Search found 773 matches

by Sleipnir
Tue Jan 07, 2020 4:56 pm
Forum: General Discussion
Topic: Summer-2019 pre-playtest preview
Replies: 19
Views: 4153

Re: Summer-2019 pre-playtest preview

Another devtest is available with further refinements on top of the previous one Improves responsiveness of Attack-Move hotkey Fixed cursor glitches on macOS and Windows Fixed mod-switching compatibility with pre-20191117 releases Fixed (un)mute text notification colour Removed tentative fix for uni...
by Sleipnir
Tue Jan 07, 2020 12:24 am
Forum: Mapping and Modding
Topic: Map: Poland Raid - How to enable AI-bots on it?
Replies: 4
Views: 121

Re: Map: Poland Raid - How to enable AI-bots on it?

The internal AI logic is not able to work with the destroyable bridges in this map, so it is disabled to avoid worse-than-usual gameplay and performance problems that would otherwise occur.
by Sleipnir
Sat Jan 04, 2020 11:22 pm
Forum: General Discussion
Topic: My eyes hurt so hard I can't play the game. - 4K laptop
Replies: 2
Views: 269

Re: My eyes hurt so hard I can't play the game. - 4K laptop

New resolution controls to adjust the size of the in-game UI and battlefield viewport are planned to be key features in the next full release. In the meantime, a custom build with a preview of these changes on top of release-20191117 can be downloaded from https://github.com/pchote/OpenRA/releases/t...
by Sleipnir
Fri Jan 03, 2020 9:44 am
Forum: General Discussion
Topic: How do I install Red Alert 1 via OpenRA with the Origin version?
Replies: 1
Views: 239

Re: How do I install Red Alert 1 via OpenRA with the Origin version?

It should just work, provided that the original games have been downloaded and installed via Origin. If not, it may be a bug - perhaps a file has changed in the Origin version that breaks OpenRA's checks. Can you please share the install.log file from either C:\Users\<user>\AppData\Roaming\OpenRA\Lo...
by Sleipnir
Thu Jan 02, 2020 6:05 pm
Forum: General Discussion
Topic: Summer-2019 pre-playtest preview
Replies: 19
Views: 4153

Re: Summer-2019 pre-playtest preview

Unfortunately, even with all these devtests plus three months of playtesting, release-20191117 shipped with some game-breaking issues. A new devtest is now available so the community can help test our prospective fixes. This build includes these changelog entries , plus #17420 , #17524 , and #17541 ...
by Sleipnir
Mon Dec 16, 2019 9:12 pm
Forum: General Discussion
Topic: Bug Report: Fatal Error when restarting failed campaign mission
Replies: 4
Views: 248

Re: Bug Report: Fatal Error when restarting failed campaign mission

That issue is related to the new renderer backend, which isn't present in release-20191117.
by Sleipnir
Tue Dec 10, 2019 10:44 pm
Forum: Mapping and Modding
Topic: Currently working mods
Replies: 5
Views: 529

Re: Currently working mods

Drag-and-drop style mods break every time there is a new OpenRA release, and don't work at all on macOS or Linux unless the players compile the game engine from source and launch from the commandline. We stopped providing any official support or tools for this kind of mod back in 2017, so you're not...
by Sleipnir
Sun Dec 01, 2019 11:44 am
Forum: General Discussion
Topic: How do you play LAN in 2019
Replies: 5
Views: 1973

Re: How do you play LAN in 2019

LAN games should just work, with no special configuration: The first player creates a server using the "Create" button at the bottom of the MP server list (keep the "Advertise Online" checkbox deselected), and other players will see it in the server list with a "Local Network" location.
by Sleipnir
Tue Nov 19, 2019 11:23 pm
Forum: General Discussion
Topic: Just wanted to say you did it
Replies: 27
Views: 2484

Re: Just wanted to say you did it

It's confusing enough to explain production boost, now you have to tell them certain units don't receive that boost. There seems to be some misunderstanding here - the change was to fix the relationship between cost and production time. In the last release a mammoth tank ($2000) would build faster ...
by Sleipnir
Tue Nov 19, 2019 10:23 am
Forum: General Discussion
Topic: Red Alert freezes without any reason
Replies: 6
Views: 852

Re: Red Alert freezes without any reason

The next release will change the rendering backend from the legacy OpenGL 2.1 to 3.2. If we're lucky this will switch over to properly tested code paths in the GPU drivers and eliminate some of the more frustrating issues.
by Sleipnir
Tue Nov 19, 2019 10:04 am
Forum: General Discussion
Topic: Just wanted to say you did it
Replies: 27
Views: 2484

Re: Just wanted to say you did it

I think it's not fair to blame individual players from the teamgame playerbase for not testing the changes because there simply are not enough people participating in playtests - there is not really an opportunity for them. All they can do is trust the people in charge of balance and hope their int...
by Sleipnir
Mon Nov 18, 2019 9:46 pm
Forum: General Discussion
Topic: Red Alert freezes without any reason
Replies: 6
Views: 852

Re: Red Alert freezes without any reason

Issues like this are usually caused by bugs in your graphics card driver. Make sure you've installed the latest driver package available from the Intel website, or, if you do, try installing the second-to-latest version to see if the problem goes away.
by Sleipnir
Sun Nov 03, 2019 11:56 am
Forum: General Discussion
Topic: Playtest 20190825 (Aug/Sep/Oct 2019)
Replies: 9
Views: 1871

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Playtest 20191102 is now available. See the news post for more details.