Search found 234 matches

by chrisf
Sun Oct 10, 2010 2:29 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 63024

I'm considering an AT/AA light vehicle for allied -- basically a slightly slower jeep with a rocket launcher on the back.
by chrisf
Thu Oct 07, 2010 4:55 am
Forum: General Discussion
Topic: Names for bots
Replies: 11
Views: 8882

Names from RA2 are fine too, I guess.

For CNC, the obvious:

Kane.
by chrisf
Wed Oct 06, 2010 10:37 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 63024

1) Tanya for allies only Agreed, but we would need a similar 'elite infantry' for soviet. Suggestions? 2) Allies needs a mobile AA unit You can use E3, but I agree. Will have to think about this. 3) Dogs for allies I'm not sure I like this. Currently dogs are one of the distinctive things about the ...
by chrisf
Wed Oct 06, 2010 8:37 pm
Forum: General Discussion
Topic: Please add support for pixel shader 1.4
Replies: 0
Views: 13046

A bit hard, because the Cg compiler doesn't have a profile for it. We'd have to use the ATI GL extensions directly.
by chrisf
Wed Oct 06, 2010 8:36 pm
Forum: General Discussion
Topic: Names for bots
Replies: 11
Views: 8882

Names for bots

Post suggestions for bot names. They should ideally be related to the game. I'll take the best 10 or so for each game as the internal bot name list, which bots will choose randomly from when the game starts.
by chrisf
Tue Oct 05, 2010 7:27 pm
Forum: General Discussion
Topic: Is it possible to change the difficulty of the AI?
Replies: 2
Views: 4197

The AI is still being built. As shipped currently, it's pretty braindead.
by chrisf
Tue Oct 05, 2010 7:26 pm
Forum: General Discussion
Topic: Can you play Open RA over LAN?
Replies: 3
Views: 12915

There is a plan in the works to support discovering servers via UDP broadcast. I expect that to actually *happen* in a couple of weeks.
by chrisf
Tue Oct 05, 2010 12:25 am
Forum: General Discussion
Topic: [dev] Gecko AI
Replies: 6
Views: 5709

You can merge multiple yaml files just fine.
by chrisf
Sun Oct 03, 2010 6:37 pm
Forum: Mapping and Modding
Topic: TS grid
Replies: 10
Views: 9364

The simplest way is to fake it. Build a suitable tileset, etc.
by chrisf
Sat Oct 02, 2010 9:21 pm
Forum: General Discussion
Topic: bugs i noticed
Replies: 2
Views: 4001

> Husks They have two purposes, really. First, they look cool. Second, they *block a cell* until they burn out. This helps to balance massed tanks -- an attack can be seriously weakened by killing the first couple of rows of tanks, forcing the others to go another way, or dribble through the gaps. >...
by chrisf
Sat Oct 02, 2010 3:47 am
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 63745

@nanosheep: I assume you're using an ATI card, then. There's an issue with any Catalyst drivers after 10.5. There's another post in the forum with a solution.
by chrisf
Fri Oct 01, 2010 8:43 am
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 63745

> Can't build Advanced Guard tower as GDI once replacing the Comm Tower for the Advanced version (i.e. when you sell the old one). > Same happens with the original Powerplant - when you put down some of the Advanced ones and sell the originals, you then can't build other things that required it befo...
by chrisf
Fri Oct 01, 2010 8:41 am
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 63745

In general, we're not particularly interested in duplicating *every option* from RA. However, I'll address your points one by one. > Bases Only (yes or no) If you want a units-only game, this is within the scope of a mod to provide. > Shroud regrows (yes or no) We have fog. > Ore regrows (yes or no)...
by chrisf
Fri Oct 01, 2010 8:37 am
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 63745

> 1) Spy does not disguise

Right click on another infantry unit to disguise as him. Any unit, any owner.
by chrisf
Fri Oct 01, 2010 6:14 am
Forum: General Discussion
Topic: Bugs, Bugs, Bugs
Replies: 1
Views: 3200

Thanks for the feedback.