Search found 234 matches
- Sun Oct 10, 2010 2:29 am
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 63024
- Thu Oct 07, 2010 4:55 am
- Forum: General Discussion
- Topic: Names for bots
- Replies: 11
- Views: 8882
- Wed Oct 06, 2010 10:37 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 63024
1) Tanya for allies only Agreed, but we would need a similar 'elite infantry' for soviet. Suggestions? 2) Allies needs a mobile AA unit You can use E3, but I agree. Will have to think about this. 3) Dogs for allies I'm not sure I like this. Currently dogs are one of the distinctive things about the ...
- Wed Oct 06, 2010 8:37 pm
- Forum: General Discussion
- Topic: Please add support for pixel shader 1.4
- Replies: 0
- Views: 13046
- Wed Oct 06, 2010 8:36 pm
- Forum: General Discussion
- Topic: Names for bots
- Replies: 11
- Views: 8882
Names for bots
Post suggestions for bot names. They should ideally be related to the game. I'll take the best 10 or so for each game as the internal bot name list, which bots will choose randomly from when the game starts.
- Tue Oct 05, 2010 7:27 pm
- Forum: General Discussion
- Topic: Is it possible to change the difficulty of the AI?
- Replies: 2
- Views: 4197
- Tue Oct 05, 2010 7:26 pm
- Forum: General Discussion
- Topic: Can you play Open RA over LAN?
- Replies: 3
- Views: 12915
- Tue Oct 05, 2010 12:25 am
- Forum: General Discussion
- Topic: [dev] Gecko AI
- Replies: 6
- Views: 5709
- Sun Oct 03, 2010 6:37 pm
- Forum: Mapping and Modding
- Topic: TS grid
- Replies: 10
- Views: 9364
- Sat Oct 02, 2010 9:21 pm
- Forum: General Discussion
- Topic: bugs i noticed
- Replies: 2
- Views: 4001
> Husks They have two purposes, really. First, they look cool. Second, they *block a cell* until they burn out. This helps to balance massed tanks -- an attack can be seriously weakened by killing the first couple of rows of tanks, forcing the others to go another way, or dribble through the gaps. >...
- Sat Oct 02, 2010 3:47 am
- Forum: General Discussion
- Topic: Gameplay bugs
- Replies: 76
- Views: 63745
- Fri Oct 01, 2010 8:43 am
- Forum: General Discussion
- Topic: Gameplay bugs
- Replies: 76
- Views: 63745
> Can't build Advanced Guard tower as GDI once replacing the Comm Tower for the Advanced version (i.e. when you sell the old one). > Same happens with the original Powerplant - when you put down some of the Advanced ones and sell the originals, you then can't build other things that required it befo...
- Fri Oct 01, 2010 8:41 am
- Forum: General Discussion
- Topic: Gameplay bugs
- Replies: 76
- Views: 63745
In general, we're not particularly interested in duplicating *every option* from RA. However, I'll address your points one by one. > Bases Only (yes or no) If you want a units-only game, this is within the scope of a mod to provide. > Shroud regrows (yes or no) We have fog. > Ore regrows (yes or no)...
- Fri Oct 01, 2010 8:37 am
- Forum: General Discussion
- Topic: Gameplay bugs
- Replies: 76
- Views: 63745
- Fri Oct 01, 2010 6:14 am
- Forum: General Discussion
- Topic: Bugs, Bugs, Bugs
- Replies: 1
- Views: 3200