Search found 49 matches
- Sun Jan 03, 2016 3:10 am
- Forum: General Discussion
- Topic: MAD tank needs big buff
- Replies: 2
- Views: 3401
- Sun Jan 03, 2016 2:57 am
- Forum: General Discussion
- Topic: Dropping support for downloading assets ?
- Replies: 32
- Views: 23307
- Tue Apr 30, 2013 8:55 pm
- Forum: General Discussion
- Topic: M.A.D. Tank!
- Replies: 11
- Views: 9427
- Wed Feb 13, 2013 11:04 am
- Forum: General Discussion
- Topic: [CNC] progress on the mod & future directions
- Replies: 7
- Views: 6512
- Sat Feb 09, 2013 7:24 pm
- Forum: Mapping and Modding
- Topic: [MOD] Command and Conquer: Revisioned
- Replies: 8
- Views: 9220
I've been working on this mod for a while now. I have a github open, but there isn't much on it right now, so I will post that later. Right now, here is what I have: New Tech Buildings Oil Refinery (Gives you income. Slower then Oil Derrick, but gives a lot more) Warehouse (Gives you old, but useful...
- Sat Feb 09, 2013 5:14 pm
- Forum: Mapping and Modding
- Topic: Changing Soundeffects for OpenRA (Tutorial)
- Replies: 6
- Views: 8591
- Fri Feb 01, 2013 12:04 am
- Forum: Mapping and Modding
- Topic: Palette Files for Tiberian Dawn and Red Alert
- Replies: 4
- Views: 5829
Palette Files for Tiberian Dawn and Red Alert
This is given to the entire modding community in order to facilitate the modding of OpenRA. These contain palette files for both Tiberian Dawn and Red Alert. They can be used in any image editor that supports indexed mode, namely, Photoshop and GIMP. I don't have the Dune2K palette files right now, ...
- Mon Jan 28, 2013 8:33 pm
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 30930
I dislike the Generals style in here. Way too much away from ANY C&C game except generals. It would only really work with General's other features, which would turn this into Generals. Should have multi-engineer instead: Two engineers are required to capture a building, one to damage it, one to capt...
- Mon Jan 28, 2013 8:25 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 371950
- Mon Jan 28, 2013 2:23 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 371950
- Fri Jan 25, 2013 11:41 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 371950
- Thu Jan 24, 2013 8:17 pm
- Forum: Mapping and Modding
- Topic: [MOD] Command and Conquer: Revisioned
- Replies: 8
- Views: 9220
Thanks for that initial support. Right now, I am adding in Bullet Physics and whatnot. I am using stock code right now, just to see what I can do. The results are working really well, but slightly buggy. I will post pictures when I feel like it is ready. Bellator, psydev, thanks for that. I have pla...
- Tue Jan 22, 2013 8:13 pm
- Forum: Mapping and Modding
- Topic: [MOD] Command and Conquer: Revisioned
- Replies: 8
- Views: 9220
- Tue Jan 22, 2013 4:19 am
- Forum: Mapping and Modding
- Topic: [MOD] Command and Conquer: Revisioned
- Replies: 8
- Views: 9220
[MOD] Command and Conquer: Revisioned
So, I was recently playing some classic Tiberian Dawn, especially the single player. And I thought: Why don't I turn this game more into what we saw in the cutscenes? And then I thought: Why don't I also add all of those cool units we found in beta? So, I set out to do this stuff, and I came across ...
- Tue Jan 22, 2013 1:47 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 371950