Search found 72 matches
- Sun May 19, 2024 7:24 am
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 34
- Views: 79620
Re: Mod: C&C: Combined Arms
Hello, where i get full playlist of C&C family music ? Once it was all here...but now Slave the system, March on Instinct only. Same like in other ? I must find them in some hidden fodder ? I cant remember.
- Mon May 13, 2024 9:44 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Atreides 8 & 9 mission MP skirmish mod
https://resource.openra.net/maps/57495/ 2 Humans VS 2,25 A.I ( 8 atreides mission vs ordos and mercenary ) https://resource.openra.net/maps/57523/ 3 Humans VS 2,25 A.I ( 8 atreides mission vs ordos and mercenary ) 1.1 easier. https://resource.openra.net/maps/57510/ ( 9 atreides mission vs Corrino, H...
- Mon May 13, 2024 4:56 am
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Re: Atreides 1-9 campaign
Dont forget to check 1.1 version maps. Add 4,5,7,9, Usually better working A.I. Tiny terrain or map corrections. Cleaning the mess from previous trial experiments from the Noob. I found no need to have complicated scripts...Perhaps maps and gameplay generally will be enough. Note: Behavior of A.I mp...
- Thu May 09, 2024 10:28 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Are any unusual possibilties in your maps else?
Get some unit on rank 6 ´´star´´. This unit will be receiving some additional money over time.
- Thu May 09, 2024 5:49 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Re: Engineer healing use
Mostly you send engineers to wind plants. The most practical use is to send wounded soldiers where the engineers are stationed. In order to automatically use their ability to repair or heal as quickly as possible, just mark them and press 1) the global command ``stop'' in the command selection. Engi...
- Sat May 04, 2024 6:07 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Re: Atreides 1-9 campaign
https://www.youtube.com/watch?v=qNan4e6uyW8 PS: 5 min. Its first mission.
- Fri May 03, 2024 3:28 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Re: Patience done.
v.1.0 available. Ive tried to heal my poor english & add some in-game brief texts. Some maps were updated. 1 & 9. If there are any issues ? Let me know. Difficulty 8 mission map author XP = Several times scenario restarted. Difficulty 9 mission map author XP = Many times scenario restarted until i f...
- Sun Apr 28, 2024 2:53 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Re: Patience
0.9 if its working... i will be replacing the rough missions soon as possible...But easy mod should be already playable 1-8...9 is 9 but also need some precision updates...but i just finished the several weeks long work...so now i will be resting for some time. Lua. Ai impossible for 5+ now i know w...
- Sat Apr 27, 2024 6:45 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 13
- Views: 1367
Atreides 1-9 campaign
https://resource.openra.net/maps/57400/ Atreides mission 1 First insights https://resource.openra.net/maps/57399/ Atreides mission 2 Desperate attack https://resource.openra.net/maps/57398/ Atreides mission 3 Spice melanche mining right https://resource.openra.net/maps/57487/ Atreides mission 4 Stil...
- Thu Mar 28, 2024 9:48 pm
- Forum: Mapping and Modding
- Topic: Dune2K Maps
- Replies: 2
- Views: 3063
Re: Dune2K Maps
https://resource.openra.net/maps/57042/ an tutorial mod.
- Thu Mar 21, 2024 11:35 am
- Forum: Mapping and Modding
- Topic: Dune2K Maps
- Replies: 2
- Views: 3063
Re: Dune2K Maps
Updated maps for D2K v.20231010 also in no-mod version. Latest 1.1 as Leaders and Assassins custom hard-core mod & no-mod version (X) map.
- Tue Mar 19, 2024 8:16 pm
- Forum: Mapping and Modding
- Topic: Dune2K Maps
- Replies: 2
- Views: 3063
Dune2K Maps
https://resource.openra.net/maps/57027/ https://resource.openra.net/maps/57028/ https://resource.openra.net/maps/57029/ https://resource.openra.net/maps/57030/ https://resource.openra.net/maps/57031/ https://resource.openra.net/maps/57032/ https://resource.openra.net/maps/57033/ https://resource.ope...
- Fri Oct 27, 2023 7:30 am
- Forum: General Discussion
- Topic: HOW TO MAKE AI HARDER ?
- Replies: 4
- Views: 7958
Re: HOW TO MAKE AI HARDER ?
Core is number of harvesters or rafineries that A.I will build during the game, you can also update the difficulty of A.I by his tree build in time. In my example the A.I always start with infantry and officers, but original sometime starting with a heavies, making longer time to active on battlefie...
- Wed Oct 25, 2023 12:05 pm
- Forum: General Discussion
- Topic: Community is dead
- Replies: 11
- Views: 20679
Re: Community is dead
Im balancing the game on combat XP vs combat XP factor. ( favored for micro-tactic while most of dune players were used in macro = SHOCK ) Some good units abilities just cannot be bought. Tanks have less priority. Eco management is slower, so rushing with light vehicles or infantry at start have big...
- Wed Sep 06, 2023 9:50 am
- Forum: General Discussion
- Topic: Community is dead
- Replies: 11
- Views: 20679
Re: Community is dead
MickeMouse have some right. I can feel it in Dune 2K more than 20 stable players drop on half in the last year. Propably its problem of every one prefer own mod while original was very unfinished and not very interesting for MP. Also problem of our ,,evolution´´, players want all simple, easy, and f...