Search found 17 matches

by ragingirish
Mon Nov 28, 2011 8:47 pm
Forum: General Discussion
Topic: openRA own Soundtrack!
Replies: 1
Views: 2727

I cannot say for sure but I say go for it. Upload it hear and also be active in the IRC. http://webchat.freenode.net/

I would ask chrisf there specifically if he and the others would like to integrate it.
by ragingirish
Fri Oct 28, 2011 6:54 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

how about multipule display options would be nice to have two or more windows like supreme commander did.
by ragingirish
Fri Jul 15, 2011 2:49 pm
Forum: General Discussion
Topic: Spread the word!
Replies: 2
Views: 3365

Spread the word!

I want to try to grow the community and I think r/gaming is a good place to start. Currently Reddit gaming has a post up "what games are you playing" I think it would be possible to get openRA in the top 30. Here is a link to the instructions. http://www.reddit.com/r/gaming/comments/hzp98/official_w...
by ragingirish
Tue Jun 21, 2011 9:42 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

I just got done playing a 3 hr game on seru's competition map for 8. It ended in a stale mate, maybe a win for me if I kept at it for another hour. It got me thinking for those long drawn out games what might turn the tide would be purchasing up tech grades. On another tab make a tech tab. On that t...
by ragingirish
Fri Jun 17, 2011 1:15 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

raised turret

I would like to see a second build option for the allied turret. Could we have a second turret built up on a chunk of wall that would be able to fire over walls and structures. I think the price would be around 800 in comparison to the standard ground based one.
by ragingirish
Wed Jun 01, 2011 1:47 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

more ideas

Wanted throw in some request in for the next, next release. 1. chrono tank, gap gen, in general all the missing units. 2. give the allied cruiser some power its still to weak 3. give troops some battle field ai; for example prioritize targets: rifle man= tanya> shock trooper > flame trooper > granad...
by ragingirish
Sat Mar 26, 2011 4:01 am
Forum: General Discussion
Topic: Some reccomendations or suggestions
Replies: 13
Views: 10629

Had a thought and wanted to share it before I thought it all the way through.

Could you make walls and sand bags independently constructable. Basically make it so you could build walls and defensive structures at the same time what do you think?
by ragingirish
Thu Dec 30, 2010 12:47 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

Allies longbow needs a bump. It's just a hair weaker than the mig. It takes 2 migs to take out an ore truck or three longbows to kill an ore truck
by ragingirish
Thu Dec 16, 2010 9:54 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

In the next version could the allied cruiser have more fire power. Its firepower is worthless as it takes ages for it to destroy anything. It is nearly the worst unit in the entire game next to the spy. Its not very effective even against infantry. please restore it to its once great glory.
by ragingirish
Wed Nov 03, 2010 12:18 am
Forum: General Discussion
Topic: Some reccomendations or suggestions
Replies: 13
Views: 10629

so in the next edition could I see.. Gap generators? Chrono tank? cheaper light tanks? Mechanic? Could we increase the speed of the launch of the spy sat.? I know you said you didn't care for gap generators however I find them very useful. They prevent someone from seeing my defenses and planing att...
by ragingirish
Sun Oct 24, 2010 2:51 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

I really like the mine layer. The auto mine feature is very useful. I would like to suggest just one change. It would be nice if your own units would be able to avoid them.
by ragingirish
Sun Oct 24, 2010 2:29 pm
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 61012

iron curtain

In a game you are able to construct an iron curtain and then cut the power to it. The iron curtain will still charge. You are also able to use the iron curtain indefinitely once charged on infinite targets. So for attack you can send a tank to the middle of a base and let it auto target its heart. A...
by ragingirish
Sun Oct 24, 2010 4:54 am
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 61012

The aquatic transport doesn't transport anything. If you manage to get units in the transport they exit where you first loaded them regardless of where the transport is.
by ragingirish
Fri Oct 15, 2010 2:01 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

Are there any plans to add captureable oil derricks, garrison buildings. Can tanks be more effective against structures. Could we have effective anti-personel vehicle for both?
by ragingirish
Fri Oct 08, 2010 1:07 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60329

Maybe the radar jammer could reset the dark shroud and jam the radar. Now that would be useful! I know the gap generators seem useless now but once the migs and choppers are cost effective it will prevent targeting of allied buildings. On another note is it me or do tanks seem declawed and nearly us...