Search found 670 matches

by Sleipnir
Thu Aug 16, 2018 10:55 am
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 4
Views: 132

Re: What to do about racism in OpenRA - Red Alert?

Expanding on abcdefg30's answer: there is currently nothing that we can do about this at a global level - most of the popular servers are hosted and maintained by third parties, and it is their responsibility to moderate the behaviour that happens in their servers. The authentication feature in the ...
by Sleipnir
Fri Aug 10, 2018 5:30 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 23
Views: 950

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

Already fixed on the prep branch. There are several other bugs that need to be fixed before a new playtest can be shipped, which are tracked by the next release milestone.
by Sleipnir
Fri Aug 10, 2018 7:21 am
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 23
Views: 950

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

The OpenRA-forum integration is back online.
by Sleipnir
Tue Aug 07, 2018 9:17 am
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 23
Views: 950

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

The OpenRA-forum integration will be offline for another day or two while some bugs are being fixed.
The "Failed to connect to the OpenRA Forum" message will go away once this is fixed.
by Sleipnir
Sat Aug 04, 2018 8:39 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 23
Views: 950

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

The OpenRA-forum integration will be offline for a day or few while some issues are worked on. This is intentional, not a bug.
by Sleipnir
Thu Aug 02, 2018 9:42 am
Forum: Announcements
Topic: New OpenRA forums
Replies: 21
Views: 4804

Re: New OpenRA forums

Do you have "Command & Conquer" installed through Origin? Having the collection on your account is not enough, the files need to have been installed to your computer for OpenRA to find them.
by Sleipnir
Wed Aug 01, 2018 6:57 pm
Forum: Mapping and Modding
Topic: Make Tanya reload
Replies: 6
Views: 167

Re: Make Tanya reload

Try adding the traits to show ammo pips and then check that the ammo is actually being expended when the weapon fires. My best guess is that it probably isn't.
by Sleipnir
Tue Jul 31, 2018 7:52 pm
Forum: General Discussion
Topic: Dune 2000 AI Is Broken
Replies: 4
Views: 234

Re: Dune 2000 AI Is Broken

We've identified that there is a bug somewhere in the AI harvester logic, should hopefully be fixed in the next playtest.

We would be very interested to see the replay, which would help confirm whether this is the root of all of the reported AI problems, or one of multiple issues.
by Sleipnir
Tue Jul 31, 2018 8:46 am
Forum: General Discussion
Topic: Dune 2000 AI Is Broken
Replies: 4
Views: 234

Re: Dune 2000 AI Is Broken

Try zipping the replay file and log. The forum should then let you attach it here!
by Sleipnir
Mon Jul 30, 2018 7:58 pm
Forum: General Discussion
Topic: Where do all the old maps go?
Replies: 6
Views: 228

Re: Where do all the old maps go?

You could try downloading a 2016-era release ( release-20151224 , release-20160508 , release-20161015 ) to find their names, and then look them up on the Resource Center. If they are missing from the RC you could try uploading them yourself and using the "upgrade map" feature (but unfortunately this...
by Sleipnir
Mon Jul 30, 2018 5:08 pm
Forum: Mapping and Modding
Topic: Make Tanya reload
Replies: 6
Views: 167

Re: Make Tanya reload

You will also need to add PauseOnCondition: !ammo to her Armament traits.
by Sleipnir
Mon Jul 30, 2018 5:05 pm
Forum: General Discussion
Topic: Where do all the old maps go?
Replies: 6
Views: 228

Re: Where do all the old maps go?

You can find the modification history for the default RA maps by looking through https://github.com/OpenRA/OpenRA/commit ... ds/ra/maps

Specifically, we can see that the High and Low map was removed as part of #14768.
by Sleipnir
Sat Jul 28, 2018 2:34 pm
Forum: General Discussion
Topic: release-20170421 - screen flickering
Replies: 10
Views: 945

Re: release-20170421 - screen flickering

This can also happen if you override certain GPU settings (e.g. texture filtering) through your GPU driver settings in Windows.
by Sleipnir
Fri Jul 27, 2018 3:31 pm
Forum: Mapping and Modding
Topic: Adding new faction to map?
Replies: 8
Views: 165

Re: Adding new faction to map?

#3012 is the issue tracking this feature.
by Sleipnir
Thu Jul 26, 2018 3:04 pm
Forum: Mapping and Modding
Topic: Creating more tools for map editing
Replies: 2
Views: 96

Re: Creating more tools for map editing

Most of the map editor logic is implemented here: https://github.com/OpenRA/OpenRA/tree/b ... gic/Editor

A number of editor related issues are listed here: https://github.com/OpenRA/OpenRA/labels/Map%20Editor