussion
Topic: Red Alert Balance Discussion [Release-20160508]
Replies: 50
Views: 20014

The germany idea is interesting SoScared, but I've always wondered about bringing back a third soviet country and giving them a tank airdrop, since soviet tanks are meant to be the best in the game :) I agree with trying to change more underused units. For Germany, what about changing chrono tank so...