Search found 246 matches

by chrisf
Wed Aug 23, 2017 8:52 pm
Forum: Competitions and Events
Topic: Red Alert Global League - Public Registrations - Closed
Replies: 44
Views: 14765

I'm in.
by chrisf
Sun Jul 17, 2016 6:51 am
Forum: Competitions and Events
Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
Replies: 39
Views: 6949

I'm in!
by chrisf
Tue Mar 04, 2014 9:02 am
Forum: General Discussion
Topic: 'Blank' screen on start
Replies: 3
Views: 679

965 really should work -- have you made sure you have the latest drivers from Intel for it?
by chrisf
Wed Feb 12, 2014 8:46 pm
Forum: Competitions and Events
Topic: Big Team Tournament Registration
Replies: 67
Views: 18099

I'm in.
by chrisf
Mon Jul 08, 2013 8:34 pm
Forum: Mapping and Modding
Topic: Need Some Help
Replies: 2
Views: 1102

The shellmap you're loading has a 1tnk in it.
by chrisf
Thu May 23, 2013 9:38 pm
Forum: Competitions and Events
Topic: OpenRA 2 v 2 Tournament (1st june 2013) Registration
Replies: 39
Views: 14457

hamb & chrisf -- team name TBC
by chrisf
Mon Feb 25, 2013 8:05 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 42280

Looks awesome. Is it worth baking the views of the voxel units down into sprites so they're not quite so expensive to draw? (probably via render-to-texture) Thousands of triangles per unit isnt going to fly on low-end hardware. I agree that the various coordinate systems are a mess. Your proposal so...
by chrisf
Mon Feb 25, 2013 7:50 pm
Forum: General Discussion
Topic: Engineers - what have been people's ideas to moderate?
Replies: 45
Views: 8714

We have art for gates; someone just needs to wire them up.
by chrisf
Wed Nov 28, 2012 3:56 am
Forum: Mapping and Modding
Topic: OpenRA IDE
Replies: 9
Views: 4285

This isn't an exclusive club. If you submit patches that make something better, I'll gladly review (and once we get whatever inevitable issues there are ironed out, accept) them -- whether they affect the editor, game code, or even the core engine. Nothing is off-limits -- all you need is a worthwhi...
by chrisf
Fri Nov 23, 2012 1:20 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 75638

That `alpha` value is how transparent to make the shadow. There's a *separate* control for which palette entries are to be replaced with the shadow color -- see current RA (&D2K?) yamls for how it works.
by chrisf
Mon Nov 19, 2012 11:36 pm
Forum: General Discussion
Topic: Generalized AI
Replies: 11
Views: 4364

We'll need to clarify with the fuzzynet author whether their licensing terms are GPL2 only, or GPL2+. We've got a problem combining it with openra if it's 2 only, since we're 3+.
by chrisf
Fri Nov 09, 2012 3:08 am
Forum: Mapping and Modding
Topic: OpenRA IDE
Replies: 9
Views: 4285

There won't be support for packaging a whole mod as a mix package ever. Mix is a totally retarded format which we support for legacy reasons only. It doesn't do filenames, doesn't do paths, and has braindead "header encryption" which just wastes everyone's time. You can have zips though -- that's ea...
by chrisf
Tue Oct 30, 2012 8:26 pm
Forum: General Discussion
Topic: Idea for better AI development
Replies: 6
Views: 2017

@zypres: nothing. the engine already supports multiple bot implementations.
by chrisf
Tue Oct 30, 2012 8:18 pm
Forum: Mapping and Modding
Topic: [MAP] [C&C] Rubicon (Fix)
Replies: 1
Views: 1108

Thanks for picking this up. Will merge, replacing the original rubicon map.
by chrisf
Tue Oct 09, 2012 12:29 am
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 42
Views: 20953

mods/cnc/bits/proctwr.shp is the reworked proc frames.