Search found 709 matches

by Sleipnir
Mon Oct 22, 2018 6:09 pm
Forum: General Discussion
Topic: Problem with downloading music?
Replies: 5
Views: 69

Re: Problem with downloading music?

You can blame EA for this. They forgot to include the expansion music on the First Decade disc, and only added it later in one of the downloadable patches.
by Sleipnir
Sat Oct 13, 2018 10:54 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 2887

Re: Redesigning and Balancing TD

The delay is equal to the width of the map divided by the aircraft speed. Wider maps have longer delays.
by Sleipnir
Fri Oct 12, 2018 9:36 pm
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 27
Views: 1005

Re: Release-20180923 - Discussion

The first point was an intentional change back in release-20180218 (see the second point under "Other notable changes").

The second one is probably #15654. Can you please post the replay there?
by Sleipnir
Fri Oct 12, 2018 5:43 pm
Forum: Mapping and Modding
Topic: Will there be some more actor-spawning traits?
Replies: 5
Views: 102

Re: Will there be some more actor-spawning traits?

https://github.com/OpenRA/OpenRAModSDK/wiki/Getting-Started describes how to get started with the Mod SDK https://www.youtube.com/watch?v=l-I-uegOe9Y&feature=youtu.be&list=PLfB8AMhujfIsFdjQ2-aFaupkyDUKNjmnP demonstrates how to create a mod that builds on top of RA and adds custom code on top (this f...
by Sleipnir
Fri Oct 12, 2018 2:24 pm
Forum: Mapping and Modding
Topic: Will there be some more actor-spawning traits?
Replies: 5
Views: 102

Re: Will there be some more actor-spawning traits?

Breaking the habit of using invisible actors and other workarounds is one of the biggest changes to get used to when moving from RA2/Ares to OpenRA. If you need a support power that creates a lightning storm, then you can create one directly! Open/Create the C# project for your mod, define a new tra...
by Sleipnir
Thu Oct 11, 2018 4:57 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 103
Views: 7188

A Special Announcement from EA

EA have today announced that they are looking into options for remastering the original C&C games . We expect the OpenRA community will have some strong opinions on this topic, and Jim Vesalla (EA_Jimtern) will be looking at your feedback, and hopefully participating in the discussion! Please rememb...
by Sleipnir
Tue Oct 09, 2018 6:01 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 2887

Re: Redesigning and Balancing TD

Please be mindful of the forum rules. There are many ways to disagree with someone without being abusive or agressive.
by Sleipnir
Mon Oct 08, 2018 5:52 pm
Forum: Mapping and Modding
Topic: Questions ...
Replies: 2
Views: 78

Re: Questions ...

- How to make a neutral, capturable refinery not spawn an unwanted harvester ? Open map.yaml, find the refinery in the Actors section, then add "FreeActor: False" in with the owner and location initializers. - How to make a capturable airfield give all the related superpowers (including parabombs) ...
by Sleipnir
Mon Oct 08, 2018 2:45 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1176

Re: Mechanics, engineers and scrapping and restoring husks

I guess that the confusion comes from equating staying true to the original to identical to the original , which completely changes the meaning of the statement. I'm not aware of anybody who is seriously suggesting that OpenRA should be a direct clone of the original games, except as a straw-man to ...
by Sleipnir
Sun Oct 07, 2018 8:17 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1176

Re: Mechanics, engineers and scrapping and restoring husks

I realized that the engineer PR introduced new logic that could be used to prevent vehicle movement during the final moments of hijacking, and this has now been merged to the bleed branch. This should go a long way (but probably not all the way) towards fixing the bogus hijacker behaviour. While I w...
by Sleipnir
Sun Oct 07, 2018 12:50 pm
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1176

Re: Mechanics, engineers and scrapping and restoring husks

Hijackers may be "broken" but so are dogs, tank turrets, the minimap, air rearming, orders in general, path finding, aggressive stance, mine layers. If everything that doesnt work properly got removed there wouldnt be much of a game left! And they work almost *well enough* imo if you have time to m...
by Sleipnir
Sun Oct 07, 2018 12:09 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 2887

Re: Redesigning and Balancing TD

AoA spent the last couple of years arguing for the engineer change, but agreed to defer it until the engine code was fixed (it will be for the next release), and there was some kind of consensus in the community for adopting it (which won't be possible until at least the next playtest + test maps + ...
by Sleipnir
Mon Oct 01, 2018 9:09 am
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 27
Views: 1005

Re: Release-20180923 - Discussion

The release shipped with a bug that prevents servers from notifying the master server that they have started - this makes servers show up in the list as "Waiting" for three minutes after they start. A hotfix is available for server hosts, and the so far the "EU Official" and "Trolling allowed" / "Tr...
by Sleipnir
Fri Sep 28, 2018 8:23 am
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 27
Views: 1005

Re: Release-20180923 - Discussion

See #15240 for the discussion motivating that change.
by Sleipnir
Fri Sep 28, 2018 7:59 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 1176

Re: Mechanics, engineers and scrapping and restoring husks

I really have to ask the question as to why the hijacker is even in the game.. honestly I am curious and am hoping someone who made that decision can answer. It was added to balance / justify moving the husk capturing from engineers to the mechanic in the first place, and to provide a use for the T...